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Poll: Economic Module (110 member(s) have cast votes)

Would you like to have a real economic module?

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#1 Gixeska

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Posted 13 September 2015 - 07:22 PM

That's simple: would you like to have a real economic module, with laws of supply and demand apply, or you like as it stands right now with the Work As Manager?


Edited by Gixeska, 13 September 2015 - 07:22 PM.


#2 pamadapa

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Posted 17 September 2015 - 07:59 PM

The current economic module sucks in fact does not exist and the game is absolute decadence due to this situation



#3 Mikhail Zarevich Kalashnikov

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Posted 23 September 2015 - 12:12 AM

Maybe a solution could be to mix both systems. For example, weapons companies from Q1 to Q3 make them available work as manager. From Q4 to Q7 only with hired workers like houses now.

Same idea for food factories.

 

Another radical idea could be WAM for all raw materials, hired workers for all weapons and food companies.


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#4 pamadapa

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Posted 14 October 2015 - 02:57 PM

Would you like to have a real economic module? 90% YES

 

a shame that the Admins don't listen to the people  :huh:



#5 George Norfolk

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Posted 12 November 2015 - 03:57 PM

Define a real economic module, then try and make it so it combines the WAM system (so that people with hundreds of companies don't get screwed over). 



#6 jkeller4000

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Posted 15 November 2015 - 11:49 AM

It does have supply and demand.  it is a real economic  module.  you cannot beat the laws of capitalism! 

 

however i would like to see people able to work 24+ times a day :)  

 

I am hoping the q6 houses will supply twice as much over time work as they require to build them, this way it will drop wages and some businesses can become profitable again! 

 

but right now, we have a huge demand for workers, and so wages are really high!  capitalism, the economy is working exactly how i expect it to! 



#7 George Norfolk

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Posted 15 November 2015 - 12:20 PM

It does have supply and demand.  it is a real economic  module.  you cannot beat the laws of capitalism! 

 

however i would like to see people able to work 24+ times a day :)

 

I am hoping the q6 houses will supply twice as much over time work as they require to build them, this way it will drop wages and some businesses can become profitable again! 

 

but right now, we have a huge demand for workers, and so wages are really high!  capitalism, the economy is working exactly how i expect it to! 

 

And supply massively outweighs demand, hence the ridiculously low prices. All RM is unprofitable unless you WAM, Q1-5 of weapons cost less than the RM they use in production, Q6 weapons and Q1-6 food cost less than their production costs of RM and wages. Of the 28 companies you can build, only two are profitable with employees. Is this a healthy economy?



#8 jkeller4000

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Posted 29 November 2015 - 12:03 PM

And supply massively outweighs demand, hence the ridiculously low prices. All RM is unprofitable unless you WAM, Q1-5 of weapons cost less than the RM they use in production, Q6 weapons and Q1-6 food cost less than their production costs of RM and wages. Of the 28 companies you can build, only two are profitable with employees. Is this a healthy economy?

 

housing raw materials is profitable in countries with low taxes and full bonuses! 

 

 

yes it is a healthy economy, I WAM in 136 factories,  but I can only work as a worker twice! so this means WAMing should be 2/138 as much as working, wages are 90. so wamming on average using my numbers should be about 2.  and if we include the wep factories that are not profitable tot wam in the average of wam is about 2. 

 

 

housing does not allow wam, so if you are concerned about waming.  plato gave you an option, build any house you want! 

 

so i will not take any complaints about waming serious, because there are options out there if a person does not like the wamming.

 

 

 

but anyways you can see now raw prices are rising.  so maybe in a few months you will be satisfied! 



#9 George Norfolk

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Posted 29 November 2015 - 07:23 PM

So you're saying that having to spend 1,200 gold on a company that is actually somewhat challenging and interesting is the sign of a healthy economy? The selling point of the economy module was running your own profitable company and the income you got from that. Now you have to fork out €400 worth of gold to get anywhere close that level enjoyment which simply isn't worth it. 

 

The test of a good module is that it would still be interesting as a standalone game. Would you play eRepublik purely for the economy module? Purely to click once to WAM then maybe buy one more company to WAM in? You'd have to be mad to enjoy that. 

 

Yes there is the option of the housing industry but the relative value of the housing industry compared to the other industries is minuscule. Limiting the vast majority of an entire module to a one click experience is madness and effectively makes the economy a dead weight module. 



#10 jkeller4000

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Posted 16 December 2015 - 07:21 PM

>Yes there is the option of the housing industry but the relative value of the housing industry compared to the other industries is minuscule.

 

 

 

q1 houses allow players to work over time, thus q1 houses doubled the amount of workers! 

 

 

>The selling point of the economy module was running your own profitable company and the income you got from that.

 

yes this is "capitalism law of diminishing returns", this is a sign of a true free market! I do not want a socialist game.  i do not want to play against computers, I want to play against humans, and have all the laws of capitalism hold true.  there are other games out there that are false capitalism, that you will like better.  what drew me to this game is the true capitalism effects! 



#11 George Norfolk

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Posted 16 December 2015 - 09:37 PM

>Yes there is the option of the housing industry but the relative value of the housing industry compared to the other industries is minuscule.

 

 

 

q1 houses allow players to work over time, thus q1 houses doubled the amount of workers! 

 

 

>The selling point of the economy module was running your own profitable company and the income you got from that.

 

yes this is "capitalism law of diminishing returns", this is a sign of a true free market! I do not want a socialist game.  i do not want to play against computers, I want to play against humans, and have all the laws of capitalism hold true.  there are other games out there that are false capitalism, that you will like better.  what drew me to this game is the true capitalism effects! 

 

1) I'm not saying the houses are bad, I'm saying it's a small section of the game economy with far less industry wide income.

 

2) You're citing a no longer accepted economic theory not even applicable to the eRepublik economic system to back up an argument that it was never intended support. I'm literally saying the opposite of playing against computers, I'm saying create a capitalist system rather than the current farmville style economic system which is everything you're saying is bad.


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#12 Internetus Internetian

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Posted 29 December 2015 - 10:13 PM

>Yes there is the option of the housing industry but the relative value of the housing industry compared to the other industries is minuscule.

 

 

 

q1 houses allow players to work over time, thus q1 houses doubled the amount of workers! 

 

 

>The selling point of the economy module was running your own profitable company and the income you got from that.

 

yes this is "capitalism law of diminishing returns", this is a sign of a true free market! I do not want a socialist game.  i do not want to play against computers, I want to play against humans, and have all the laws of capitalism hold true.  there are other games out there that are false capitalism, that you will like better.  what drew me to this game is the true capitalism effects! 

 

What the hell are you talking about?!?!?!?  This economic system is rigged.  No more currencies.  Many of the resources before have been deleted.  There was a time when oil was like water.  How realistic is that?  In most countries all the prices are the same, except for PTO countries sometimes.  The whole system is rigged.  I dont know if you played Beta or V1, so maybe you cant compare, but this system is not a real economic system.  They have toyed with it for years to make it so you cant make it in the game easily so you have to buy gold with credit cards to do anything significant in the game.  There was a time when this game had more resources, currency system, and organizations, so you could run companies with their own newspapers for communications and under different organizations.  There used to be banks on this game at one point.  Killing the contract system also destroyed a lot of the economic system as well.  Now people get scammed all the time, and the admins let it happen.  Why?  Because they dont want a real economy, they just want people to click on there system like an arcade game.  


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#13 Guest_Dioist_*

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Posted 16 January 2017 - 06:14 AM

81 solidarity votes  :lol:






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