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Air True Patriot Medal


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#1 William Thomas Riker

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Posted 28 August 2017 - 12:51 AM

Some of the players decided to fight in air battles only. There are multiple reasons: they are either so left behind the mighty tanks, so decided to start the new skill where they matter, or they are simply a member of a country's air MU.

 

The problem is ground fighters can still farm up to dozen TP medals a day since the requirements are not increasing, damage required stays 100 000 000. And many tanks do that multiple times a day, earning endless amounts of cash to buy weapons and high Q houses, which enables them to hit even more and earn more prestige points, greater energy recovery and more bars... it's a never-ending circle of gaining money and stats. And when they hit eppic battles, phew cmon.

And then they pay for packs in black market with CC.

And then there are boosters and rockets which air fighters cannot use.

 

Old players who started air fights have to make the same damage to get that medal, 100 000 000 in air battles, which is insane. A separete True Patriot medal should be introduced for air fighters to start from 100 000 (the same as with regular TP medals).



#2 Guest_Dioist_*

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Posted 28 August 2017 - 01:00 AM

Good Job, No. 2



#3 Citizen 2806484

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Posted 28 August 2017 - 02:21 AM

Yeah, more money printing from nowhere. 


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#4 William Thomas Riker

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Posted 28 August 2017 - 02:47 PM

It could be gold, not CC. Or just delete the existing TP as well.

#5 TheJuliusCaesar

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Posted 28 August 2017 - 05:27 PM

Rather than double the error called True Patriot, it should be revoked from land battles too. Gives too big incentive to just organize endless training wars for each nation. 


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#6 The Cartjones

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Posted 30 August 2017 - 10:07 AM

why not

RESET THE RANK AND CHANGE THE DAMAGE FORMULA TO LOGARITHMIC ONE

i know its unrelated but hell yeah this game needs something to reset


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#7 William Thomas Riker

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Posted 30 August 2017 - 12:29 PM

why not

RESET THE RANK AND CHANGE THE DAMAGE FORMULA TO LOGARITHMIC ONE

i know its unrelated but hell yeah this game needs something to reset

Could you explain it a bit further?



#8 The Cartjones

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Posted 01 September 2017 - 12:54 PM

Could you explain it a bit further?

 

Its not really related to current topic here, it needs separate topic. (i'm so lazy to do that, thought...)

But because you're asking, i will explain it in a nutshell

 

Let's look into our current beloved influence formula

 

 

Refer to this : https://wiki.erepubl...litary_formulas

 

This formula calculates how much influence per hit a citizen can inflict on the domination bar from the battlefield.

 

I = 10 × (1 + S/400) × (1 + R/5) × (1 + FP/100)

  • I: Influence on the hit
  • FP: Citizen's firepower
  • R: Value of the Rank
  • S: Strength

Higher are citizen's skills (rank and strength), higher will be its influence to the domination bar

 

Basically logarithmic formula at least should change :

 

(1 + S/400) into something like (a logm(S) + b)

(1 + R/5) into something like (c logn(R) + d)

 

where logk(x) would return unique solution from logarithm x to base k (see Logarithmic Function)

a, b, c, d, m, and n are defined constants

 

This would change how rank (well, rank point) and strength affect our influence

 

QLs4bsE.png


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