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suggestion plato admin military fake attack defensive bonus region border strategy Gucio16

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#1 Bond Guevara

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Posted 16 August 2013 - 09:19 AM

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Hi all. Thanks for read this suggestion post. I hope my suggestion could be considered by Erepublik Labs for a better game experience.
 
Once again, consider the following.
 
My suggestions are on the next post. So, please read. Some suggestions could be also categorized in other modules.


Edited by Bond Guevara, 16 August 2013 - 10:20 AM.

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#2 Bond Guevara

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Posted 16 August 2013 - 09:21 AM

1.   Border

 

I think we have known if there are some troubles in the region border. The best example is the border between Aegean Coast and Black Sea Coast of Turkey. Some people think there is rat tunnel between them.

 

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Just almost 1 year, I send a ticket to admin about this problem. They said if they will fix this after all people have the new map. But there’s no news after all, even many people forget if there is a new map.

 

The suggestion is to fix all borders in the eWorld based in the new map, and remove some unrealistic trans-ocean bridge, at least fix them until they are become more realistic than before.

 


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#3 Bond Guevara

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Posted 16 August 2013 - 09:23 AM

2.   Defensive Bonus

 

After introduction of defensive shield, this idea open my eyes for another great idea based on defensive bonus. I think we all know about v1 military module. Beside damage dealt by the both sides, items (defense system) and population is also counted in the battlefield as defense bonus, give an advantage to the defending side.

 

My suggestions are:

1.   Improve defense shield system. My idea is give every country a defense shield in Q1 that can be rechargeable and upgradeable with CC/Gold with the help of law proposal module. How to use defense shield is same as before.

 

2.   Reintroduce and improve population as a factor to add defensive bonus in a region, maybe I can refer it as “People Struggle”. In contrast with Defense Shield which is a “mobile defensive system” installed by CP in a battle in a round in a division, People Struggle is a “static defensive system” which can’t be expired as long as there is population in there, active for every round and . The difference between population based v1 defense bonus and my “People Struggle” is only population in a battlefield region with defending country’s citizenship which is counted. Besides that, the defensive bonus can be decreased if there is population with attacking country’s citizenship in that region.

 

 

Example:

1.   If country A is attacked by B in region C, then in region C there are 1,000 citizen with A citizenship, then it give 50,000,000 damage as defense bonus which can be distributed for every division by CP in a fixed percentage which only can be changed every 1 month. In example, CP distributes 30% of defensive bonus for division 4, and then there are 15,000,000 damages as defensive bonus in every round in that battle in region C.

2.   If in region C, there is 200 citizen with B citizenship besides the A one, then the defensive bonus is subtracted by 10,000,000 damage, so  the defensive bonus become 40,000,000 damage which can be distributed by CP as I explained above.

3.   As same as above, only if there are more people with B citizenship than A, then the bonus is given to B as “offensive bonus”. In this case, I consider to halves the offensive bonus given to the attacking side, except if the attacking side has an item which I called “secret weapon” which every country only have one and different with each other. I will explain it to you in the next posts. 


Edited by Bond Guevara, 16 August 2013 - 01:42 PM.

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#4 Bond Guevara

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Posted 16 August 2013 - 09:23 AM

3. Fake Attack

 

In eRepublik when a country attacks another country, the attacker targets a region to conquer then proceeds to another region.  But in real world, the attacker can freely choose multiple regions and then pushes forward.

 

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But, conquering multiple regions of a country in one time is pretty not fair. So, to overcome this problem, I think to give more strategy in war module to make a better war experience. So, I introduce “Fake Attack” idea.

 

In “Fake Attack”, a country launches an attack to all regions bordering with his/her country beside the real target. Instead to be conquered after get 83 point of domination, a fake attack will not conquer the region. A fake attack only can be decided by CP and when CP not decide a fake attack within 24 hours after accept an NE/conquer a region, then automatic attack starts, fake attack is not activated. CP can decide if he/she will launch a fake attack beside the real attack or not. When a CP chooses to launch a fake attack, new battlefields will be opened in all region of attacked country bordered with attacking country beside the real one.

 

For example:

 

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When Chile attack SEC, with fake attack the real attack (SEC) will be covered with all opened battle in all Argentina regions bordered with Chile as fake attack. If Chile wins a campaign in a fake attack campaign (example: Cuyo), Cuyo will not conquered. If Chile wins the real one in SEC, then SEC will be fallen. If Argentina successfully defends a fake attack, nothing will be happened and Argentina still not gains an initiative.

 

The positive things of fake attack is the attacker get more strategy to confuses the defender and in a fake attack, BH and CH still active, so all BH/CH hunter will get more alternatives to gain gold.

 

The negative things is eRepublik server will get more heavier because a shitload of battles happens in same time.


Edited by Bond Guevara, 16 August 2013 - 01:40 PM.

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#5 Bond Guevara

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Posted 16 August 2013 - 09:23 AM

4. Auction

 

It’s simple. All I just want is to introduce an auction system to buy item which can’t be bought in usual market, like energy bars, bombs, rockets, boosters, and parts of bazooka.  The positive things are because those items are not being sold anytime (except energy bars) and it’s sold in an auction, the price will be skyrocketed. So, peoples will bought more gold to buy those rare items when it sold/in auction. Economy will be fixed, profit for both sides (admin and player). 


Edited by Bond Guevara, 16 August 2013 - 02:15 PM.

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#6 Bond Guevara

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Posted 16 August 2013 - 09:23 AM

5. Airstrike

 

In typing


Edited by Bond Guevara, 16 August 2013 - 09:37 AM.

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#7 Bond Guevara

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Posted 16 August 2013 - 09:38 AM

6. Region Terrain

 

In typing


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#8 Bond Guevara

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Posted 16 August 2013 - 09:42 AM

7. Secret Weapon

 

In typing


Edited by Bond Guevara, 16 August 2013 - 09:43 AM.

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#9 Bond Guevara

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Posted 16 August 2013 - 09:51 AM

8. Total War (Extra Damage for Attacking/Defending Last Region)

 

In typing


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#10 Luke Braferd

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Posted 17 August 2013 - 08:06 AM

too many wars. 
if your suggestion is applied in erep.
then, there will be 100-200 battles. :P
say, fake war = fake CH & fake BH. fake ch will give 2 gold, fake gold will give 0.4 gold in div 1, 0.8 gold in div 2, 1.5 gold in div 3, 2 gold in div 4.

lol


With thrill and risk, I sharpen my nerves. I'm someone who would bet even under the worst circumstances. just remember life is not a game    
Meet me In game
---->Luke

 

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#11 Weapon Frayer

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Posted 19 August 2013 - 05:00 PM

This doesn't make any sense.







Also tagged with one or more of these keywords: suggestion, plato, admin, military, fake attack, defensive bonus, region, border, strategy, Gucio16

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