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war module v2 eRepublik

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#1 Thindael

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Posted 16 August 2013 - 07:44 PM

I remember the module in V2 was funny and very nice, I remember that all people like because the module bring us more action but... This module ins't good because the economy module destroy the game...

 

Please, back but better than v2 =((

 

xyio.png

 



#2 bonjik

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Posted 16 August 2013 - 08:23 PM

indeed battles now lacks any type of strategy and are decided by numbers and str :(



#3 Rodrigo Crettaz

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Posted 16 August 2013 - 10:21 PM

I agree.

 

The best military module in the game.



#4 JuliusEhNozes

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Posted 16 August 2013 - 10:28 PM

back old mpp rules :D

 

Admin can open a new serve? And use this module?


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#5 Thindael

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Posted 16 August 2013 - 10:44 PM

back old mpp rules :D

 

Admin can open a new serve? And use this module?

 

 

If admin do it i marry with you!!! Seu lindo :3


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#6 Rona1d

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Posted 16 August 2013 - 10:52 PM

NO

#7 Shiina Sayane

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Posted 17 August 2013 - 03:54 AM

There were many problem with it:

1,Without good connection it was unplayable

2,Required way too much time

3,Most of player didnt like it in fact many stopped military training althogether!!! so soldiers activity was minimal because only the most hardcore played this

4,Tank unit was the best,so who choose anything else was screwed....it was funny because admins intended tank->infantry->artilerry->helicopter->tank

 But because tank had the damage(14) while others had 10(!) except arty which had (12) bonus atill- the result was tanks destroyed every other unit

It can best examined and explained with this chart that I still have:

Infantry and Helicopter skill and damage

1(Greenhorn):10-10,3
2(Rookie):11-11,33
3(Hotshot):12-12,36
4(Marksman):13-13,39
5(Sharp Shooter):14-14,42
6(Professional):15-15,45
7(Expert):16-16.48
8(Ranger):17-17,51
9(Nemesis):18-18,54
10(Veteran):19-19.57
11(Veteran*):20-20,6
12(Veteran**):21-21,63 

 

Arty/skill level/damage

1(Greenhorn):12-12,36
2(Rookie):13,2-13,36
3(Hotshot):14,4-14,83
4(Marksman):15,6-16,07
5(Sharp Shooter):16,8-17,3
6(Professional):18-18,54
7(Expert):19,2-19,78
8(Ranger):20,4-21,01
9(Nemesis):21,6-22,25
10(Veteran):22,8-23,48
11(Veteran*):24-24,72
12(Veteran**):25,2-25,96

 

Tank/skill level/damage

1(Greenhorn):14-14,42
2(Rookie):15,4-15,86
3(Hotshot):16,8-17,3
4(Marksman):18,2-18,75
5(Sharp Shooter):19,6-20,19
6(Professional):21-21,63
7(Expert):22,4-23,07
8(Ranger):23,8-24,51
9(Nemesis):25,2-25,96
10(Veteran):26,6-27,4
11(Veteran*):28-28,84
12(Veteran**):29,4-30,28

 

This speak for itself lol Tank > everything

So it was even unbalanced.

5, The skill system was negative for old players,which in turn mass quited...

6,The gold sales was very minimal because how inaccesible the new system was(only one know tanks played v2 much max mcfarland the others stopped buying at that time)


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#8 bonjik

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Posted 17 August 2013 - 05:56 AM

There were many problem with it:

1,Without good connection it was unplayable

2,Required way too much time

3,Most of player didnt like it in fact many stopped military training althogether!!! so soldiers activity was minimal because only the most hardcore played this

4,Tank unit was the best,so who choose anything else was screwed....it was funny because admins intended tank->infantry->artilerry->helicopter->tank

 But because tank had the damage(14) while others had 10(!) except arty which had (12) bonus atill- the result was tanks destroyed every other unit

It can best examined and explained with this chart that I still have:

Infantry and Helicopter skill and damage

1(Greenhorn):10-10,3
2(Rookie):11-11,33
3(Hotshot):12-12,36
4(Marksman):13-13,39
5(Sharp Shooter):14-14,42
6(Professional):15-15,45
7(Expert):16-16.48
8(Ranger):17-17,51
9(Nemesis):18-18,54
10(Veteran):19-19.57
11(Veteran*):20-20,6
12(Veteran**):21-21,63 

 

Arty/skill level/damage

1(Greenhorn):12-12,36
2(Rookie):13,2-13,36
3(Hotshot):14,4-14,83
4(Marksman):15,6-16,07
5(Sharp Shooter):16,8-17,3
6(Professional):18-18,54
7(Expert):19,2-19,78
8(Ranger):20,4-21,01
9(Nemesis):21,6-22,25
10(Veteran):22,8-23,48
11(Veteran*):24-24,72
12(Veteran**):25,2-25,96

 

Tank/skill level/damage

1(Greenhorn):14-14,42
2(Rookie):15,4-15,86
3(Hotshot):16,8-17,3
4(Marksman):18,2-18,75
5(Sharp Shooter):19,6-20,19
6(Professional):21-21,63
7(Expert):22,4-23,07
8(Ranger):23,8-24,51
9(Nemesis):25,2-25,96
10(Veteran):26,6-27,4
11(Veteran*):28-28,84
12(Veteran**):29,4-30,28

 

This speak for itself lol Tank > everything

So it was even unbalanced.

5, The skill system was negative for old players,which in turn mass quited...

6,The gold sales was very minimal because how inaccesible the new system was(only one know tanks played v2 much max mcfarland the others stopped buying at that time)

 

Btw when did you see some 1 strong buy any thing but Q7(beside if he want to build a rocket).

 

Since you got 4 divisions it will be more balanced.



#9 Shiina Sayane

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Posted 17 August 2013 - 12:49 PM

Btw when did you see some 1 strong buy any thing but Q7(beside if he want to build a rocket).

 

Since you got 4 divisions it will be more balanced.

 

You misunderstood the entire thing

You had the choose one of skill inf/arty/heli/tank if you choosen anything else beside tank you were screwed.

It wasnt like that I buy a tank and will be tank...no-no if you didnt choose the tank skill you were a level 1 tanker.....



#10 Callumh123

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Posted 17 August 2013 - 01:10 PM

It certainly had its downfalls but it was by far the best module and forward thinking battle scheme the game has had. If the admins could find a way to plug the holes in the v2 military module I would be for this 100%.


Tim_Holtz: "ill rename it the White Pride Party"


#11 Shiina Sayane

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Posted 17 August 2013 - 01:14 PM

It certainly had its downfalls but it was by far the best module and forward thinking battle scheme the game has had. If the admins could find a way to plug the holes in the v2 military module I would be for this 100%.

The problem is that players hated it

The biggest problem is that makes str out of picture which cant be accepted for old and loyal players.



#12 Callumh123

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Posted 17 August 2013 - 01:22 PM

The problem is that players hated it

The biggest problem is that makes str out of picture which cant be accepted for old and loyal players.

 

For me it was no problem and in fact in my country a lot of the older players enjoyed it as they relished the extra strategy. It actually made it easier for smaller nations to keep up as well, with cunning strategy a small but formidable force could take on a big nation. 


Tim_Holtz: "ill rename it the White Pride Party"


#13 Shiina Sayane

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Posted 17 August 2013 - 01:26 PM

For me it was no problem and in fact in my country a lot of the older players enjoyed it as they relished the extra strategy. It actually made it easier for smaller nations to keep up as well, with cunning strategy a small but formidable force could take on a big nation. 

It might be that the case.

But the fact gold sales and using gold training were lowered thus the module was a fail,in the end admins folded to demand of the masses and we got back the simple military module.



#14 Callumh123

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Posted 17 August 2013 - 01:31 PM

It might be that the case.

But the fact gold sales and using gold training were lowered thus the module was a fail,in the end admins folded to demand of the masses and we got back the simple military module.

 

Very true, but I believe it was the best module to fix as it had the potential to be great.


Tim_Holtz: "ill rename it the White Pride Party"


#15 Shiina Sayane

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Posted 17 August 2013 - 01:34 PM

Very true, but I believe it was the best module to fix as it had the potential to be great.

I liked and hated it at the same time.

Liked because it had strategy and wasnt simple hit and think nothing,we could choose big word!!

Hated it because made my str unimportant



#16 bonjik

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Posted 17 August 2013 - 01:38 PM

I liked and hated it at the same time.

Liked because it had strategy and wasnt simple hit and think nothing,we could choose big word!!

Hated it because made my str unimportant

 

Well it would be best if they make the game something between this version and V2



#17 Shiina Sayane

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Posted 17 August 2013 - 01:39 PM

Well it would be best if they make the game something between this version and V2

Yes but I afraid after the fail they dont want to risk anymore also the masses prefer simple system so chances are bad



#18 bonjik

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Posted 17 August 2013 - 01:44 PM

Yes but I afraid after the fail they dont want to risk anymore also the masses prefer simple system so chances are bad

 

STRATEGY games should be about having a good STRATEGY if you want things to be simple then its not a STRATEGY game.

 

Beside of that the game isn't growing for a long time that's because people find over simplification a boring thing.



#19 Shiina Sayane

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Posted 17 August 2013 - 01:47 PM

STRATEGY games should be about having a good STRATEGY if you want things to be simple then its not a STRATEGY game.

 

Beside of that the game isn't growing for a long time that's because people find over simplification a boring thing.

The problem is the same people and lot more revolted that V2 too complicated and new players wont stay because cant understand and demanded v1 back which was painfully simple (5 hit!!!!/day)



#20 bonjik

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Posted 17 August 2013 - 01:52 PM

The problem is the same people and lot more revolted that V2 too complicated and new players wont stay because cant understand and demanded v1 back which was painfully simple (5 hit!!!!/day)


Cant deal with STRATEGY then don't play STRATEGY GAMES ! that's what the answer should be for people who support a tactic less battle







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