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war module v2 eRepublik

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#41 Liquid Oxygen

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Posted 18 August 2013 - 02:57 PM

If you're looking for a module that makes small countries win, you're gonna be looking a lot longer, mate. I never said this module is perfect. It's not. In fact, I like a mixture of V1 and what we have now, but I think that limiting the gold aspect would make things far more fair. This module doesn't promote teamwork even a little bit, there's no real mechanical strategy like in V1, where a president could retreat regions, start blocking RWs, could create initiative locks, etc, etc.

 

Another game I play handles it very well, I think. You start out with 10 food limits, or 500 HP, and 10 gift limits for up to another 500 HP. Obviously, the amount of FFs you get in all depends on the quality of your food/gifts. A Q5 house adds 5 food limit daily, and a Q5 estate adds another 5 gift limit, creating new industries in the economy, and enabling business owners to move more products daily. Weapons are one use items, like V1 was, which makes owning Q1 gun companies pretty lucrative. Limits in how much you can fight every day creates the need for teamwork, while their military module has many things that eRep doesn't, such as useful DS systems, creating debuffs on attackers by cutting off their advance, etc.



#42 Elynea

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Posted 18 August 2013 - 03:05 PM

version 2 : No

 

This version is better, we just need to put division 1 & 2 together and create a new division 4 for str more 30 or 40 k str.


    ♥-♡-♥ eBelgium ♥-♡-♥ Kristina161  

http://www.erepublik...l--2501677/1/20


#43 Rik Daphnee

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Posted 18 August 2013 - 04:36 PM

I wasnt play v2 that much, but I would like to play it again.

#44 Marcel the Great

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Posted 18 August 2013 - 05:47 PM

1)less time per turn , make max amount of turns(if a certain amount of turns ends the army who did the most kills wins) , who said you have to stay for the whole battle ? , since doing 25 kills per do would be harder maybe lower it . you can have many more solutions.

 

2)XP doesn't give you any power so it doesn't matter how fast you get it.

 

3)The current version is more unbalanced since you have no strategy big countries will always win.

 

 

Well... I'd mean the 1 vs 1 were unbalanced.

For example a Player with Tank was stronger than one with Heli....

Also I think, the PvP would be unbalanced even with the v2 war module.

We need the old MPP system to give small countries a chance...



#45 bonjik

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Posted 18 August 2013 - 06:32 PM

If you're looking for a module that makes small countries win, you're gonna be looking a lot longer, mate. I never said this module is perfect. It's not. In fact, I like a mixture of V1 and what we have now, but I think that limiting the gold aspect would make things far more fair. This module doesn't promote teamwork even a little bit, there's no real mechanical strategy like in V1, where a president could retreat regions, start blocking RWs, could create initiative locks, etc, etc.

 

Another game I play handles it very well, I think. You start out with 10 food limits, or 500 HP, and 10 gift limits for up to another 500 HP. Obviously, the amount of FFs you get in all depends on the quality of your food/gifts. A Q5 house adds 5 food limit daily, and a Q5 estate adds another 5 gift limit, creating new industries in the economy, and enabling business owners to move more products daily. Weapons are one use items, like V1 was, which makes owning Q1 gun companies pretty lucrative. Limits in how much you can fight every day creates the need for teamwork, while their military module has many things that eRep doesn't, such as useful DS systems, creating debuffs on attackers by cutting off their advance, etc.

 

I don't mean by smaller countries to be stronger i mean by putting strategy into battles they could win IF they would have a better strategy then the bigger country their fighting with

 

Well... I'd mean the 1 vs 1 were unbalanced.

For example a Player with Tank was stronger than one with Heli....

Also I think, the PvP would be unbalanced even with the v2 war module.

We need the old MPP system to give small countries a chance...

 

Well you got divisions it should lower the effect of power.

 

And since tanks were overpowered you could also add tactical advantages to each of the different weapons like helicopters would be faster then other units , artillery & snipers can fire from long range and damage you without getting into fighting , guns(Q1-2) users could go into stealth mode(once you engage some 1 you loose your stealth and you need to be far from other enemies and to spend 1 turn t return to it), bazooka will have a damage bonus vs vehicle units but weak vs inf , in order that those advantages given to other units will be abused to replace into a tank when fighting you could only replace weapon after fighting.

 

Maybe rockets and small\big bombs could be tactical weapons that do damage to people on the spot they are shot at and can kill \  lower their HP.

 

And for 2 clickers you could add a bot that fight for them if they don't have time to fight and will keep fighting using a certain amount of HP they allow him to use.



#46 Elynea

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Posted 18 August 2013 - 08:38 PM

a lot of gamers left the game during this version.

 

This version is the best for me with 4 divisions. The problem we had : new players didn't stay a lot on the division I or we can see several multi-accounts for that. The division 4 : we have a lot of difference between little tankers and big tankers.

 

Then why not put division I and II together , and to change the division 4 will be apart. 

 

With this system everyone can fight. If a person has a work, he can fight in an other moment.


    ♥-♡-♥ eBelgium ♥-♡-♥ Kristina161  

http://www.erepublik...l--2501677/1/20


#47 Gradjanin NN

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Posted 18 August 2013 - 08:59 PM

you're ignoring the new players and their wishes and I doubt they'd like the change. btw, it's almost the same with this "gorilla" fight we have now (not completely, but adds some entertainment)... it's good for a while, but after few fights you get tired and you really need a lot of time to spend your FF. same would be with v2. btw, economy of v2 was a disaster, just to mention it :)



#48 bonjik

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Posted 19 August 2013 - 07:49 AM

you're ignoring the new players and their wishes and I doubt they'd like the change. btw, it's almost the same with this "gorilla" fight we have now (not completely, but adds some entertainment)... it's good for a while, but after few fights you get tired and you really need a lot of time to spend your FF. same would be with v2. btw, economy of v2 was a disaster, just to mention it :)

 

I could say the same on the current model BORING !



#49 Gradjanin NN

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Posted 19 August 2013 - 08:09 AM

yes, I belive it is boring for a lot of players, but the problem is that there are a lot of people that are used to this and would be thrown back by a change making things more complicated.

on the other hand, if you keep things as they are, but add some more strategy to resource gathering/coonquering it would be a loooot of fun. more than v1 and v2 combined.



#50 bonjik

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Posted 19 August 2013 - 08:47 AM

I also support more resources but it has nothing to do with the battles being strategy less :P



#51 Gradjanin NN

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Posted 19 August 2013 - 08:56 AM

lol, but there is strategy in this module it is just not that important. you have CO, you have GF, you have divisions, but when you loose a battle, it's not the end of the world, you will have tons of other opportunity. admins need to create environment where regions are important and are not easy to get to when lost.

 

as for the player part... not everybody likes it and many ppl left the game at that time. right now you have GF, so it's not all bad. and the best part is that you dont have to play it if you dont want to.







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