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Bazooka Damage


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#21 tommot

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Posted 31 August 2013 - 03:10 PM

I like this idea

 

But wasn't there already something new planned for the bazooka's?


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#22 pacifyer

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Posted 03 September 2013 - 11:40 PM

Currently, the Bazooka boosters are different for each division:

 

Bazooka also have personal Damage Booster also known as «Bazooka Booster». Sometimes bazooka booster is sold as Limited Time Offer for Icon-gold.gif 1.9 GOLD each.
Bazooka booster allows you to inflict more damage depending on your division:

  • 20000 — 1st division
  • 30000 — 2nd division
  • 40000 — 3rd division
  • 50000 — 4th division

 

So it DOES make sense the Bazookas damage be different, too


Edited by pacifyer, 03 September 2013 - 11:41 PM.


#23 Magnus of Macedon

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Posted 05 September 2013 - 08:17 AM

The most reasonable solution is Bazooka to became strength & rank dependent weapon. Let me elaborate... My influence WITHOUT WEAPON is 16891 per hit (10 health). There are people in the game that do have 20.000, even 25.000 per hit without weapon. So the bazooka actually LOWERS my influence... And it would be reasonable to be at least something more then Q7-hit (my hit is 50673 - better then bazooka with booster!).

 

Fixed numbers for bazooka should be put in history. In should be treated as Q10 weapon (as planned some 2 years ago when they first appear). That would mean increase the influence by at least 400% + one hit/kill - but if so, it will loose on value for D1 and D2. The proposal is:

1000% + hit/kill for D1

800% + hit/kill for D2

600% + hit kill for D3

400% + hit/kill for D4



#24 cc1432

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Posted 05 September 2013 - 10:17 PM

11xyour basic non weapons dmg Magnus ?


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I am bound by rationality !


#25 Dibex

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Posted 08 September 2013 - 12:59 PM

I totally agree


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#26 Tautas11

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Posted 18 September 2013 - 11:37 AM

no, no.

 

D1: 5k

D2:10k

D3:25k

D4:50k

is better :v

 

and booster

 

D1: 15k

D2: 35k

D3: 75k

D4: 90k

 

yup :3 

This. Totally agree.






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