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Guerilla Wepons From Q1-Q6 Wep Market


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#1 mikimaus79

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Posted 20 September 2013 - 09:36 AM

remove guerilla "self maked" wepons and alowe "transformation" of Q1-Q6 wep from market

on example:
Q1 = pistol

Q2 = sniper

Q3 = armor

Q4 = shotgun

Q5 = bomb

Q6 = super sniper
gold = extra busters for weps above


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#2 tommot

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Posted 20 September 2013 - 03:54 PM

"self maked" ??? huh??? :huh: 

 

How the *** do you build weapons for guerilla fight?


For more info, look at my wikipage


#3 chriswen

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Posted 21 September 2013 - 08:20 PM

He meant you have to buy guerilla weapons yourself.  yeah, it would be a lot better if they could be produced to.  It would add some complexity to it.  And make the guerilla market not a currency sinkhole.  But it would be a currency/gold sinkhole for the buildings.



#4 tommot

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Posted 22 September 2013 - 01:55 AM

You can already buy guerilla weapons yourself.

And the currency sinkhole(as you say it) would not be lesser but more extended with the extra diversity.

 

 

gold = extra busters for weps above

That one would be a nice alternative on the weapons you currently can only buy with gold.


For more info, look at my wikipage


#5 mikimaus79

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Posted 03 October 2013 - 09:58 PM

"self maked" ??? huh??? :huh: 

 

How the *** do you build weapons for guerilla fight?

i use wrong word .. no one produce that wep, it is "made" by game itself

my solution is to buy wep on market and use it in guerilla .. 

but you give me great idea, to BUILD guerilla wep from market wep!!
something like rocket build, on example:
-- you buy 10Q1 wep on market and use them to build one 
guerilla pistol
-- or 10Q1+10Q2+10Q3 for bomb

why do this? .. we have hyperproduction in game, and "
currency sinkhole" in guerilla ... Money from guerilla must go back in game!

?? maybe to add food items too in "BUILD" option for 
guerilla wep ??

we all see what was happen with market while tournaments, hyperproduction is consumed and economy on moment come back from usual 
comatose state


Edited by mikimaus79, 03 October 2013 - 10:06 PM.


#6 tommot

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Posted 05 October 2013 - 12:47 PM

Hm, this could be a nice thing to add indeed. I like it. :)

It will add some diversity to the market and maybe even add more stimuli to the economic module.

It could bring people to play a bit more in the guerilla-fight module thingy. ;)

 

I am not sure how useful the use of food for production of guerilla weapons would be.

I am also not convinced it could hinder the currency sinkhole there is now but that could change if your suggestion would or could be implemented.


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#7 Shiina Sayane

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Posted 05 October 2013 - 06:49 PM

It would hardly change anything guerilla barely used anyway by most of player.



#8 tommot

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Posted 05 October 2013 - 07:29 PM

It would hardly change anything guerilla barely used anyway by most of player.

How could you possibly know that?


Edited by tommot, 05 October 2013 - 07:29 PM.

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#9 Shiina Sayane

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Posted 05 October 2013 - 08:47 PM

How could you possibly know that?

Checking daily rating the easiest way.

http://www.erepublik...rrilla/daily/32

According this in your country only one player used guerilla at all yesterday.

http://www.erepublik...rilla/weekly/32

Seeing back a week it turns out only 6 player used guerilla in ebelgium in past 7 day....Your are being top :D

Very popular indeed



#10 tommot

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Posted 06 October 2013 - 05:51 PM

Ah, right. I forgot about that list.

I do play it now and then but i don't keep track of it, so i forgot. :)

 

And those who actually play it... are they to be left in the dark with something that has no improvements because the majority doesn't play it?

It is only by improving it that it has a chance of getting more attention from more players.

 

The suggestion made could bring that improvement, if it is implemented correctly. And maybe(altough it's a long shot) it could even bring improvement to the economical module.


For more info, look at my wikipage





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