I think you are misunderstanding some points let me make it clearer for you:-
If you have less then that amount of energy, then you just have to wait with spending anything until you can recover with food(an hour/max 2 hours).
If you really have a problem with the minimum of 100 energy(or as you keep persisting 200) then suggest with a ticket to admins the creation of a 50 energy bar.
You have misunderstood what I was saying here. If I only need to recover say 20 energy, if I click on a 200 energy bar, you will waste the 180 energy won't you? Why would a developer design it so that the whole bar is consumed? To me it is strange... Then you say it's the player's fault??? Instead of saying maybe he is right, we need to improve it.
If you are about to use an energy bar for an amount less then 100, then you will get a pop-up telling you what you are about to do.
There was no popup, that's how I lost several energy bars in battle yesterday. Could you check that please? Because there was no pop-up... There should be a pop-up. So let's just say a new player comes along. He spends a lot of money of energy bars. He is in battle and only needs 20 energy to fill up, but clicks the 200 energy bar, he loses 180 each time, but doesn't understand what is happening. But if a warning screen said ''you only need to recover 20, but you will consume 200, you want to proceed?' He wouldn't lose his money because the developers did the right thing to protect that player/customer.
I also point out that you can check whether or not your energy is high or low enough for the usage of an energy bar.
If you hover your pointer over the right button you will see a info-balloon telling you what you need to know.
So if I am in the heat of a battle because the clock is ticking and I launch an assault it isn't possible that during the heat of the battle players won't accidentally waste consumption of energy bars where I might have wanted to go to the market and buy some food instead? If the system separated the bars from the energy recovery, that wouldn't happen. Now I get the part how you think everything is the players fault, but my point it is set up so a player can easily make a mistake.
Again, i keep on repeating myself.
LOOK what your doing. You are handling Real Money.
It is not there responsibility of how you handle your money.
There is a lot of info... READ ALL OF IT!
Don't just ignore it because it takes time. It is on your screen for good reason so don't ignore it.
I think you are the one ignoring here. You say there are a enough safeguards, why won't you put a simple pop-up asking 'are you sure?'' Before spending a large amount of Gold? Why is that such a crime for me to request that?? It is standard in transaction and digital monetary systems so why am I the one in the wrong here???... I could understand if it was a game where people aren't spending money from their own pockets, then that safeguard being absent might be okay.. But people are spending real money from their pockets, therefore simple pop-ups should be in place when spending large amounts of Gold. Why am I the bad guy for pointing that out?
Maybe that could be more constructive then just saying "it is a scam" or "fix this problem".
Let me tell you why I said it's a scam. You don't seem to care less about consumer feedback. You stated that my post is just full of complaints, but these are legitimate complaints. When I wrote to the developers asking them to put a safeguard pop-up message in when up-grading a factory etc, all they did was attack me, and didn't care that I lost 25 gold because of this problem. I wasn't asking to be compensated, I just wanted to protect other players would could possibly make the same mistake in the future. I don't understand what the big deal is, how hard is it to put a simple pop-up warning up saying 'are you sure?' Yes No?
Secondly. It appears that the bar system is designed so players will use up the bars accidentally so they will be forced to purchase more bars. Everything it set up in the developer's favor. I just can't understand how I developer can't foresee that players will be accidentally clicking on it. To me it's strange that they don't separate the bar refills from the food recovery. It's seems like it's designed so players will consume extra bars so they can buy more. Because this again is a simple safeguard to put in place.
I want to address one thing the other administrator said at the beginning of this post:
As of consuming energy bars, I guess if you are using multiple eRep tabs and somehow manage to consume more energy than you want then again it's not really game's fault, but your fault for using more than one tabs. With clicking I guess I could say the same thing, if you click once and wait patiently until the energy gets recovered I can't see the problem. If you keep on clicking or click few times then obviously it's not the game's fault.
So if a player is comfortable having multiple tabs open, he is the bad guy for clicking the blue subconsciously then consuming an energy bar when he didn't want to? So the player is the bad guy when if the two red and blue bars were separated in the first place, it wouldn't happen to that player... But to you the player is the only one responsible if the developers don't put in obvious safeguards??