Stolch
If they want to balance the strength between new and old player why not add more divisions based on strength they put the divs 1234 because the same problem at that time there was many players with high strength and new players couldn't win any BH now is happen the same with players in div4 with 30k str against players with 60k .
I not a gold buyer in daily basis but I'm seriously thinking about quitting the game and return to play runescape this game is start to sucks right now.
Creating divisions does not solve the problem it only fragments it. As has been clearly evident with the divisions that were created already. For the first week it worked, within a month it was all over, there were "professional accounts" winning all BH in lower divisions and normal players joining the game had virtually no chance at a BH just as before.
More divisions will not change this unless the divisions become as many as the players playing the game, which would eventually happen with this strategy. There is no way of escaping this problem with a linear system of progression which on top of that is based on accumulation. Simply put time is the only real variable in the equation, that is why whoever starts last is worst off.
There are a number of ways to combat that and eRep used to have on of them, by having a progressively lower gain on training, the problem with it back then was, that it was designed to last mathematically no more then 2 years, still it was better then the system they have now which can be sustained for no more then a few months without the need for adjustments to rebalance as they have been doing all the time and making it worst every time.
The really bad part is that through doing so they have created a situation where they can't go to another system less they loose all their veteran players who have been asked dozens of times to invest into the latest scheme to balance the game and which in turn made it even worst.
I gave them the only possible math solution left to them in a comment and it simply using average strength as your middle ground and a bell curve from there in both directions, except the values before the average are higher and the values after are lower, this will drive all towards the middle over time and is the only way to manage the huge gap that is present now, more inflation will not solve the problem it will make it worst down the line....or it may solve it if all old players finally leave, but I doubt they will attract new ones without the old as the game has 0 competitiveness in terms of game play on the market right now. The only value it has is the player community, everything else is not worth even a penny.