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Empires & Determination *updated!*


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#21 angeldav

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Posted 19 November 2013 - 07:11 PM

Empire countrys  already can collect tax  so not need more.

Yep. Spain can collect the 300cc/day from Venezuela, We are rich!!!! 


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#22 Yocimishu

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Posted 19 November 2013 - 07:16 PM

Cool, new stuffs are always welcome. But also, you must care about economy and NEW players.


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#23 K I i n a c

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Posted 19 November 2013 - 07:18 PM

\o/

 

This is a good change!



#24 J.Canuck

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Posted 19 November 2013 - 07:22 PM

The game is finally getting smarter.  The steady loss of citizens of hopelessly overmatched occupied countries has been killing the game.  Maybe there won't only be Poles, Serbs, Romanians and Hungarians left staring at each other by this time next year.  Still not sure if this has come too late.  So many people have quit and crippled non-TWO countries.



#25 Artela

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Posted 19 November 2013 - 07:27 PM

Please, just take us back to the days of true strategy and tactics.

Bring back retreat.

Bring back having to move properly across the world to fight.

Bring back all the things that made this game fun back in v1.


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#26 0pt1mus Pr1me

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Posted 19 November 2013 - 07:40 PM

Hmm, interesting!



#27 kavadarci4ever

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Posted 19 November 2013 - 07:49 PM

A



#28 CheetahCurtis

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Posted 19 November 2013 - 07:55 PM

My article on the new update:

http://www.erepublik...le/2342695/1/20


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AddJamaica_zpsb400a626.png

Add Caribbean Countries to eRepublik: http://tinyurl.com/kfrslg9

​I also eat babies and push elderly people off cliffs.


#29 cc1432

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Posted 19 November 2013 - 08:00 PM

Question: is determination global variable or is it a distinct variable for each oppressor ( a region has x determination vs Poland but 0 vs Serbia since Serbia never owned that region ) ? :D


Edited by cc1432, 19 November 2013 - 08:01 PM.

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I am bound by rationality !


#30 Marko Klis

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Posted 19 November 2013 - 08:21 PM

o7 



#31 Nobody.ua

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Posted 19 November 2013 - 08:37 PM

Ok, so you want to reset the map.

But why do you give advantages only to the dominated countries? Which are the benefits to be an empire?

you still get production bonuses and taxes. You get less relatively to the amount you used to have but you get more then less populated countries anyway



#32 Bohemias

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Posted 19 November 2013 - 08:40 PM

What will be the new influence formula used?



#33 cc1432

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Posted 19 November 2013 - 09:06 PM

What will be the new influence formula used?

from what i understand it will be the same. you will see what you currently see. But the dmg counted in the BAR (dominations) will be multiplied by the determination factor. So again no real transparency. cause we will not be able to see the real dmg done in the battle.


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I am bound by rationality !


#34 Code-Y

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Posted 19 November 2013 - 09:13 PM

Cool

#35 dimikala

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Posted 19 November 2013 - 09:22 PM

they will have more rank points too ???

admins this is unfair...



#36 N3mesis

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Posted 19 November 2013 - 09:24 PM

This system have more holes than fixes of the problem.

 

I just see one side of fix. Small countries have opportunity to liberate themself which is good thing, but this will bring into the game "ping-pong" wars.

No country can be occupied and no country can be empire. Obviously.. higher the influence formula = faster the changes on map.

 

They said TAXes.. Well.. there is no taxes of players who came from well estabilished China to fight liberating occupied region, and jet no for players having companies outside that region. They just come there and drop all bombs and bonuses admins give them. If this determination system apply only for occupied citizens than this is not a sollution because again... players get citizenship anytime.

 

In the beginning there was a time when 1 man destroyed nation alone. Numbers of players doesnt matter that time.

Now we have 1 occupied region which can destroy an Empire...


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#37 Demonaire

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Posted 19 November 2013 - 09:30 PM

Only a suggestion: The determination bonus must have a limit (e.g. 300 days, after that the occupied citizens still have the bonus but it won't continue in crescendo)

 

Anyways: excellent change. B)


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#38 projectUnduli

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Posted 19 November 2013 - 09:32 PM

This system have more holes than fixes of the problem.

 

I just see one side of fix. Small countries have opportunity to liberate themself which is good thing, but this will bring into the game "ping-pong" wars.

No country can be occupied and no country can be empire. Obviously.. higher the influence formula = faster the changes on map.

 

They said TAXes.. Well.. there is no taxes of players who came from well estabilished China to fight liberating occupied region, and jet no for players having companies outside that region. They just come there and drop all bombs and bonuses admins give them. If this determination system apply only for occupied citizens than this is not a sollution because again... players get citizenship anytime.

 

In the beginning there was a time when 1 man destroyed nation alone. Numbers of players doesnt matter that time.

Now we have 1 occupied region which can destroy an Empire...

 

A good progress bar never ends ;) (Gamification 101)



#39 MaZzA

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Posted 19 November 2013 - 09:35 PM

I want the City-State :D


210402-1.png


#40 Shiina Sayane

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Posted 19 November 2013 - 09:40 PM

Interesting,we will see how it turns out in the end

First the question is how big determination bonus,is it so big that 20 RL player country can beat 1000 RL player countries?

If it so then there will be no need anymore to make Babybooms.Also game can stuck into stalemate if keeping regions will be impossible anymore.No serious wars or anything everybody just sitting at their core regions.






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