In summary:
1) Being an empire has no benefits (don't say about taxes: having 4000+ country points is the same as having 3999 or 3900 or less)
2) Determination formulas are not provided only some ... roughly graphics !!!
3) Determination affects all players fighting and not only those with the relevant citizenship (seems mercenaries fight x6 harder when a territory is occupied for a long time - where did you see this? perhaps in the 'magnificent seven movie'???)
4) A country thinking of attacking a certain territory how will know of the potential determination bonus that territory may have?
5) In case a territory had a 5.99 determination while conquered by Country A, makes a successful RW, Country B attacks same territory, will the determination be 5.99 or zero?
PS1: Fix the economy
PS2: Bring some individual strategy (remember V.1?)
PS3: Make more divisions, now the world is divided like (babies up to 30 days off, babies up to 1 yrs old, babies up to 2 years old, all other citizens from 2 yrs old to 99 yrs old)
PS4: Political party Presidents should have the option to send a message to all members with only a button
PS5: Political parties should have their own newspaper and even treasury
PS6: Political parties should have the option to accept or reject someone's application to join the party.
PS7: Consider a war module where team-playing will be necessary and team PvP. (remember hexagon war module? that was building up team spirit - even though your servers couldn't run that module!!!!)
PS8: Consider making higher Q food companies worth the money spent to build them. As it is now, over Q2 it doesn't worth upgrading them.
PS9: Consider changing the cc needed for the 3 types of raw companies. Either make all types available for gold or CC.
PS10: I vote in favour of some V.1 economic characteristics (24 hrs allocation - professions and levels)
PS11: Bring more fun to the game. Hitting 1000000 times to get a BH is not fun! Your 'fix economic video clip on youtube and how much fun you have remember? bring part of that fun into the game ... its A GAME ... it must be fun, thats its purpose from a customer's perspective'