I have seen that you can trade via donation all kind of stuff (gold, cc, weapons, food...), but you cannot trade raw materials!
Is this a game issue that should be solved? Or is it a way to protect the economy?
Can somebody explain to me why doesn´t eRepublik support the donation of raw materials?
#1
Posted 23 November 2013 - 06:07 AM
#2
Posted 23 November 2013 - 01:02 PM
You can't use raw materials on the battlefield.
You can't eat raw materials.
I can fire weapons on the battlefield.
I can eat food.
Raw materials are directly used for production and trade.
You can always make an arrangement with the person you wish to donate to.
Tell them to purchase a specific order(at extreme low price), the person buys that order and you refund the money he spended on that purchase.
(Edit: this suggestion is a little less advisable then the other post of me just below)
Edited by tommot, 23 November 2013 - 10:41 PM.
For more info, look at my wikipage
#3
Posted 23 November 2013 - 09:29 PM
#4
Posted 23 November 2013 - 10:40 PM
I don't know.
I should have mentioned that i never did this myself.
The tip/idea i gave was something i picked up during an IRC conversation some time ago.
Another way is: If you wish to donate RW you can always place an offer at a very high price and give the person you wish to donate to the needed currency to purchase the offer you placed.
This last alternative seems to be safer then my first one because it is far less likely that someone would purchase a very expensive offer over the cheap ones in the beginning of the list.
For more info, look at my wikipage
#5
Posted 23 November 2013 - 11:32 PM
Seems a pretty good way to do it, thanks for the advice.
#6
Posted 23 November 2013 - 11:35 PM
Just tried it, another issue just popped up, what if the user is from another country?
They can´t buy items from your own market unless they travel around the world to get it (20cc per space you move to sell a 0.05cc item make this offer really really bad)
#7
Posted 24 November 2013 - 06:45 AM
Just tried it, another issue just popped up, what if the user is from another country?
They can´t buy items from your own market unless they travel around the world to get it (20cc per space you move to sell a 0.05cc item make this offer really really bad)
So you have to search for a buyer from your country
This is perfect system,its part of fun to find a buyer.
#8
Posted 24 November 2013 - 12:24 PM
donating raw materials should be an option imao. More then that, you should be able to set more then 2 decimal digits of price. The difference between 0,03 and 0,04 per WRM is huge, why not allow us to set 0,037 for example?
#9
Posted 24 November 2013 - 12:51 PM
donating raw materials should be an option imao. More then that, you should be able to set more then 2 decimal digits of price. The difference between 0,03 and 0,04 per WRM is huge, why not allow us to set 0,037 for example?
Because that would destroy trading also donating raws could be exploited
Thanks no
#10
Posted 24 November 2013 - 01:06 PM
you can set limitations that wouldn't allow to exploit: set price (+-20% of the market price) and quantity limits
#11
Posted 24 November 2013 - 02:01 PM
you can set limitations that wouldn't allow to exploit: set price (+-20% of the market price) and quantity limits
No I meant donation between players
#12
Posted 24 November 2013 - 04:35 PM
No I meant donation between players
don't see here any problems. How can you exploit donating raw materials? And markets won't be destroyed since this is still the most conviniet way to trade - fast and reliable. You can donate goods but markets still exist and they are totally ok
#13
Posted 24 November 2013 - 06:04 PM
don't see here any problems. How can you exploit donating raw materials? And markets won't be destroyed since this is still the most conviniet way to trade - fast and reliable. You can donate goods but markets still exist and they are totally ok
Still I dont see any problem with current system....
#14
Posted 24 November 2013 - 06:59 PM
I'd not say it's a problem, I'd consider this as an additional convenience option, why not adding it?
#15
Posted 24 November 2013 - 08:16 PM
Edited by GordoPro, 24 November 2013 - 08:16 PM.
#16
Posted 28 November 2013 - 07:07 AM
there is no economy
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