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[Suggestion] Exp From Guerilla Fight

exp gf experience points guerilla fights

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#1 cc1432

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Posted 23 November 2013 - 08:48 AM

Can you pls change the exp gain formula in GF, in a similar way the prestige points work? So instead of getting 1 exp from a GF, we might get the equivalent of energy lost in that battle.

 

I don't wanna get old till i get 101 ^^ :D


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#2 Ciufulitu

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Posted 27 November 2013 - 09:29 AM

good idea



#3 Bikkin

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Posted 28 November 2013 - 01:49 PM

This is a good idea for D4 players. However, all lower div players will boo reading this...



#4 Zordacz

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Posted 01 December 2013 - 12:25 PM

Yes, this is the only reason I don't fight in GF, because it doesn't give experience points. I strongly support the idea.



#5 cc1432

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Posted 01 December 2013 - 01:15 PM

Yes, this is the only reason I don't fight in GF, because it doesn't give experience points. I strongly support the idea.

WELL, ON THE OTHER HAND IN MY CASE, I GET DOUBLE DMG JUST BY DANCING IN GF....


Edited by cc1432, 01 December 2013 - 07:11 PM.

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#6 Zordacz

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Posted 01 December 2013 - 04:00 PM

WELL, ON THE OTHER HAND IN MY CASE I DOUBLE MY DMG JUST BY DANCING IN GF....

My priority is to become an elite citizen. Even with GF-doubled damage I can't dream of a BH medal. CH maybe, I've got it once already but was lucky and GF helped, indeed.



#7 cc1432

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Posted 01 December 2013 - 07:10 PM

My priority is to become an elite citizen. Even with GF-doubled damage I can't dream of a BH medal. CH maybe, I've got it once already but was lucky and GF helped, indeed.

Yes you are right.... your str is low :( I have 57k str and i have problem getting a BH unless i have a nice stash of EBs....


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#8 Shiina Sayane

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Posted 01 December 2013 - 10:30 PM

Yes you are right.... your str is low :( I have 57k str and i have problem getting a BH unless i have a nice stash of EBs....

I have 67k in top 200,yet BH problem for me too

I mean nowadays anybody can take BH thanks to EBs so no matter how much str BH never sure anymore

In past being BH hunter was profitable thats gone.....


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#9 mib boby

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Posted 02 December 2013 - 10:45 AM

d1-3players play PVP to get double-damage when they hunt BH.. if Plato add xp when you play PVP they don't have any reason to play...

Miauuuuuuuuuuuuuu!!!


#10 Zordacz

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Posted 02 December 2013 - 11:48 AM

d1-3players play PVP to get double-damage when they hunt BH.. if Plato add xp when you play PVP they don't have any reason to play...

The root cause of this is the division system based on experience and not strength, which makes players avoid getting experience at all cost in lower divisions. Do you know any other game that punishes you for getting experience?



#11 Tautas11

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Posted 02 December 2013 - 01:10 PM

Guerilla Fight, like it is now, gives bonus for everyone:

 

 

For 4 Division bonus is that usually there is a damage bonus for 4div players in it and winning gives more influence.

 

For lower divisions bonus is that there is no exp in it.

 

 

So Guerilla Fight, because of it's increasing influence, is good for 4 division anyway.  And player can choose - more influence or more exp.


Edited by Tautas11, 02 December 2013 - 01:12 PM.


#12 Shiina Sayane

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Posted 02 December 2013 - 01:37 PM

The root cause of this is the division system based on experience and not strength, which makes players avoid getting experience at all cost in lower divisions. Do you know any other game that punishes you for getting experience?

Why should it be based on str?It would be exploited....

For example div 1---> 0-24,99 k str

div 2--->  25k-40k str

 

So you would stop training at 24,99k just to not get into higher division....

 

Thats why divisions based on str never happen...


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#13 mib boby

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Posted 02 December 2013 - 02:40 PM

The root cause of this is the division system based on experience and not strength, which makes players avoid getting experience at all cost in lower divisions. Do you know any other game that punishes you for getting experience?

 

but if divisions was based on strength me and others from d1-d3 would stop to train just to don't get into higher division :)


Miauuuuuuuuuuuuuu!!!


#14 Zordacz

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Posted 02 December 2013 - 03:19 PM

Why should it be based on str?It would be exploited....

For example div 1---> 0-24,99 k str

div 2--->  25k-40k str

 

So you would stop training at 24,99k just to not get into higher division....

 

Thats why divisions based on str never happen...

 

 

but if divisions was based on strength me and others from d1-d3 would stop to train just to don't get into higher division :)

 

First of all, strength based divisions should allocate the same number of players in each division, i.e. the weakest 25 percentile in D1, next 25 in D2 and so on in order to balance the level of competition among the players. This would make strength thresholds dynamic. Probably wouldn't change drastically in the short term. They would slowly increase. D1 definitely would not be 0-25k. It would be more like 0-5k for D1, 5-15k D2, 15k-40k D3, 40k+ D4.

 

You say players would exploit this by not training to remain in the desired division with max strength. But players already exploit the current system and it's worse! There are 20k tanks in D1, 30k+ gods of war in D2. How can a new player with 100 points of strength compete for a BH medal with a 20k strength player? Only if he has a nice stash of bazookas does they stand any chance.

Now with a strength based system that weak player would be up against a 5k strength player, doesn't it sound better?



#15 Shiina Sayane

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Posted 02 December 2013 - 04:37 PM

First of all, strength based divisions should allocate the same number of players in each division, i.e. the weakest 25 percentile in D1, next 25 in D2 and so on in order to balance the level of competition among the players. This would make strength thresholds dynamic. Probably wouldn't change drastically in the short term. They would slowly increase. D1 definitely would not be 0-25k. It would be more like 0-5k for D1, 5-15k D2, 15k-40k D3, 40k+ D4.

 

You say players would exploit this by not training to remain in the desired division with max strength. But players already exploit the current system and it's worse! There are 20k tanks in D1, 30k+ gods of war in D2. How can a new player with 100 points of strength compete for a BH medal with a 20k strength player? Only if he has a nice stash of bazookas does they stand any chance.

Now with a strength based system that weak player would be up against a 5k strength player, doesn't it sound better?

 

 

Yes but they cant stay there forever with xp based system.....

Str based system not only would be exploited to stay forever within in D1 but also players would need less gold and thats potential lost income for admins

As for dynamic str system it would be too much trouble to handle....Not to mention that a wave of bot registration could lower D1 str limit.

In short str system screaming to be exploited hard.Not gonna happen.And not hard to see why,


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#16 cc1432

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Posted 03 December 2013 - 10:48 AM

Same old debate, although conclusions were already taken on this matter.

Str is bad becuase of the possibility of exploit, and any solution to fix this exploit over complicates everything.

Exp is bad because it changes game behaviour in a negative way, but as a principle it is corrent to use it.

 

The conclusion was that rank fits best, it has the same principle as str, doesn't change that much the player's behaviour. If people choose to increase str and only after that start fighting is their problem, as soon as they will start fighting, they will rapidely jump divisions.


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Also tagged with one or more of these keywords: exp, gf, experience points, guerilla fights

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