From some months ago I was seeing the weapons market, in that prices depends of q7 weapons.
But recently when q7's price became 25 or more, and weapon raws became 10 cc, I finally understood the useless of q1~q6
Military units usually support their newest soldiers with q5 o q6 weapons, but another weapons are just for... missiles. So, their price depends of missiles and isn't situable for fight.
And another reality is: If I want to buy q7's factory, I have to only to sell raws and wait. Because sadly another weapons are too useless.
Months before a q5 tank gave just 0.06?cc profits more than sell the raws needed to produce that q5 tank. But recently, if I don't sell q7 I haven't any profit.
So, I have an idea about that.
If I do less damage with q1, q2, q3, etc, I can win less experience when I use its.
For example:
With q7 I have to do X hits to defeat A and that gives me 5 experience points.
Well, I imagine a table like this
Q7 => 5
Q6 => 4
Q5 => 3.75
Q4 => 3.45
Q3 => 3.1
Q2 => 2.7
Q1 => 2.25
Seeing my profile, you can see that I have 25.183,2 exp points. Here is the damage I can do with all weapons
Q7 23.408
Q6 17.166
Q5 15.606
Q4 14.045
Q3 12.485
Q2 10.924
Q1 9.363
Let's check if its fair in terms of exp => damage
5 => 23.408 (I do 4681.6 for each 1 exp point)
4 => 17.166 (4294 for exp point ) I need 1.36 x energy to do equal damage of q7
3.75 => 15.606 (4161 for exp point) I need 1.49 x energy
3.45 => 14.045 (4071) I need 1.66
3.1 => 12.485 (4027) I need 1.87
2.75 => 10.924 (3972) I need 2.1
2.5 => 9.363 (3745) I need 2.5
As you can see, I still can do more damage with q7 tanks, but as I won less experience with q1~6 weapons, I can fight, help my country and no pass to next division too fast and left the game when I see my damage is too poor to help in div2.
I think that a change like this can help with people becoming more active in battles and with changes in market prices.
I hope my idea can be useful.