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Battle Boosters (Edit: Day 2,263)


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#41 Patrick.Ewing

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Posted 28 January 2014 - 07:12 PM


An example:
A citizen activates the Quality 3 Booster and does a kill that normally requires 30 Energy. With the Booster the citizen only consumes 21 Energy.

How many prestige points the citizen will receive? 3 or 2.1?



#42 Petsku

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Posted 29 January 2014 - 10:23 AM

How many prestige points the citizen will receive? 3 or 2.1?

 

You'll receive Prestige Points normally, so 3 in this case. :)


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#43 Gnilraps

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Posted 29 January 2014 - 12:30 PM

I am extremely impressed and thankful that Petsku has stepped it up recently and been very active in response in this Forum. For that reason I find myself more frequently using it. Kudos Petsku.

 

My question:

 

We all got the email detailing the third booster - the one which disarms the enemy. We've also noticed that you've added a "fight without weapon" option on the battlefield, so it seems like the table is set to introduce the third booster. When will it come? If you cannot say exactly when it will come, can you tell us if it will come during the current Tournament? Many of us are budgeting our Energy Bars and planning them for Coordinated Booster Attacks. However if we suddenly find out midway through the Tournament that the rules change and we may be fighting with our Boosters on but NO WEAPONS, that would be a huge negative factor and would enrage those who've taken the time to think ahead and plan carefully.

 

So - Will the 3rd booster be introduced during this current tournament?



#44 Petsku

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Posted 29 January 2014 - 05:09 PM

So - Will the 3rd booster be introduced during this current tournament?

Yes. Other details I unfortunately can't share at this point.

 

Also, thanks for your feedback! :) We'll do our best to keep it like this in the future too.


Well done is better than well said.

-Benjamin Franklin


#45 Petsku

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Posted 30 January 2014 - 10:35 AM

3rd Battle Booster is now available! A quote from the 1st post:

 

Disarm Enemies

This Battle Booster allows you to disarm your enemies from weapons. When the Booster is enabled, all enemies fighting on the opposing side in the same division can’t use their standard weapons.

Quality 1:
- Disable weapons of all enemies for 1 minute
- Cost: 19.99 gold
- Cooldown: 20 minutes

Quality 2:
- Disable weapons of all enemies for 2 minutes
- Cost: 34.99 gold
- Cooldown: 20 minutes

Quality 3:
- Disable weapons of all enemies for 3 minutes
- Cost: 44.99 gold
- Cooldown: 20 minutes

Please note that:
- The opponents are still be able to use Bazookas, Bombs and Rockets.
- The opponents are able to fight without weapons
- The opponents are able to fight normally in Guerrilla Fights
- The cooldown of 20 minutes doesn't apply only to the citizen who activated it; it affects everyone on your side and division.

 

 

For any questions or comments, please let us know! I'd assume this Booster will be the most debated one.. :)


Well done is better than well said.

-Benjamin Franklin


#46 Ginman

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Posted 30 January 2014 - 10:55 AM

About the 3rd battle booster.

If I use quality1, can I use quality2 right after, then quality3 after that, or the 20min cooldown is for all "disarm enemies" at the same time ?



#47 The DarkKnight

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Posted 30 January 2014 - 11:18 AM

I love the 3rd one, disarm enemies.

I really like these boosters, keep the game interesting. Good going!



#48 Petsku

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Posted 30 January 2014 - 11:32 AM

About the 3rd battle booster.

If I use quality1, can I use quality2 right after, then quality3 after that, or the 20min cooldown is for all "disarm enemies" at the same time ?

 

Yes, the cooldown applies to that certain quality and the lower ones. So if you activate Q2 for 2 minutes, the 20 minute cooldown is on Q1 and Q2, but Q3 can still be activated. If Q3 is on cooldown, none of the booster qualities can be used.


Well done is better than well said.

-Benjamin Franklin


#49 Norsk_gr

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Posted 30 January 2014 - 11:37 AM

About the 3rd Battle booster is a sh*t on flames.
Non-VISA player need too much time to coordinate damage in a battle, and now a VISA player can pull our work down the WC


#50 dodial

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Posted 30 January 2014 - 11:55 AM

eRep team. you are beyond pethatic now



#51 Mr. Indigo

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Posted 30 January 2014 - 12:03 PM

Norsk_gr, while it may seem so in reality it will not turn out that bad. True in VERY specific conditions it may screw one side but from now on it seems wise to not to let the bar hanging too close on 50% in the last minutes, right? And even then, to gain upper hand during 1-3 minutes you have to have still quite some personnel behind you to squeeze out the most from that 3rd Booster type.

 

In overall, mostly it changes the way important battles damages are laid out during the sub, thats all (ie it will not be left for the last minutes).



#52 Admiral General Mickey

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Posted 30 January 2014 - 04:11 PM

I like the 3rd battle booster the most! But again, these boosters give big advantage to big countries on the small ones.

If you work in cooperation inside your military unit/country (gathering donations for activating a battle booster and organizing joint attacks), each citizen can benefit, or at least not losing much.

For example: If a unit contains 50 members and its members would like to use Q1 Enrage Comrades item, each of them will pay only 0.1 Gold, of course that they need to be available at the same time.

 

Will the next battle booster make your enemies consume more energy per hit? :D


Edited by xMikiGOx, 30 January 2014 - 04:14 PM.

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#53 varnenas

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Posted 20 February 2014 - 03:59 AM

Come on Administrators make it epic once again! Make something for next week like: 100hp restore per 6 mins, give all those boosters and see what's going to happen!
Known as varnenas.
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#54 Petsku

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Posted 11 March 2014 - 08:02 AM

An update has been applied to Battle Boosters. Starting now, you can activate Battle Boosters in any Division of your choosing.

For example, if you’re in Division 4 and want to help your fellow soldiers in Division 3, you can do so. All the previously listed rules still apply. The prices are the same in every Division but cooldown only applies to the Division where the Battle Boosters are used.

Please note that you won’t be able to activate Battle Boosters in any Division if the Battle of your Division has already ended.


Well done is better than well said.

-Benjamin Franklin


#55 Demonaire

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Posted 11 March 2014 - 12:40 PM

An update has been applied to Battle Boosters. Starting now, you can activate Battle Boosters in any Division of your choosing.

For example, if you’re in Division 4 and want to help your fellow soldiers in Division 3, you can do so. All the previously listed rules still apply. The prices are the same in every Division but cooldown only applies to the Division where the Battle Boosters are used.

Please note that you won’t be able to activate Battle Boosters in any Division if the Battle of your Division has already ended.

 

Please, delete the "Disarm enemies" booster or fix it in a form that allows to fight with low-qualitiy weapons. (by the way, encourage fighters to use those weapons and boost the weapons market). Otherwise, you're confirming that economic module don't give you a sh*t.


Edited by Demonaire, 11 March 2014 - 12:41 PM.

(╯°□°)╯︵ ┻━┻ FLIP THIS TABLE. ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE. ┻━┻ ︵ \('0')/ ︵ ┻━┻ FLIP ALL THE TABLES
ಠ_ಠ Put. ಠ__ಠ The tables. ಠ___ಠ Back.
(╮°-°)╮┳━┳
(╯°□°)╯︵ ┻━┻ NEVER!!!!!!!!!!


#56 Ginman

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Posted 11 March 2014 - 09:54 PM

Will the boosters be a permanent feature now ? Or will you remove them again whenever you want to ?






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