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About Division System


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Poll: About Division System

Division System have to be by....

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#61 Piolun

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Posted 24 January 2014 - 10:31 PM

 

Div0 = 0 - 5000 str
Div1 = 5000 - 22500 str
Div2 = 22500 - 40000 str
Div3 = 40000 - 65000 str
Div4 = 65000+ str

 

 

Have you lost your mind? Im not training just to get into D4, i'll stay at 64999.

 

Its good how its now. You cant mindlessly click all the button, and it keep this way.



#62 Flaco Jimenez

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Posted 24 January 2014 - 11:39 PM

This thread is bad and OP should feel bad for creating it. 


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#63 azurthedictator

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Posted 25 January 2014 - 03:39 PM

Like one guy said before me, make the free +5 strenght every month/15 days, and nobody could get stuck at exp. 14 999 strenght


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#64 Shiina Sayane

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Posted 25 January 2014 - 05:08 PM

Like one guy said before me, make the free +5 strenght every month/15 days, and nobody could get stuck at exp. 14 999 strenght

Then players would stop at 14k

So you say free 5 str/15 day that means-->>

5str x 24 = 120 free str a year!!!

Reach new divison with str bonus--> would take more than 8 years xD

Yet again so easy to exploit



#65 BadOne

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Posted 25 January 2014 - 10:12 PM

Have you lost your mind? Im not training just to get into D4, i'll stay at 64999.
 
Its good how its now. You cant mindlessly click all the button, and it keep this way.

 

 
 Automatic  Weekly chelenge award


Edited by BadOne, 25 January 2014 - 10:17 PM.


#66 Ichi nii

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Posted 25 January 2014 - 11:19 PM

good, very good

 

voted in Strength (Skill)



#67 Shiina Sayane

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Posted 26 January 2014 - 06:26 AM

 
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You stop sooner at train so you will get in next division about 10 years.....



#68 RomyTr

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Posted 27 January 2014 - 04:38 PM

 

Then players would stop at 14k

So you say free 5 str/15 day that means-->>

5str x 24 = 120 free str a year!!!

Reach new divison with str bonus--> would take more than 8 years xD

Yet again so easy to exploit

 

What will be problem, if ppl stay at lower div? this is not a problem... 

Rather, if ppl wants to train, they can be at upper divs... 

if they doesnt wants to be, they can stay at lover divs..

 

By this way, few months later, %80 of players, wont be at div4... all divisions have enough soldiers... 

 

And also; as i said in article, division range wont stay as 15k... it'll change by highest str of the game.. 

 

ex: 1 year later, highest str will be 125.000 

 

d2 will be 25.000-50.000 for example.. 


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#69 AntrikosA

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Posted 27 January 2014 - 05:54 PM

I would propose calculating divisions regarding Q7 max hit and not strength.


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#70 Sever Vetrovnik

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Posted 30 January 2014 - 12:24 PM

I agree with AntrikosA.

 

The problem with avoiding to train is not something that would make damage to players, but to admins, as then, at some strength limit players would just stop to train and buy golds. Even with automatized strength growth ( 5 per week or something like that), you could still exploit the system if you just stop training earliler.

 

Maybe we don't need a system with static limits, but with the dynamic ones.

We coud use maxhit ( or hit with no weaponps, as q7 hit is proportional to the one with no weapons used) as our basis.

Then, we need distribution of those hits among the players to see how much players have hit between 0 and 100, 101 and 200, etc. Those intervals could be larger.

Then, we just need to divide hits domain into 4 or 5 divisions so that the number of players in each of them is approximately the same. Then, the players would still be motivated to train and buy gold packs.



#71 GVOZDENI Tihi glas

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Posted 31 January 2014 - 03:41 PM

podrska



#72 Bazza Bazzi

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Posted 01 February 2014 - 12:10 AM

useless



#73 St.Stefanos

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Posted 03 February 2014 - 03:53 PM

So what happens? Is anything gonna change? Or are we posting ideas for the fun of it?



#74 Shiina Sayane

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Posted 03 February 2014 - 05:09 PM

So what happens? Is anything gonna change? Or are we posting ideas for the fun of it?

 

Its not gonna change since so easy to exploit not to mention it has questionable support.



#75 Maguilao

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Posted 16 February 2014 - 12:25 PM

AntrikosA and Sever Vetrovnik (and someone else before them) made a pretty good suggestion.

 

It should be easy to implement and it would make the game interesting again for new players.

 

Just create a division 0 up to some low level hit to cut out the fakes and people that give up early and then divide the rest of the active player base in 4 or 5 divisions.



#76 tommot

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Posted 17 February 2014 - 05:57 PM

It seems that XP based division prevails for now(if you look at the latest update).

 

That didn't last long :P


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#77 TomKranich

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Posted 27 May 2015 - 09:35 PM

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