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[Marketplace] More Decimals For Prices


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#21 Mikhail Zarevich Kalashnikov

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Posted 02 October 2014 - 08:30 PM

Only way to save this game is to get rid of general manager work. Then all the excess goods that are flooding the market will disappear.

 

I'm against of erasing working as manager, If WAM is erased, the offer could fall dangerously causing a global shortage of offered products. Since probably there are not sufficient active workers for fill all companies of all players of the game.


Edited by Mikhail Zarevich Kalashnikov, 02 October 2014 - 08:31 PM.

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#22 I am The Best23

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Posted 03 October 2014 - 10:07 PM

Only way to save this game is to get rid of general manager work. Then all the excess goods that are flooding the market will disappear.

agreed



#23 Zordacz

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Posted 04 October 2014 - 08:11 AM

The overproduction can be solved in 2 ways:

  1. By lowering the production - removing WaM.

    Removing WaM means thousands companies would become instantly useless. Hiring workers in any raw company is very unprofitable already so they would have to be stopped/dissolved.

    Another problem is the exponential growth of military ranks. Now everybody can afford Q7 weapons and climb the ranks pretty fast (at least until God of War). Without WaM, there would be much less weapons available, so their prices would grow substanstally and small players wouldn't be able to fight with Q7 anymore. Ranking up would become much slower and the game would become even more boring than it already is.

  2. By raising the demand

Demand can be raised by increasing energy regeneration, for example by bringing back 200PP for +10hp/6min, like it used to be before, or adding more +10hp/6min steps, with requirements achieveable for most players.

 

It can also be raised by introducing Q8 weapons and reorganizing the production chains. Better weapon would mean more damage and faster ranking up (for those who could afford it). Instead of consuming raw, weapon factories would require one level lower weapons. Only Q1 would require raw. Q2 would require Q1, Q3 - Q2 (.....) and Q8 - Q7. This would ensure every company would be necessary. Raw producers wouldn't get hurt either.



#24 Cincinnatus358

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Posted 14 October 2014 - 07:29 AM

The overproduction can be solved in 2 ways:

  1. By lowering the production - removing WaM.

    Removing WaM means thousands companies would become instantly useless. Hiring workers in any raw company is very unprofitable already so they would have to be stopped/dissolved.

    Another problem is the exponential growth of military ranks. Now everybody can afford Q7 weapons and climb the ranks pretty fast (at least until God of War). Without WaM, there would be much less weapons available, so their prices would grow substanstally and small players wouldn't be able to fight with Q7 anymore. Ranking up would become much slower and the game would become even more boring than it already is.

  2. By raising the demand

Demand can be raised by increasing energy regeneration, for example by bringing back 200PP for +10hp/6min, like it used to be before, or adding more +10hp/6min steps, with requirements achieveable for most players.

 

It can also be raised by introducing Q8 weapons and reorganizing the production chains. Better weapon would mean more damage and faster ranking up (for those who could afford it). Instead of consuming raw, weapon factories would require one level lower weapons. Only Q1 would require raw. Q2 would require Q1, Q3 - Q2 (.....) and Q8 - Q7. This would ensure every company would be necessary. Raw producers wouldn't get hurt either.

As long as we have WAM supply will always outstrip demand because production will increase every time someone buys a new company. But we can soften the shock by first halving WAM production then telling players that their intention is removing it entirely soon.



#25 chriswen

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Posted 16 October 2014 - 04:39 AM

Adding an extra decimal sounds like a great idea, adding 2 doesn't seem like a good idea.  But I doubt this will be implemented because plato hasn't implemented extra decimals for gold buying/selling.



#26 Koska de STRAH

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Posted 16 October 2014 - 08:12 PM

This is the worst thing that could happen.

ok WRM is 0.02 atm 

if u introduse one more decimal

price of WRM would go from 0.02 to 0.011 in a few days

The only way for fixing economy is removing manager work option


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#27 Dillan Stone

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Posted 03 November 2014 - 09:10 AM

Looking from a production effort level, it costs about $1.60 in work tax, and $0.30 in energy, to WAM one company in Canada right now.  That means the cost of good produced must be $1.90 or more, otherwise I shouldn't WAM.    At 0.02, that means if I'm making 95 units or more of WRM, it's still worth it to WAM rather than buy from the marketplace.   And even at 0.01, it'd still be worth it as long as I'm making 190 units or more per field.  

 

The true value of WRM is actually less than 0.01, then.  Probably about 0.005 or 0.006.   0.011 would still be (barely) profitable for people selling - if there were any buyers, anyway.






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