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Balancing Food & Weapon To Be Equally Profitable

balance food weapon factories

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#1 jimmy.b.86



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Posted 09 April 2014 - 10:08 AM

All salary are based on Q7-weapon factory, this makes it really hard for food-producers to hire and earn any money at all.


There is also big difference in price between food raw and weapon raw even it "shouln't", it should be possible to balance this out in some way so its equally profitable to produce food raw.


Example that people can eat more everyday or that each food gives less energy or that the "base energy" is increased. This would make the game a bit faster also which would benefit active players more. If the "base energy" is increased people would use more food without altering "balance" when people buy energy bars.


There is probably many more ways to make food & food raw equal as weapon that more people can come with suggestions.

#2 Fettis



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Posted 10 April 2014 - 08:54 AM

I wish it was that simple, at least for me increasing base energy increases used number of weapons just as much as it increases used number of food!

Fettis @ Rizon & Quakenet

#3 Edna Uebel

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Posted 10 April 2014 - 08:17 PM

if food raw industry isnt profitable, dont create farms or work in them


its the easy way.

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#4 smartliving112



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Posted 24 October 2023 - 09:07 PM

Balancing food and weapons for equal profitability depends on factors like demand, pricing, and target market.


#5 Vladislav Baloun

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Posted 09 November 2023 - 09:21 PM

It's kind of the point. Built Q7 buildings and use workers there... problem solved.

Also tagged with one or more of these keywords: balance, food, weapon, factories

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