eRep could re-introduce Defense Systems using some ratio of WRM and FRM for manufacturing.
The introduction of the national shield game mechanic has made this possible now. Just have the defense system add some damage to the national shield total.
This could help drive demand for those raws, and help the economy a bit. A nation could purchase defense systems through citizens/orgs and donate them, the way cc/food is donated toward airstrikes. Just add the limit that a defense cannot be added if the shield is Q7(10billion) or higher.
They don't even need to make the systems as large as they used to be (requiring multiple work clicks). eRep could divide the system into whatever portion one work click should be able to produce. National bank orgs can make tons of little purchases, instead of one large purchase. Alternatively, eRep could make the traditional large defense system, since employers can save up and assign work clicks later. Just make the "craft" button consume a couple hundred work clicks, if they are available. I don't know if you want to add the limitation that citizens/orgs can only buy systems from the markets of their citizenship, but that's something to consider.
P.S. It's time to finally delete hospitals and tickets out of the game, the way they removed houses.
Edited by Bhane, 26 April 2014 - 03:15 AM.