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New Industry: Houses


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#1 Gucio

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Posted 21 July 2014 - 02:13 PM

The new Houses will act both as Energy Centers and Energy Recovery boosters. As a first step to reviving the Housing industry we will release Q1-Q3 House Factories and Raw Material Companies. The specifications for the Houses are as follows:

VQje6z9.png


Important things to keep in mind:

1) The new industry will not allow you to work as manager. The only way to build Houses will be by using work tickets generated by your employees. The same applies to the raw material companies for the new industry.
2) When downgrading a House company a user will receive 30% of the invested Gold. Raw Material Companies are not affected by this change.
3) A House will have to be activated in order for a player to receive its benefits. Only one house can be active at a time, and any house that has been activated cannot be sold on the marketplace.
4) Houses can be deactivated and re-activated any time you wish to do so. When deactivating a House its durability will be consumed in 1 hour increments. Example: deactivating a House after using it for 3 hours and 40 minutes results in consuming 4 hours of its durability. Deactivating it after 4 hours and 5 minutes results in consuming 5 hours.
4) Houses cannot be donated. As you know, all high value items increase the risk of scams, so at least for the first few months we will keep the option of donating houses deactivated.
5) If a player has two or more companies of the same quality, all companies will contribute to building a common House (thus building it faster, since more assigned employees can be used per day). This only works for companies and products of the same quality - therefore, a Q1 and Q3 company will contribute towards different products.



Raw Materials and Raw Materials Company Names

wNbMlLw.png


The raw material companies will have the same base production as the ones for Weapons and Food.
The resources that increase the productivity of the Housing Industry are Sand, Clay, Wood, Limestone and Granite. Below you can find a full list of where they are located. Please note that any resources previously available in these regions will be replaced with the ones below starting with Day 2,436:

Wood - South East Chaco - Argentina
Clay - Vitsebskaya - Belarus
Limestone - Brestskaya - Belarus
Sand - Parana and Santa Catarina - Brazil
Limestone - Ruse - Bulgaria
Sand - Plovdiv - Bulgaria
Clay - Yukon - Canada
Wood - Alberta - Canada
Wood - Moldova - Romania
Sand - Sardinia - Italy
Sand - Languedoc Roussillon - France
Sand - Zona Sur - Chile
Clay - North Calais - France
Clay - Lombardy - Italy
Limestone - Burgundy - France
Sand - Great Andes - Peru
Wood - Southern Low Amazon - Peru
Wood - Abruzzo - Italy
Wood - Anhui - China
Wood - Yunnan - China
Wood - Shanxi - China
Sand - Zhejiang - China
Sand - Ryanggang - North Korea
Wood - Guangdong - China
Limestone - Xinjiang - China
Sand - Cundiboyacense - Colombia
Limestone - Istria and Kvarner - Croatia
Sand - Nordjylland - Denmark
Clay - Louna-Eesti - Estonia
Clay - Southern Finland - Finland
Sand - Oulu - Finland
Sand - Alsace - France
Sand - Schleswig-Holstein and Hamburg - Germany
Clay - Thessaly - Greece
Granite - North East States - Nigeria
Sand - Ionian Islands - Greece
Clay - Sinai - Egypt
Limestone - Al Qasim - Saudi Arabia
Wood - Asir - Saudi Arabia
Clay - Salzburg - Austria
Clay - Central Hungary - Hungary
Sand - Central Transdanubia - Hungary
Wood - Java - Indonesia
Granite - Kalimantan - Indonesia
Wood - West Bengal - India
Wood - Cork - Ireland
Clay - Louth - Ireland
Sand - Wexford - Ireland
Sand - Basilicata - Italy
Wood - Latgale - Latvia
Limestone - Lithuanian Highland - Lithuania
Limestone - Samogitia - Lithuania
Clay - Northeast of Mexico - Mexico
Sand - Canterbury - New Zealand
Sand - Svalbard & Jan Mayen - Norway
Wood - Southern Netherlands - Netherlands
Sand - Azores - Portugal
Limestone - Alentejo - Portugal
Clay - Kanto - Japan
Sand - Central Taiwan - Republic of China (Taiwan)
Limestone - Jeju - South Korea
Sand - Gangwon-do - South Korea
Granite - Maramures - Romania
Sand - Far Eastern Russia - Russia
Clay - Moscow and Central Russia - Russia
Wood - Western Siberia - Russia
Clay - Southern Serbia - Serbia
Clay - Rhineland-Palatinate - Germany
Granite - Little Poland - Poland
Sand - Western Serbia - Serbia
Clay - Prekmurje - Slovenia
Limestone - Inner Carniola - Slovenia
Clay - Western Cape - South Africa
Clay - Gauteng - South Africa
Limestone - Northern Cape - South Africa
Granite - Navarra - Spain
Sand - Balearic Islands - Spain
Sand - Norrland and Sameland - Sweden
Wood - Romandie - Switzerland
Sand - Central Thailand - Thailand
Sand - Northern Thailand - Thailand
Clay - Mazandaran and Golistan - Iran
Clay - Mediterranean Coast of Turkey - Turkey
Wood - Sistan and Baluchistan - Iran
Limestone - Dnipro - Ukraine
Sand - Subcarpathia - Ukraine
Granite - Manitoba - Canada
Sand - Northern Ireland - United Kingdom
Sand - Kerala - India
Clay - New York - USA
Granite - Massachusetts - USA
Wood - Kansas - USA
Wood - Oregon - USA
Wood - Arizona - USA
Clay - Hawaii - USA
Limestone - Michigan - USA
Wood - Louisiana - USA
Sand - Central Western Venezuela - Venezuela
Wood - Venezuelan Capital - Venezuela


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#2 Franckie18

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Posted 21 July 2014 - 02:40 PM

When is it applied ?



#3 Grzechooo

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Posted 21 July 2014 - 02:45 PM

> houses

> new

topkek


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#4 ilphen

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Posted 21 July 2014 - 02:52 PM

Are you aware of the fact that Q4 companies are more expensive than Q5?


Edited by ilphen, 30 July 2014 - 08:03 AM.


#5 SarBel

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Posted 21 July 2014 - 02:53 PM

No Granite in China or nearly China :/



#6 CFovetS

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Posted 21 July 2014 - 02:53 PM

This is slightly confusing... Maybe it's just the wording.

Is this basically a whole new set to the economy then?

 

Are the individual bonus increases reliant solely on the specific resource?

Or does it work exactly like food and weapons do now?


Edited by CFovetS, 21 July 2014 - 02:56 PM.


#7 Fanaxidiel

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Posted 21 July 2014 - 03:00 PM

PROS:

- Wages will get little higher, at least 50cc, I think. This will help new players.

- Some of us, the wealthiest ones, will sleep more in the night

 

CONS:

- Being so expensive houses will be held only from rich people

- They are worth nothing for low divisions' players who aren't fighting to avoid changing division

 

It seems that this will be a way to make supertanks care of workers again.

Is it worth so big changes?


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#8 Leo.TheDamager

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Posted 21 July 2014 - 03:10 PM



#9 CFovetS

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Posted 21 July 2014 - 03:11 PM

for the houses to make an impact they should increase energy recovery, not max energy.

In reality, a max energy increase only helps the first time you play for the day.

This is going to be a huge flop. And the ridiculously high cost will keep most people away from even bothering to do it.



#10 Z3R05

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Posted 21 July 2014 - 03:12 PM

WTF!

 

The new Houses will act both as Energy Centers and Energy Recovery boosters.

 

+50 energy bar

 

and

 

+50 energy recovery every 6 min?

 

Its alright?


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#11 Jack Pott

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Posted 21 July 2014 - 03:16 PM

How much energy per 6 minutes a Q3 house will give?



#12 tommot

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Posted 21 July 2014 - 03:17 PM

Are you aware of the fact that Q4 companies are more important than Q5?

Did you notice that the highest Quality is Q3? There is no mentioning of Q4 nor Q5.


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#13 CFovetS

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Posted 21 July 2014 - 03:46 PM

WTF!

 

The new Houses will act both as Energy Centers and Energy Recovery boosters.

 

+50 energy bar

 

and

 

+50 energy recovery every 6 min?

 

Its alright?

 

lol did i miss that when i read it before or did they just add it?



#14 Eashoa

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Posted 21 July 2014 - 03:47 PM

Thank you very much for the update. We need more details about the houses but I am sure that you will provide us with it. I also would like to inform you that ticket companies would have worked way better. My hope is that you guys  will keep the good work and let us have ticket companies in close future, as well.



#15 Twoo

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Posted 21 July 2014 - 03:49 PM

Did you notice that the highest Quality is Q3? There is no mentioning of Q4 nor Q5.

 

I think he is talking about raw companies



#16 Code-Y

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Posted 21 July 2014 - 03:51 PM

Let's see how much money I can make..



#17 taulen

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Posted 21 July 2014 - 03:51 PM

Okey, this is going to be interesting, but I would love a lot more information and specifics...



#18 Delijohn

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Posted 21 July 2014 - 04:03 PM

The new Houses will act both as Energy Centers and Energy Recovery boosters.

 

 

What do you mean with this?? 

What's the energy that we will see added in our energy bar and what how much energy recovery we'll have every six munites???


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#19 Alfagrem

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Posted 21 July 2014 - 04:10 PM

Effects for probable cost don't seem that great so I'll probably pass on house ownership or production.

 

 

Only customers would seem to be mega-tanks and tbf they'll just buy gold for EBs anyway.

 

 

Me I'll just potter off and do something else for half an hour if I need 'extra' energy


Edited by Alfagrem, 21 July 2014 - 04:11 PM.


#20 Glamche

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Posted 21 July 2014 - 04:10 PM

Why in Macedonia there is no new resources ?


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