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Congress Election For Wiped Out Countries

congress election Canada

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#61 Corrigan Brown

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Posted 13 August 2013 - 08:59 PM

completely agree



#62 Rona1d

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Posted 13 August 2013 - 09:53 PM

no sense for this and the countries shouldn`t have president elections in wiped state



#63 Viscount Menatep

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Posted 13 August 2013 - 11:08 PM

So yes, I'm a new player too. I'm just starting up in my home country of Canada. I am on a downward spiral in trying to do anything just like crougier. I don't have the means to buy gold (I frankly have more important things to do with my real life money), and play this game only for recreation, you know, something fun to do that has a political element.

 

Right now I can't do a damn thing because of this new work tax. I can't even sustain myself. Before the work tax, I was making some gains, slow, but surely enough I might have been able to contribute something to maintaining my country and helping end this wipe. But now working within the game structure, I can't even make a nominal leg up. The balance is WAY off, and what this game needs in order to grow (read new players), is balance.

 

There's no way for new players to succeed in this game coming into a wiped country (so your babyboom theory is complete nonsense Shiina) because they can't get a stable status on their account in order to do anything. They can't grow, they can't build any kind of solid base to work from, so there's no point in playing at all unless you're willing to pour real money into the game (which is what this worker tax is ALL about: making money for the developers). Sorry Plato, this plan get's a big fat red FAIL.

 

Shiina, your arguments are invalid. Period.

 

 

You need to realize its your fault:

-You fail to create babyboom

-You fail to reach an agreement

-You fail to organize successfull resistance

 

Let's address this in it's proper order:

 

You fail to reach an agreement - When the terms of an "Agreement" basically result in the same circumstances and costs of being occupied with the occupying country not needing to be bothered by maintaining an occupation, it's just not worth the "Agreement". They continue get ALL the advantages and bonuses of occupying a nation without any of the work to keep it that way. Those are the terms of our "liberation", and it's totally unacceptable. So build a resistance right? Pfft. Nice thought, but a worthless one.

 

You fail to organize successful resistance - Big player base vs small player base. So go babyboom? Why bother?

 

You fail to create babyboom - New players are set up to fail without buying gold. They can't grow their accounts and can't do anything because they can't create resources or generate currency. So new players with nothing to do but sit and look at a virtual account in a virtual nation in a virtual world they get no enjoyment out of, will eventually leave because there's nothing for them to do. So yeah, create babyboom that has no chance of working without buying gold.

 

In a world basically wiped by TWO this most recent change has basically killed any chance of growing a new player base because the ones who already had the upper hand have been given the means to lock down occupied countries for good.

 

As a new player, as things stand there's nothing for me to do but Train. Why? Because I can't afford to work my factories to grow raw food material in order to work my factories to create food to rebuild my energy to fight my battles with bare hands because I can't work my factories to get raw materials to work my factories to make any weapons. Because if I do, I'll lose any currency I get from my job which means I can't go anywhere and do anything.

 

So please Shiina, and those like him/her, save your self-righteous indignation from your upper-hand positions when new players point out that there's no point in playing a game that is structurally unplayable.


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#64 Wilfie

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Posted 14 August 2013 - 12:13 AM

Viscount hit the nail on the head. If game updates are poorly presented/game-tested only to cause further imbalance in an already imbalanced system, then the attitude of "Why bother?" will eventually prevail over "Let's try harder."

 

It smacks of laziness and poor foresight that game developers would dump a tax on a team of players without allowing them to adjust the rate at some time in the near future. Sure, if it was a temporary penalty and citizens could adjust their tax at a specific time in the not-too-distant future, then you could argue that an inflated Work Tax is a reasonable hurdle for occupied countries to overcome. However, eCanada has been occupied for months and it could be the same way for months longer. This tax will have the effect of actually dampening eCanada's efforts to liberate itself if players move away, quit, or cannot afford to self-supply their guns and weapons (never mind that they are already dealing with little or no bonuses). Those tax dollars are locked away and cannot be used to regain territory. The clear effect of the Work Tax on eCanada, until the rate is adjusted and the funds can be disbursed, is a serious burden on the efforts to "Let's try harder."

 

Besides, it makes no sense from a role-play or game-play perspective that a tax managed by players in the game would be set up without allowing the players to reset the tax rate. A government in real life doesn't create a new tax with no control over the % of tax. In the same way, gameplayers in eRepublik want control over the laws that their team creates. Imagine of the makers of eRepublik added a new country to the game and decided that EVERY SINGLE country would start off as an ally to that country. What effect would that have on the protection pact system?  Or maybe that new country could be introduced to the game with war declared against EVERY SINGLE other country in the game. Would that default setting make more sense? 

 

Suggestions to avoid this kind of problem in the future:

Beta-testing of a new feature, player feedback before implementation, a little more intelligence applied to thinking through potential unintended consequences.


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#65 Xichael

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Posted 14 August 2013 - 01:30 PM

I really hope the Admins do something about this. I've already exhausted my small emergency fund with the work tax and am running low on food to fight. I've been considering quitting for a while now, mostly from general boredom, but this may be the reason I need to finally throw in the towel after 4 years and say adios.



#66 fayola

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Posted 14 August 2013 - 03:03 PM

Viscount hit the nail on the head. If game updates are poorly presented/game-tested only to cause further imbalance in an already imbalanced system, then the attitude of "Why bother?" will eventually prevail over "Let's try harder."

 

It smacks of laziness and poor foresight that game developers would dump a tax on a team of players without allowing them to adjust the rate at some time in the near future. Sure, if it was a temporary penalty and citizens could adjust their tax at a specific time in the not-too-distant future, then you could argue that an inflated Work Tax is a reasonable hurdle for occupied countries to overcome. However, eCanada has been occupied for months and it could be the same way for months longer. This tax will have the effect of actually dampening eCanada's efforts to liberate itself if players move away, quit, or cannot afford to self-supply their guns and weapons (never mind that they are already dealing with little or no bonuses). Those tax dollars are locked away and cannot be used to regain territory. The clear effect of the Work Tax on eCanada, until the rate is adjusted and the funds can be disbursed, is a serious burden on the efforts to "Let's try harder."

 

Besides, it makes no sense from a role-play or game-play perspective that a tax managed by players in the game would be set up without allowing the players to reset the tax rate. A government in real life doesn't create a new tax with no control over the % of tax. In the same way, gameplayers in eRepublik want control over the laws that their team creates. Imagine of the makers of eRepublik added a new country to the game and decided that EVERY SINGLE country would start off as an ally to that country. What effect would that have on the protection pact system?  Or maybe that new country could be introduced to the game with war declared against EVERY SINGLE other country in the game. Would that default setting make more sense? 

 

Suggestions to avoid this kind of problem in the future:

Beta-testing of a new feature, player feedback before implementation, a little more intelligence applied to thinking through potential unintended consequences.

 

Totally agree!!!



#67 Maxwell Wolf

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Posted 14 August 2013 - 07:17 PM

at least a one time measure .. 

 

the fact that Worker Tax have a different effect than Income Tax dictate that Admin should at least implement a one time measure to allow occupied countries to change their Worker Tax , Canada for example have been occupied now for more than 6 months , working at company with this worker tax is just too expensive and if you look at their food market one Q1 food is selling for 0.08 , recipe for starvation and mass quits .. its one thing to win and occupy a whole country and its another thing to say no to saving a small country's community , after all we are playing the same game .. 4 years ago Canada helped liberating Poland , and for three years we were good allies to Spain , so game change , killing a community will only lead to an empty game 



#68 Klimero

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Posted 14 August 2013 - 07:23 PM

As an "old player" (I've started in 2009), I totally agree with Maxwell. Something should be done with the tax (For the first time in 4 years I couldn't make my factories work from a day to another). The worker tax has been applied with no information on how it would impact the players and the fact that countries without congress can't change the rate is totally absurd. 

 

For the different remarks of Shiina Sayane : I'm originally from France, an eCountry that has been wiped for more than a year by ePoland. I can't imagine the people there, with this new tax... Since the community is rather small (like eCanada where I play now), I think that the whole country will become a phantom place with nothing interesting to play... 


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