Fix the inequality between Food and Weapon products
- Weapon affects quality of your hit(only q7 has market,everything else useless) while food doesnt affect your quality of energy recover(therefore useless beyond saving place in your storage)
For example a q7 food should recover 20 health like it did,but it would also recover another 20 health which not counted to your energy recover limit.
Decrease the durability of Weapons
-Every weapons durability should be set to 1,or even better make q7 weapons 1 durability, q1 10 durability,in short poor could afford a weapon,but the richest would only look for the exlusive q7!
Increase the energy recovery/6 minutes
Make the 20// minutes,also weekly missions should grant really high energy recover prizes.
High energy recover limit---> more demand for food and weapons--> better economy
Class System
Soldier
Advantage:
+10% more strenght gain(with full train:99 str/day instead of 90 str/day)
Disadvantages:
-Cant work as a manager/it cant hire workers/in short cannot use companies
2,
Business
Advantage:
Can work as a manager and use company as before
3,
All rounder
Advantage:
+ 10% military rank gain
- Can hire workers(but cant work as manager)
- 5 free travel/day(perfect for gaining profit from mercenary and freedom fighter medals)
+ 1 damage in guerilla fight
+ publish article in any country
More detailed review at my article:
http://www.erepublik...ns-2429407/1/20