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Changes To Houses


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#1 Petsku

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Posted 09 September 2014 - 01:06 PM

Some changes to the House industry will be introduced in the near future. More details will be published soon, but in the meanwhile you can find a preview of the changes below:

1. Quality 2 Houses will allow you to recover 80 Energy, instead of the old value of 50.

2. Quality 2 Houses will have a durability of 7 days (like with Q1 and Q3 Houses), instead of the old value of 15 days.

If you have Quality 2 Houses in your Storage, the duration will be changed accordingly. You will, however, be compensated with more Houses, so technically you won’t lose anything.

3. A House owner will be able to work “overtime” (as an employee).

 

 

Feel free to discuss and speculate about the upcoming changes! :)


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#2 smee again

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Posted 09 September 2014 - 01:22 PM

"3. A House owner will be able to work “overtime” (as an employee)."

 

Please clarify.

 

If you own a house, you will be able to work more then once per day for an employer?

Does the Q of your house have anything to do with the amount of "overtime" production?


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#3 costin1989

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Posted 09 September 2014 - 01:33 PM

first of all you should permit to use more houses in same time in order to recover more energy.

Then you should unlock the high quality houses which i suppose to offer the possibility to recover more energy/minute.

We don't need overtime(overproduction), we need usefull things!


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#4 jkeller4000

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Posted 09 September 2014 - 01:39 PM

3. A House owner will be able to work “overtime” (as an employee)

 

 

 

i really hope this is unlimited, aka i can turn an unlimited number of 10 energy into work tickets :)

 

i would love to wam in every employee spot in all my factories,  all 500 employee spots, oh wait thats 5000 energy  and i only recover 2400 a day usually :(

 

 

but i thought the point of houses was to stop waming, so wages rise so new players make more money from playing so they stay?  

 

so this makes house factories just like regular factories.  boring :(   why even add houses if they are changed to negate any positive effect they might have?


Edited by jkeller4000, 09 September 2014 - 01:41 PM.

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#5 Brother Hood

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Posted 09 September 2014 - 01:48 PM

How Would you Control Over-production with this overtime work Feature?


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#6 Mihail1902

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Posted 09 September 2014 - 02:22 PM

You have a great sense of humor! Increasing the production, because 0.02 for WRM is too expensive ;)
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#7 Gixeska

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Posted 09 September 2014 - 02:24 PM

Please remove WaM and allow unlimited work as employee.


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#8 MaZzA

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Posted 09 September 2014 - 02:31 PM

Can I (we) have more info about :

 

3. A House owner will be able to work “overtime” (as an employee).

 

Thanks.


210402-1.png


#9 Marcomannius

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Posted 09 September 2014 - 02:46 PM

What I would like to know is when will we have Q6 and Q7 houses? I don't care much about this nonsense of +100. that's not enough.


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#10 faucoult

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Posted 09 September 2014 - 04:54 PM

what is the differece between "work as manager" and "work overtime" ?

 

if you dont fool players



#11 CornelB

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Posted 09 September 2014 - 04:59 PM

Well, managers work overtime, so you'll be Working as Manager + Overtime :))))



#12 tommot

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Posted 09 September 2014 - 05:32 PM

You have a great sense of humor! Increasing the production, because 0.02 for WRM is too expensive ;)

Wait a second........

 

You are complaining that the cheapest item on the market is to expensive!!!! :o   :rolleyes:

How low do you want it?

- 0.01? - 0......nope, there is no lower......going lower is giving it almost for free, and how would that help the already crappy economy?


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For more info, look at my wikipage


#13 Mongis

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Posted 09 September 2014 - 05:33 PM

seems, having house, you can work overtime as employee, not as manager. This means you can get extra CC by working on someone. 



#14 Zordacz

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Posted 09 September 2014 - 05:38 PM

You absolutely have to do something with house raw companies. Without the manager work, lower quality house raw companies can never be profitable. In Poland with 100% bonus it looks like this:

 

Q1 - 70HRM produced per worker - 40cc salary cost

Q2 - 140HRM produced per worker - 40cc salary cost

Q3 - 250HRM produced per worker - 40cc salary cost

Q4 - 350HRM produced per worker - 40cc salary cost

Q5 - 500HRM produced per worker - 40cc salary cost

 

As you can see, the cost doesn't change depending on the produced amount. It can be fixed in 2 ways:

 

  1. Simple - allow the manager work
  2. Better - implement divisible work units, tied to the amount of raw produced. If we assume Q5 as the point of reference, it would be 1 work unit per each 250 raw (before bonuses). Then Q1 would require 0.14 work unit per production slot, Q2 - 0.28 work unit, Q3 - 0.5, and Q4 - 0.7. You could take this further and implement in every other companies, not just house raw ones, which would somewhat equalize the potential profitability across all companies.

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#15 Kanselier

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Posted 09 September 2014 - 06:12 PM

so wait... i think i am missing the positive things off this update (can't find them :( )


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#16 Mihail1902

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Posted 09 September 2014 - 06:25 PM

Wait a second........

 

You are complaining that the cheapest item on the market is to expensive!!!! :o   :rolleyes:

How low do you want it?

- 0.01? - 0......nope, there is no lower......going lower is giving it almost for free, and how would that help the already crappy economy?

You didn't get my post. Too bad for you man...

Free tip - google irony :P


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#17 Mr. A. Smith

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Posted 09 September 2014 - 07:01 PM

They just need to roll back the economic module about 4-4.5 years to when turning a profit required brain power not just mashing of a button.


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#18 Backo BG

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Posted 09 September 2014 - 08:24 PM

About 3.: Does it matter what is the Quality of the house that I own? And what does this "overtime work" mean?



#19 plasticola

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Posted 09 September 2014 - 08:53 PM

About 3.: Does it matter what is the Quality of the house that I own? And what does this "overtime work" mean?

I bet it means, that you can work twice a day or something like that.


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#20 jaywalker71

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Posted 09 September 2014 - 08:54 PM

*sigh*


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