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Changes To Houses


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#61 Petsku

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Posted 17 September 2014 - 07:42 AM

There's a small bug in the employee management section. When you enter the salary edit mode, the new 'Maximum daily payment per employee' setting disappears. Maybe it's on purpose but then if you exit the salary edit mode, it doesn't reappear.

Yep, we're fixing this. Thanks!

 

As an employer, how can i see if an employee work mora than one time?

You can't see it yet, but we're hoping to add it soon!

 

q4,5,6,7 houses when?

No idea at this point.


Well done is better than well said.

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#62 Dead J. Dona

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Posted 17 September 2014 - 08:27 AM

fine manual.

 

it's just misses one little point - WHERE TO GET THESE HOUSES???



#63 Deus Invictus

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Posted 17 September 2014 - 11:10 AM

Since You're implementing overtime work, employers NEED to know WHO worked overtime and who didn't.

A simple x2, x3 , x4 number could be added or a complete extra tray for the overtime work.

 

There has to be some way of evidenting who worked how many times.

It's essential to MU-s organization who have members working for min wage and getting equipment in return.. there's no way of calculating it properly now.

 

 

QBn0ToI.png

 

 

FIX IT FAST!


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#64 LiusGreen

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Posted 17 September 2014 - 12:39 PM

Great improvement.

It makes players think of Work as WORK and not just a small element of the Economy module.

 

Besides, it gives more importance to Houses, which makes the game more interesting.

 

Thx a lot


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#65 Petsku

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Posted 17 September 2014 - 01:08 PM

fine manual.

 

it's just misses one little point - WHERE TO GET THESE HOUSES???

 

You can find them on the Marketplace! :)

 

If you have some spare Gold and you like to run companies, you can also make your own Houses. Go to my places --> companies --> create new company --> factories --> house factory.


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Well done is better than well said.

-Benjamin Franklin


#66 tommot

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Posted 17 September 2014 - 05:41 PM

You can find them on the Marketplace! :)

 

If you have some spare Gold and you like to run companies, you can also make your own Houses. Go to my places --> companies --> create new company --> factories --> house factory.

You forgot to add that they will need employees to work in a house factory because one can not work in it yourself.


For more info, look at my wikipage


#67 Natster

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Posted 17 September 2014 - 10:39 PM

Why did you cap ticket generation at 24? Now an we have to worry that we pause the homes at the exact time. That was an unexpected twist

#68 Natster

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Posted 18 September 2014 - 12:29 AM

Furthermore, The formula used favours q1 homes pretty hard core. The cost to produce one q1 is far less than 1 q2/3 home. There is still no significant net benefit to q1 or q3 to justify the extra production cost.
You should reward more favorably the gold spenders in this game.
This update nominally increases home prices, but still has a ways to go.
One tweak, increase number of hours with each q of home as well.
Furthermore, remove the cap of 24 tickets.

#69 Natster

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Posted 18 September 2014 - 01:16 AM

Here's what I'm seeing so far in Ireland

1 employee working in a q1 home = 32% of home complete

1 employee working in a q3 home = approx 9% of home complete

 

automatically you need a little more than 3 employees to do the job of one. this cost alone pegs the q3 home @ 300% increase in production cost (not including resources).

 

With only a 200% increase in total health gained?  This shouldn't be.

 

A proposal :

 

Q1 home make last for 120 days [5 overtime tickets]

Q2 home make last for 192 days [8 overtime tickets]

Q3 home make last for 240 days [10 overtime tickets]

 

Q1 home takes 5 work tickets

Q2 home takes 8 work tickets

Q3 home takes 13 work tickets

 

Still think the HRM cost for each is progressively too much, and if you implement something like above, it makes the HRM easier to swallow.

However, I would suggest that costs would be as follows :

 

q1 base is 1000 HRM

q2 base is 2000 HRM

q3 base is 3000 HRM

 

Just a suggestion. :)



#70 KIPPERS OF THE MUD

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Posted 18 September 2014 - 02:38 AM

Oh huh. I didn't realize there was a cap. How do people work "night shifts" if it's capped at 24 tickets? How do you get 24 tickets in 1 hour?

 

Guess this'll force me to manage my tickets and work extra instead of saving up.



#71 Cro Ronin

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Posted 18 September 2014 - 05:33 AM

Will employer see how many times his employees worked in a specified day?



#72 elbandido

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Posted 18 September 2014 - 06:02 AM

Why did you cap ticket generation at 24? Now an we have to worry that we pause the homes at the exact time. That was an unexpected twist

 

Citizens can collect as many Overtime Points as they want.


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...always watching...

#73 Petsku

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Posted 18 September 2014 - 08:47 AM

Why did you cap ticket generation at 24? Now an we have to worry that we pause the homes at the exact time. That was an unexpected twist

Like elbandido mentioned above, there's no maximum number here. You can gather 900 if you want.

 

Will employer see how many times his employees worked in a specified day?

We should have this visible at some point today! We're testing it right now.


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Well done is better than well said.

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#74 Natster

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Posted 18 September 2014 - 10:47 AM

I ran my house for greater than 25 hours, but only received 24 tickets. Should I submit a bug report?

#75 Petsku

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Posted 18 September 2014 - 11:16 AM

I ran my house for greater than 25 hours, but only received 24 tickets. Should I submit a bug report?

You could do that, yeah. We haven't heard anyone else having these kind of issues, though.


Well done is better than well said.

-Benjamin Franklin


#76 Natster

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Posted 18 September 2014 - 12:14 PM

I will keep a close eye because after restarting my house problem has been resolved.

#77 Mike Ontry

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Posted 18 September 2014 - 05:11 PM

Thanks for making it possible to see how many times an employee has worked in a day.

#78 Majester

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Posted 19 September 2014 - 01:51 PM

Now all we need to see is how many times an employer will allow you to work in a day, in the Company and Job Market screens. It is probably easiest to list the max wage the set, so if you work for 25 cc and the maximum wage paid per day is 80 cc, then you see 25/80.


Edited by Majester, 19 September 2014 - 01:52 PM.


#79 United States Of Serbia

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Posted 19 September 2014 - 02:43 PM

return to national currencies will heal the economy!!!



#80 wschwabe

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Posted 19 September 2014 - 03:44 PM

I like the way the latest updates go.

Now it would be time to implement a workers market to the job market, where  worker can offer:

 

I want to work x times per week at a salary per workhour of xCC and a max salary of xCC per day.


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