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Q5 Houses Are Now Available


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#1 Petsku

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Posted 17 October 2014 - 07:08 AM

Today we have introduced Q5 Houses! Please see the details below:

 

houses_q5.png


Well done is better than well said.

-Benjamin Franklin


#2 Code-Y

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Posted 17 October 2014 - 08:08 AM

already? geeze.



#3 KIPPERS OF THE MUD

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Posted 17 October 2014 - 08:17 AM

This is what I don't understand. The Work Tickets and Raw Materials required from the jump of Q4 to Q5 makes more sense than the requirements of the jump of Q3 to Q4.

 

 

What it should look like is 30 Work Tickets + 6,000 Raw Materials for Q4 and 45 Work Tickets + 9,000 Raw Materials for Q5.

 

The huge gaps in requirements (+20 Work Tickets/+4,000 Raw Materials) should be reserved for houses that give bonus energy per 6 minutes, like Q6/Q7.


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#4 Natster

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Posted 17 October 2014 - 09:56 AM

More garbage...: S
Way too expensive. No perks.
Why?

#5 Natster

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Posted 19 October 2014 - 07:01 PM

Q2 : 192 durability
Q3 : 240 durability
Q4 : 408 durability
Q5 : 816 durability

Or give some other perk for going to q3 and above. Otherwise, players won't get these, and I'm probably right here.

#6 G.W.JUNIOR

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Posted 19 October 2014 - 07:50 PM

I need for have a normal live and play for win, but is real expensiv of number of work tickets

anyway i want when the promotion will come

 

send us the promo



#7 mentoris

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Posted 19 October 2014 - 07:52 PM

I do not get it... Why someone to go for the Q4 and Q5 houses? 



#8 chriswen

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Posted 19 October 2014 - 10:47 PM

I don't think increasing durability is a valid solution.



#9 Mr. Indigo

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Posted 20 October 2014 - 02:42 AM

It is going to mess with the work market all over again. :(



#10 Natster

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Posted 20 October 2014 - 03:26 AM

Chriswen, you have an alternate? The reason durability is an option is that each set of 24 tickets generates 1 extra work. The extra durability would help big time... Q3 is barely worth it's money and q4-5 is now a joke

#11 chriswen

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Posted 20 October 2014 - 04:06 AM

Chriswen, you have an alternate? The reason durability is an option is that each set of 24 tickets generates 1 extra work. The extra durability would help big time... Q3 is barely worth it's money and q4-5 is now a joke

 

I see we're looking at it differently.  You're looking at adding durability to make them good investments.  The thing is that your changes don't actually do that.  The Q2 house will still be unprofitable (10 hours to create 8 hours).

 

So increasing durability does two things.  It makes them more affordable.  It's going to increase overtime work, and may possibly lower demand.

 

You can make these houses cheaper by instead having them require less work tickets and resources to create.



#12 chriswen

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Posted 20 October 2014 - 04:40 AM

It is going to mess with the work market all over again. :(

 

It's only going to raise wages, If its going to have any effect on the market.  The effect may be miniscule if there's not enough people interested in Q5 houses.  That's one interesting concept of the houses.  Its extremely trickle-down.  Rich tanks pay money for luxury items and a majority of it gets translated into wages because there's no WAM.  One problem is that these houses are too expensive.  They don't offer regen and they also cost a ton to make.



#13 Natster

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Posted 30 October 2014 - 10:27 PM

This has died down, but I put this out there.

Can the admins please explain how they really think this will help anyone out?

The amount needed to generate these just cannot be justified.

Especially since you still are giving away energy boosts.

But, strangely silent you are to the players' requests.

Even with energy regen, the q6 aned q7's will be like flushing your money down the toilet.

Or maybe a high ranking player can explain how they intend to even have a hope of making these q4+ homes worthwhile?



#14 Tero Rantala

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Posted 04 November 2014 - 08:26 AM

Why on earth are house companies not included in company sales? Food and Weapon companies are, but not house companies, is this intentional teasing, or just a bug?


Edited by Tero Rantala, 04 November 2014 - 08:26 AM.

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#15 Camu

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Posted 04 November 2014 - 08:39 AM

Probably intentional

#16 tommot

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Posted 04 November 2014 - 10:27 AM

Why on earth are house companies not included in company sales? Food and Weapon companies are, but not house companies, is this intentional teasing, or just a bug?

or maybe they want to get it all right(as planned) before opening the market on this.


For more info, look at my wikipage


#17 scout13

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Posted 04 November 2014 - 11:16 AM

I've send ticket regarding this issue but still no answer



#18 zazgan85

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Posted 04 November 2014 - 11:29 AM

The last promotion, the housing companies were included.



#19 Mr. Indigo

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Posted 04 November 2014 - 02:44 PM

So, what is up? Why are housing companies not included in the promotion?

#20 Jeppe83

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Posted 04 November 2014 - 03:45 PM

"Hello,


Thank you for your report!
The promotion is only for the food/weapon companies.It doesn't include discount for the house factories.
For any other game related matters, don't hesitate to let us know.

Regards,
eRepublik team"






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