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10 Hp Regeneration Every 3 Min + 2X More Hp Limit

regeneration hp limit

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Poll: Do you want this change to be implemented?

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#1 2darkn

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Posted 12 August 2013 - 12:10 PM

10 HP regeneration every 3 min + 2x more HP limit
This can bring back economy to life for a while.
 
 
   Pros:
+ Higher regeneration = higher demand on goods =  solution to fix economy (temporary)
+ Easy solution to achiev higher ranks. It's already taking too long hit ranks above GoW**. I ve calculated that with hit 50000 I can expect to get GoW*** in 400 days!!! More below

+ You dont need to do expensive Q8 weapons wich will just get players with Q7 factories angry.
+ It will be harder to get self-sufficient which is destroying economy in the first place.
+ Battles will be more fierce which can provide more fun.
+ It will give you a time to fix economy for real.

 

 

Now calculations for avrage player

 

GoW** -> GoW***               7,500,000/day               TIME TO GET TO RANK 400 days       1 YEAR and 35 DAYS

GoW*** -> Titan                  10.000.000/day             TIME TO GET TO RANK 500 days       1 YEAR and 135 DAYS

Titan -> Titan*                     15.000.000/day             TIME TO GET TO RANK 666 days       1 YEAR and 301 DAYS

Titan* -> Titan**                   20.000.000/day            TIME TO GET TO RANK 1000 days      2.7 YEARS

Titan** -> Titan***                30.000.000/day             TIME TO GET TO RANK 2000 days     5.4 YEARS

                     

SUM UP GoW** -> Titan***       ALMOST 12 YEARS FOR NORMAL PLAYER

 

 

 

 
   Cons
 I dont see any. Let me know if u will come up with one.
 
 
 
What do you think?


Edited by 2darkn, 12 August 2013 - 07:23 PM.

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#2 Divus Bean

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Posted 12 August 2013 - 12:14 PM

Why not infinite HP?

 

>Gold buyers will empty their accounts.

>They eventually get depressed because they wasted thousands in ONE DAMN GAME.

>Mass suicide.

>Erepublik earns millions.

>Removal of "Buy Gold" option.

>Implementation of simple ads.

>Premium accounts to remove ads.

>???

>Profit.


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#3 invaluable

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Posted 12 August 2013 - 12:15 PM

Not really. The gold rate will go even lower than it is right now.


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#4 Sexagenarian

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Posted 12 August 2013 - 12:16 PM

If people only complete DO what will change?



#5 Kaad

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Posted 12 August 2013 - 12:16 PM

Will cost too much in q7...



#6 Marinos98

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Posted 12 August 2013 - 12:18 PM

hmm its good i think


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q74d.jpg


#7 Burrnerr

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Posted 12 August 2013 - 12:29 PM

[14:28:04] <Darkn> OMG 2DARKN IS SOOO INTELIGENT AND SMART!! THIS CAN FIX EVERTHING!! HAIL TO THE ECONOMY GOD!!


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Semper Fi


#8 tls4

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Posted 12 August 2013 - 12:57 PM

better solution:

 

10 pieces of bread regeneration every 6 minutes. It would make demand on different kinds of food. now it isn't significant which kind of food you choose :/



#9 Leroy Combs

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Posted 12 August 2013 - 01:10 PM

It would be worth a try at least, the added demand should be good for the economy.



#10 kacper5422

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Posted 12 August 2013 - 01:19 PM

It will destroy this game. Because strong players will be stronger, but for poor players that can't affort buying x2 more q7 it will be even harder to achieve something...


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#11 candymanson

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Posted 12 August 2013 - 01:22 PM

better solution:

 

10 pieces of bread regeneration every 6 minutes. It would make demand on different kinds of food. now it isn't significant which kind of food you choose :/

Yup! Like other games similar to this one (dont want to mention one, and get banned lol)



#12 2darkn

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Posted 12 August 2013 - 01:30 PM

It will destroy this game. Because strong players will be stronger, but for poor players that can't affort buying x2 more q7 it will be even harder to achieve something...

Well i must disagree. Milestones or as you prefer achievments will be much easier to get even for weak/new players. Some of them will have apportunity to make advancing in rank quicker by using new limits some of them wont but all of them will persue this passibility. Now plato mechanic gives new players more HP once they reach cetrain point in leveling so we are already limiting them in some point. Often new players dont use q7 weapons anyway so it may even help owners of lower quality weapons to sell their stuff. Often also low level players do not use they max limits just doing everyday DO for batons and bazooka parts. Lets not be too protectiv about this players and see what happends.

   
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#13 Edelmann

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Posted 12 August 2013 - 01:30 PM

It will destroy this game. Because strong players will be stronger, but for poor players that can't affort buying x2 more q7 it will be even harder to achieve something...

 

True. 

 

Imagine being in D4 with a 20k-hit, there are others with a hit of 60k.. And now those strongfags can even hit twice as much as you do because they have the funds to buy up to 48 Q7 a day. This is going to be fun. 



#14 Edelmann

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Posted 12 August 2013 - 01:31 PM

 

Well i must disagree. Milestones or as you prefer achievments will be much easier to get even for weak/new players. Some of them will have apportunity to make advancing in rank quicker by using new limits some of them wont but all of them will persue this passibility. Now plato mechanic gives new players more HP once they reach cetrain point in leveling so we are already limiting them in some point. Often new players dont use q7 weapons anyway so it may even help owners of lower quality weapons to sell their stuff. Often also low level players do not use they max limits just doing everyday DO for batons and bazooka parts. Lets not be too protectiv about this players and see what happends.

   

 

 

As if rank matters.. A rankup is worth like 2 days of training. 



#15 2darkn

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Posted 12 August 2013 - 01:33 PM

As if rank matters.. A rankup is worth like 2 days of training. 

maybe but 20, 40 or 50 ranks can change your hit drasticly


Edited by 2darkn, 12 August 2013 - 01:33 PM.


#16 2darkn

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Posted 12 August 2013 - 01:35 PM

True. 

 

Imagine being in D4 with a 20k-hit, there are others with a hit of 60k.. And now those strongfags can even hit twice as much as you do because they have the funds to buy up to 48 Q7 a day. This is going to be fun. 

Im sorry but you are touching another important topic that division mechanic is made wrong. It was since start and it will be.


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#17 Dimow Brando

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Posted 12 August 2013 - 02:07 PM

I can't agree with you. This won't improve the game in my opinion.


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DIO DIO DIO


#18 Luke Braferd

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Posted 12 August 2013 - 03:40 PM

Voted yes! it can be good for the games.
nice idea, +1

with this, more crazier war more = more people will buy goods to win  = increase goods price = make economy better
 


With thrill and risk, I sharpen my nerves. I'm someone who would bet even under the worst circumstances. just remember life is not a game    
Meet me In game
---->Luke

 

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#19 Leroy Combs

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Posted 12 August 2013 - 04:09 PM

More demand for weapons means more demand for RM's which should lead to higher prices for company owners.



#20 Magic

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Posted 12 August 2013 - 04:28 PM

So:

1) The strongest soilders will be even stronger

2) People with a lot companies will be able to have more of them

3) Situation for other will remain unchanged(well, maybe they'll have bigger rank, they'll be faster in D4 and nothing more)

 

The proposition is not as good as you think it is. Economy will be even in bigger troubles, and young or mid-class players will get nothing, except for useless rank.






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