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Instead Of "boost The Economy", Why Not "weapon Overclocking"


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#1 X le variable

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Posted 13 December 2014 - 06:12 PM

Hi,

 

To solve the surproduction issue you proposed to divide by 2 the effectivness of food and weapon durability. That just annoyes the players and won't solve the issue as the players will just wait the end of the "boost"

 

Instead of a negative effect boost, I propose a similar solution in the form of a positive boost for the player: weapon overclocking.

 

Players could choose to activate this mode (= new feature), or it could be a mandatory mode for a certain periode of time like for the current boost

 

All number could be modified

 

In Weapon Overclocking mode, every hit use 2 of the weapon durability, you lose 10 additionnal energy but gain 10 energy to be recovered (the one that normally regenerate at 10/6min, so that you have to eat more but still can do as much hit as normal) and deal 50% more damage

 

So: every hit deal 50% more damage for twice the food and weapon durability consumption.

 

Almost the same effect as the "Boost the economy" but player have an insensitive to consum with the 50% more damage.

 

You can even go further with for example 100% damage more for 4 durability per hit and 30 additional energy taken as "to be recovered"


Edited by X le variable, 13 December 2014 - 06:13 PM.

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#2 chriswen

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Posted 14 December 2014 - 04:34 AM

Correct me if I'm wrong, but this is practically the same as double energy.  Except you can store more of them.  And you can also attack faster now.



#3 X le variable

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Posted 14 December 2014 - 12:04 PM

With double energy you can use that energy to produce more goods (so making the overproduction issue worse), or simply not be here and letting that double energy go to waste

 

But yes, this is similar to the double energy



#4 chriswen

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Posted 14 December 2014 - 07:27 PM

Do people really have that many companies?



#5 Marcel the Great

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Posted 14 December 2014 - 09:15 PM

I have:

 

Food

 

2x Q6

5x Q5

2x Q4

21x Q3

11x Q2

 

Weapon

 

2x Q7

(9x Q1)

 

FRM

 

15x Q5

 

 

WRM

 

30x Q5

23x Q4

 

= 113 Companies to daily work at.

Only the House Industry stopped me from buying more companies to WAM.

 

 

However I have to not work at the least profitable ones to safe health for WC to get the 10/6min prize earlier.

- this reduces my overproduction a bit.

 

 

So yeah, recoverable health per 6 Minutes matters in terms of overproduction.

(but only for those who have 50+ Companies to WAM...)


Edited by Marcel the Great, 14 December 2014 - 09:15 PM.


#6 X le variable

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Posted 15 December 2014 - 08:21 AM

I have 65 Raw Food Q4, 210 raw Weap Q4, 10 raw Food Q5 & 90 raw Weap Q5, with a couple of food and weapon Q7.

 

So yes some people have that many companies.



#7 jkeller4000

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Posted 08 January 2015 - 01:12 AM

hm, here i though overclocking weps.  was going to be some new item, or my favorite a current item. to increase wep damage.

 

during a battle. you can fight with one wep! say q7 and get 2 times the damage.

 

or overclock that q7 with a q1 so you use 1 q1 wep and 1 q7 wep to do 2.1 times the damage.

 

or over clock the q7 with a q1 and a q2...,q6 wep. and do 4 times the damage :) 

 

ok i just pulled number from the top of my head, but the total sum of increase in damage from "overclocking" should be less than each wep individually.   this would greatly improve wepon consumption!  a player could consume one duration of each wep of each quality per hit if they had the money to support that habit :) 

 

but i guess this turns the game into more of a rich mans war!

 

 

so maybe national damage bonuses.    each day the nation wants to improve its citizens damage it uses some "fire power points" 

 

"fire power points" x number of points per citizen.  like the air stirke players donate weps to the country to increase "fire power" 

 

this way yes the country gets more damage the more money it has but it effects all citizens equally so it becomes less a rich mans game! 

 

so like a country with 1 citizens passes a law for the next week give a 20% bonuse to all damage done by citizens.  this would require 1000 firepower points .  a q7 wep has 200 *10 fire power. so the citizen has to donate a q7 wep to the nation. the nation now has 2000 fire power point, and if the law passes then the citizen gets a 20% increase in damage and the nation now has a balance of 1000 firepower.






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