Hi,
To solve the surproduction issue you proposed to divide by 2 the effectivness of food and weapon durability. That just annoyes the players and won't solve the issue as the players will just wait the end of the "boost"
Instead of a negative effect boost, I propose a similar solution in the form of a positive boost for the player: weapon overclocking.
Players could choose to activate this mode (= new feature), or it could be a mandatory mode for a certain periode of time like for the current boost
All number could be modified
In Weapon Overclocking mode, every hit use 2 of the weapon durability, you lose 10 additionnal energy but gain 10 energy to be recovered (the one that normally regenerate at 10/6min, so that you have to eat more but still can do as much hit as normal) and deal 50% more damage
So: every hit deal 50% more damage for twice the food and weapon durability consumption.
Almost the same effect as the "Boost the economy" but player have an insensitive to consum with the 50% more damage.
You can even go further with for example 100% damage more for 4 durability per hit and 30 additional energy taken as "to be recovered"
Edited by X le variable, 13 December 2014 - 06:13 PM.