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Changes To Campaigns And Epic Battles


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#1 Petsku

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Posted 13 January 2015 - 08:18 AM

So far, as you know, Epic Battles have mainly played a part in Epic Warfare Tournaments. Starting now, they will potentially play a more important role in the New World! All changes listed below are effective immediately.


1. Points needed to win a Campaign is raised to 94

- The old value was 83
- If 94 or more Campaign Points is reached by both sides in the same round, the following happens: the results of the Divisions will be processed one at a time, just like now. If, after a number of Divisions have been processed, one side reaches 94 points before the other, that side wins the Campaign, no matter what the overall result will be (see the Example Section below). Division 1 is processed first, then Division 2 etc.


2. Damage values required for Epic Battles are tweaked for all Divisions

- The old values were from the last Epic Warfare Tournament
- The new values are based on the average amount of damage done in the last 7 days by all soldiers in their Divisions. The exact formula won’t be disclosed, and the numbers vary based on the activity of Citizens.


3. Epic Battles award the winning side double Campaign Points

For example, Battles in Division 1 usually award 1 Campaign Point. If a Battle turns Epic, 2 Campaign Points are awarded for the winning side. Other Divisions will still have the normal points, assuming their Battles didn’t turn Epic.


4. Double Gold for Battle Hero medals in the Division where the Battle was Epic

For example, winning a Battle Hero in an Epic Battle in Division 4 will award you 10 Gold (instead of the normal value of 5 Gold).


5. Double Prestige Points for hits done in an Epic Battle

- Hits done before the Battle turned Epic won’t award double Prestige Points
- Hits done after the Battle turned Epic in your Division will award you double Prestige Points


6. A Battle will have a status based on the amount of Damage dealt

The status is shown visually on Campaign details, and it can help to determine how close the Battle is to become Epic.

There are 3 possible statuses:
- Cold war (0 - 49,9% of Damage done for the Battle to become Epic)
- Full scale war (50 - 99,9% of Damage done for the Battle to become Epic)
- Epic war (100% - Battle is Epic!)



Example Section

Example 1
Sweden and Pakistan are tied 86-86 and a Battle is ongoing only in Division 4. Due to a high amount of Damage, it turns Epic and, in the end, Sweden wins the Battle. Sweden ends up winning the whole Campaign 96-86, as they got double Campaign Points from Division 4 on the last Battle.

Example 2
Denmark and Norway are tied 92-92 and Divisions 3 and 4 are still fighting. Divisions 1 and 2 were earlier won by Norway. Battles on Division 3 and 4 finish on the same minute; Division 3 is won by Denmark and Division 4 is won by Norway.
The result: Denmark wins the whole Campaign (despite losing the overall points 95-97) because Division 3 is lower than Division 4.

 

 

 

 

Feel free to give feedback and ask questions! We'll try to answer them and, if necessary, update the Example Section above.


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#2 Edelmann

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Posted 13 January 2015 - 08:20 AM

" If, after a number of Divisions have been processed, one side reaches 94 points before the other, that side wins the Campaign, no matter what the overall result will be (see the Example Section below). Division 1 is processed first, then Division 2 etc."

 

Why, just why.


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#3 aliy1

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Posted 13 January 2015 - 08:26 AM

nice update



#4 SirMorton

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Posted 13 January 2015 - 08:27 AM

6. A Battle will have a status based on the amount of Damage dealt

The status is shown visually on Campaign details, and it can help to determine how close the Battle is to become Epic.

There are 3 possible statuses:
- Cold war (0 - 49,9% of Damage done for the Battle to become Epic)
- Full scale war (50 - 99,9% of Damage done for the Battle to become Epic)
- Epic war (100% - Battle is Epic!)

 

...no it is not (at least not yet)



#5 Stolch

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Posted 13 January 2015 - 08:30 AM

You people must be the most idiotic developers ever. In a game where the general players are leaving en mass, you create rules to favour the few top players and a few techies who will be able to use scripts all day and expect that it will change something..... or maybe you just want everyone out the door already.....

 

morrons


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#6 MaZzA

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Posted 13 January 2015 - 08:39 AM

And when these changes will be implemented ?

 

I mean, I cannot see them


Edited by MaZzA, 13 January 2015 - 08:42 AM.

210402-1.png


#7 Petsku

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Posted 13 January 2015 - 08:43 AM

...no it is not (at least not yet)

When you're on the battlefield, click the button under the timer. It should be working..

 

And when these changes will be implemented ?

 

I mean, I cannot see them

Everything is implemented and live. Fingers crossed that we won't run into any issues! :)


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#8 TheJakal

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Posted 13 January 2015 - 09:07 AM

This is a good change. I like it, looking forward to seeing how it works out.


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#9 4RN0

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Posted 13 January 2015 - 09:12 AM

When you're on the battlefield, click the button under the timer. It should be working..

 

Thanks for implementing it for the old battlefield. I just can't get used to the new one yet.

 

edit: well almost :/ there's no tooltip on the old battlefield.


Edited by 4RN0, 13 January 2015 - 09:14 AM.


#10 VeRU14

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Posted 13 January 2015 - 09:39 AM

"The status is shown visually on Campaign details, and it can help to determine how close the Battle is to become Epic."

 

I think it would be more usefull to put the status to be shown visually in the "Wars" page just like the Epic icon is shown when a battle turns Epic.


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#11 UmutVar

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Posted 13 January 2015 - 10:20 AM

Not enough, not enough, not enough. I haven't pushed the fight button for 2 months in order not to gain exp. You should make changes to encourage me and other d1,d2,d3 players that you forgot! There are not only d4 players in this game. Div system that you brought killed erepublik.


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#12 Crank DJ

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Posted 13 January 2015 - 10:27 AM

Is every division wining side get double campoints in epic rounds???  This will result shortern battle???  



#13 Backo BG

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Posted 13 January 2015 - 10:54 AM

Does the 10x Gold per Battle Hero medal promo apply for medals won in Epic rounds too? E.g. if a Division 4 player wins a medal in an Epic battle and there is a 10x promo, will he/she get 5x2x10 = 100 gold?


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#14 tommot

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Posted 13 January 2015 - 10:57 AM

Is every division wining side get double campoints in epic rounds???  This will result shortern battle???  

- the winning side of a battle that turns epic. in any division and in any battle.

 

- the amount of points needed to win a campaign has also been increased(before - 83/now - 94). Therefore the duration of a campaign may not be affected(depending on how a battle progresses).


For more info, look at my wikipage


#15 Sisk

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Posted 13 January 2015 - 11:03 AM

nothing new .. just a way for people to spend more moneys ..


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#16 Pedrito de Portugal

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Posted 13 January 2015 - 11:12 AM

You should make the rule for all campaign. Acumulate damage formula by round. If campaign reach epic after tree rounds, still epic until the end of campaign (by division). Generally one round became epic close to the end, players have a little time window to take advantage from double PP.



#17 Zordacz

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Posted 13 January 2015 - 12:26 PM

You could go a step further and make rounds asynchronous for each division. I proposed it a year ago:

https://forum.erepub...-each-division/

 

Now once a battle for our division has been finished, often we have to wait for other divisions to finish. In extreme situations it can be up to 35 minutes of waiting. Wouldn't it be better if each division fought independently?

 

Example:

A new campaign starts and every division starts at the same time. D4 finishes first at T90 - it immediately enters the 5-minute break and the second round. In the mean time, other divisions finish their rounds in a similar way (as soon as they reach 1800 domination points), go on a 5-min break and proceed further.

 

This way no one has to wait more than 5 minutes for the next round to begin. Faster divisions also get an advantage of contributing more campaign points (up to ~30% in rare cases) as they can fight more rounds than slower divisions in the same campaign.

 



#18 Petsku

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Posted 13 January 2015 - 01:27 PM

Is every division wining side get double campoints in epic rounds???  This will result shortern battle???  

If all Battles are Epic in all Divisions then yes, the duration of the Campaign will be shorter. But it's very unlikely that all Battles would be Epic.. :) It actually adds a bit of strategy to the leaders of countries, alliances or Military Units. Sometimes it's beneficial to do a lot of damage and push the Battle to become Epic, while sometimes maybe it's better to hold your hits for the next one so that the opponent wouldn't get double points.

 

Does the 10x Gold per Battle Hero medal promo apply for medals won in Epic rounds too? E.g. if a Division 4 player wins a medal in an Epic battle and there is a 10x promo, will he/she get 5x2x10 = 100 gold?

Yes, the promotion applies to it and your example was correct.

 

 

Thanks for all the feedback and additional suggestions! Keep them coming if you have something on mind, I appreciate the effort! :wub:


Well done is better than well said.

-Benjamin Franklin


#19 CFovetS

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Posted 13 January 2015 - 01:43 PM

we all know d4 battles go epic way more frequently than d1-3...

So now battles are weighted even more so towards d4. if a battles goes epic just a few rounds in d4 and the same side wins, then the lower divs mean absolutely nothing at all.



#20 Misho

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Posted 13 January 2015 - 02:02 PM

Sweden beats Pakistan, I liked that exemple.


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