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Idea For Fix Economi Of Weapons


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#1 Reiak

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Posted 05 February 2015 - 05:26 PM

Hello,

 

My idea is simple:

Instead of weapons of different qualities , increase the power of the weapons, like this:

 

Production of weapons:

 

production of weapon Q1 = raw
production of weapon Q2 = raw + 1 weapon Q1
production of weapon Q3 = raw + 1 weapon Q2
production of weapon Q4 = raw + 1 weapon Q3
production of weapon Q5 = raw + 1 weapon Q4
production of weapon Q6 = raw + 1 weapon Q5

 

and the arms market lower quality would have more movement.

 

Regards

 

(sorry for my bad english) ;)


Edited by Reiak, 05 February 2015 - 05:27 PM.

  • Zordacz, I am The Best23, wschwabe and 2 others like this

#2 Zordacz

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Posted 05 February 2015 - 06:31 PM

Good idea. The best thing about it is that factories of every Q are necessary so every company can benefit. We could tweak it a little so that raw would be needed only for Q1. Q2 would require some amount of Q1 and so on.

 

The tax system would need to be modified, too, in order to avoid multiple taxation. I'd just impose VAT on raw and eliminate it from finished products. Raw cannot be donated so the black market (#itrade and such) would die and scammers like Godfather Corleone as well.



#3 I am The Best23

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Posted 05 February 2015 - 08:23 PM

i suppose something along this nature could be possible 



#4 superpaco

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Posted 29 November 2015 - 07:45 AM

This would give more value to all weapons levels but a Q7 weapon would involve massive labour force



#5 jkeller4000

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Posted 29 November 2015 - 12:08 PM

I do not like changing factories because it would make all the people who already have q7 factories feel hurt. 

 

 

But i do like the idea, maybe if some new item was added.  I have no idea.  maybe a new damage booster or something.  like a second "weapon" 

 

and it followed your idea then I would fully support it! 

 

 

also.  it would take lots of workers if the new item did not allow wamming, and so wages would go really high! and then it would not be profitable to even hire employees in most. 


Edited by jkeller4000, 29 November 2015 - 12:09 PM.


#6 George Norfolk

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Posted 29 November 2015 - 07:34 PM

While I like that this would increase consumption for lower companies, it only hides the problem of having a awfully balanced economy, rather than actually fixing the root problem. 

 

A better solution would be to lower average player income or increase weapon cost so that newbies cannot immediately afford Q7 and are instead forced to use lower qualities to fight with. Q7 weapons should be a weapon for only the most elite players or governments, not something affordable a few days into the game - it turns the weapons industry into a single product industry which is clearly hurting the module. 






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