So it seems that players get bonus damage in Guerilla Fights according to win/loose ratio. I think that is extremely stupid.
Why?
Well I dont see why should anyone have bonus damage in Guerilla Fight.
Imagine a situation in which I play chess against Garry Kasparov. Apparently Garry is better chess player than me, he has better win/loose ratio. And now imagine that I play with handicap (with one less pawn for example), or at least imagine that I play always as black (vs Kasparov always as white). Well that is foolish. Why should Garry have starting bonus in game vs me? I dont know, but according to erepublik logic, he should.
Now lets look this nonsense from mathematical aspect.
If you and your opponents know how to play Guerilla, then your chance of winning is mostly dictated by luck, and bonuses.
If both players do optimal moves, it is most probable that one with higher bonus will win.
So if you start with bad win/loose ratio, you will have no bonus, and you will mostly loose, no matter how good you are in Guerilla Fight.
If you start with good win/loose ratio, you will have good bonus, and your win rate will be proportional to your bonus. The more you win, the more solid and stable your high bonus is.
So, your whole Guerilla success depends on your start. If you have bad ratio, you will hardly be able to improve it, since you will have no bonus, and your opponents will have the bonus.
I dont see any good reason why should anyone have any bonus in Guerilla Fights!