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#1 Petsku

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Posted 24 February 2015 - 03:08 PM

“Dictatorship naturally arises out of democracy, and the most aggravated form of tyranny and slavery out of the most extreme liberty.”
- Plato, 380 BCE

dictatorship_medals_2.png


Introduction

Ever wanted to overthrow the president, government and Congress? To ignore the constitution and enslave the whole nation under your fist? To decide everything by yourself? Now it’s possible! By doing a Military Coup, you could become a Dictator and write a new chapter in the history of your eCountry.

In eRepublik, Dictators emerge from Military Units. Only a proven military leader has enough power and strength to single handedly rule an entire nation. Support is needed, though, and other Military Units have a difficult decision to make: whether to support democracy and have faith in the current leadership, or to trust the Dictator to know what’s best for the country.

All the features described below will be available at some point during Day 2,654.


Military Coup - preparation phase

The Commander of a Military Unit can attempt a Military Coup in the country where the Military Unit is located in. The following requirements have to be fulfilled in order to start the Military Coup:

1. 200,000 or more Currency on the Military Unit’s account (the starting cost)
2. The country has at least one region left
3. The current capital is not under attack
4. The country does not have a Dictator in office
5. There hasn’t been a successful Revolution in the last 10 days

If all conditions are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. It lasts for 3 hours and allows other Military Units in that country to support the Military Coup. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Military Coup, it’ll automatically be set to fight for the current government and democracy.


Military Coup campaign

After the 3 hour support period, a Military Coup campaign is started in the capital of the country. There will be two sides:
- Attacking side: Supporters of the Military Coup (all members of the Military Units which supported the coup during the 3 hour support period)
- Defending side: Supporters of the current government and democracy (civilians with the citizenship of the country, and members of the Military Units which didn’t support the coup in the 3 hour support period)

To fight in the Military Coup campaign, players have to be located in the capital of the country and be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Military Coup campaign. In other words, players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want.

Military Coup campaigns work like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

Depending on the outcome, either the Dictator takes charge or nothing really changes. If the Military Coup fails, the President and Congress continue their duties normally. If, however, the Military Coup is successful, things can change significantly.


Life under dictatorship

Dictators have practically all the power in the country. They can single handedly pass any law. There are only 2 laws the Dictators cannot touch: a law for changing the new citizen message and a law for impeaching the President.

The Dictator can initiate any other laws and he/she will be the only one voting in them. 24 hours is still required for a law to pass. This 24 hour rule is kept in order to maintain a balance in the game and to avoid breaking game mechanics such as Mutual Protection Pact laws.

While the President and Congressmen don’t officially lose their positions, they are powerless as long as the Dictator is ruling the country. The Congressmen and the President cannot propose or vote any laws, or give out citizenships. The President also loses all the control in wars, campaigns etc. In short, their roles and positions are purely cosmetic.

New elections are held normally, but no Gold is awarded for the elected Congressmen or Presidents.

Citizenships

A Dictator can grant an extra 50% of the citizenship passes the country’s Congress is entitled to during the current term. The amount is guaranteed even if the Congressmen had previously spent some or all of them. The shareable citizenship passes reset after Congress elections.

For example, the Bulgarian Congress could be entitled to give out 50 citizenships. On 10th they have given out 40 already. A Dictator takes charge on 11th and he has access to 25 citizenship passes, which is 50% of the original number. If the Dictator is overthrown after spending 23 of the citizenship passes, the Congress can still give out 10. If a new Dictator would take charge during the same congress term, he could only grant 2 citizenships, as the previous Dictator spent 23 out of 25 reserved for Dictators.

Organizations

Normally, Presidents own all the national organizations. The President can request the change of emails in the organizations by sending a ticket to Game Support. As the President is powerless when the Dictator is in office, this means that the Dictator will be in charge of the national organizations. When the Dictator takes charge, he/she can send Game Support a list of the organizations to he/she would like access to, and provide new emails to each of them.

Please notice that the organizations won by Military Units in the Military Unit Tournament will continue to be property of the Military Units, and just like Presidents, Dictators can’t touch them either.


Revolution - preparation phase

Revolutions are campaigns against the Dictator and his supporters, aiming to restore democracy in the country. They can be started by Commanders of Military Units. The Military Unit has to be located in the country where the Dictator is in charge. The following requirements have to be fulfilled in order to start a Revolution:

1. 200,000 or more Currency on the Military Unit’s account (the starting cost)
2. The country has at least one region left
3. The current capital is not under attack
4. A Dictator has been in charge for at least 3 consecutive days
5. There hasn’t been a Revolution in the last 3 days

Like with Military Coups, if all conditions above are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. This time period lasts for 3 hours and allows other Military Units in that country to support the Revolution. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Revolution, it’ll automatically be set to fight for the Dictator, against the ones doing the Revolution.


Revolution - campaign phase

After the 3 hour support period, the Revolution is started in the capital of the country. There will be two sides:
- Attacking side: Supporters of the Revolution (civilians with the citizenship of the country, and all members of the Military Units which supported the Revolution during the 3 hour support period)
- Defending side: Supporters of the Dictator (members of the Military Units which didn’t support the Revolution in the 3 hour support period)

To fight in the Revolution, players have to be located in the capital of the country and to be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Revolution, so players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want.

Once the Revolution has started, it works like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

If the attacking side wins, the Revolution is successful and democracy is restored. This means that the Dictator is overthrown and the President and Congressmen restore their power. If the defending side wins, the Dictator remains in office. Another Revolution cannot be started in the next 3 days.


New Achievements and Decorations

The following Achievements and Decorations will be up for grabs:

1. True Dictator medal - 50 Gold - awarded to a Dictator lasting 30 consecutive days in office
2. Dictator Trainee medal - 5 Gold - awarded to a Dictator lasting 10 consecutive days in office
3. Liberator medal - 10 Gold - awarded to the initiator of a successful Revolution

4. The First Dictator Decoration - awarded to the first player who receives a True Dictator medal
5. Small Dictator Decoration - awarded to the first 10 players who receive a Dictator Trainee medal
6. Democracy Defender Decoration - awarded to the first 10 players who receive a Liberator medal


Important things to notice

- When a Dictator gains power in a country, his/her citizenship is automatically changed to match the country where he/she is in charge.
- During dictatorship, elections will be held normally. However, newly elected Presidents and Congressmen won’t have any power until the democracy is restored. When elected, they also won’t receive any Gold for their Congress or President medals.
- Fighting in Military Coup campaigns or Revolutions will give you 10% more Rank Points.
- Fighting in Military Coup campaigns or Revolutions won’t count towards True Patriot, Mercenary or Freedom Fighter medals.
- If a Dictator assigns another player as a Commander of the Military Unit, the Dictator status will be passed on as well.
- A Dictator can candidate and get elected in all types of elections.
- A Dictator cannot start a Revolution.
- If a President of country X does a successful Military Coup in country Y, he/she will become a Dictator and automatically loses the President’s seat in country X, as if he/she had been impeached.
- If a Congressman does a successful Military Coup in the same country he/she is a Congressman in, he/she will remain in the Congress.
- If a Congressman of country X does a successful Military Coup in a different country, he/she will lose the position in the Congress.


Feedback and potential changes

We plan to continue adding dictatorship related features over the following weeks. Tweaks to the existing ones can be made, and therefore your feedback is extremely important to us! If you’d like to share your thoughts and ideas, please comment below. Thanks for your continued support!


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Well done is better than well said.

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#2 Sekigan

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Posted 24 February 2015 - 03:12 PM

Hai~


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This Game gave me AIDS/HIV


#3 Finway Divi Filius

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Posted 24 February 2015 - 03:18 PM

Dumb-and-Dumber-B.jpg

 

If you know what I mean...


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#4 Edelmann

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Posted 24 February 2015 - 03:19 PM

Nice PTO updates, ty.


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#5 Bogi

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Posted 24 February 2015 - 03:23 PM

Nice change \o/



#6 smee again

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Posted 24 February 2015 - 03:24 PM

Hopefully there will be other major updates soon. Hopefully they will be original ideas as this update seems to be a copy/paste from a 2012 update to a similar game.


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#7 pufiduci

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Posted 24 February 2015 - 03:27 PM

make the mu as it was before...that only cs of that country can join the mu or most of the small countries will be pto by the biger ones...


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#8 sinisa91

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Posted 24 February 2015 - 03:29 PM

A lot is 200,000 currency should be put 50,000 ...



#9 costin1989

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Posted 24 February 2015 - 03:29 PM

so, only a military unit commander which attempt a Military Coup and win it  can be a dictator, right?



#10 Alex.L

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Posted 24 February 2015 - 03:31 PM

Possibility that Presidents (or even "ordinary citizens") can become dictators in other countries is potentially very dangerous, I can easily see PTOs, even in the strongest and most populated countries. I'm not sure if that is what you want(ed) to do.


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#11 NeueN

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Posted 24 February 2015 - 03:33 PM

K174BEe.gif


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#12 TheJuliusCaesar

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Posted 24 February 2015 - 03:33 PM

I'd strongly recommend to include a citizenship of the target country as a prequisite for fighting in Military Coups. Now you only need practically one citizen, whether it'll be a multi-account or a newbie, to be placed in charge of the MU and voilá, you've got a Military coup in desired country. This really cracks up and makes countries like Denmark vulnerable for PTO, which is a shame.


Edited by TheJuliusCaesar, 24 February 2015 - 03:40 PM.

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#13 KokoAp

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Posted 24 February 2015 - 03:39 PM

I'd strongly recommend to include a citizenship of the target country as a prequisite for fighting in Military Coups. Now you only need practically one citizen, whether it'll be a multi-account or a newbie, to be placed in charge of the MU and voilá, you've got a Military coup indesired country. This really cracks up and makes countries like Denmark vulnerable for PTO, which is a shame.

 

You really think they didn't think about that? This appears to be totally intentional, to allow PTO of smaller countries. But in such a scenario, I do not even understand why they introduced little countries with minimal populations this year.


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#14 Edelmann

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Posted 24 February 2015 - 03:48 PM

You really think they didn't think about that? This appears to be totally intentional, to allow PTO of smaller countries. But in such a scenario, I do not even understand why they introduced little countries with minimal populations this year.

 

In order to grant more rich players/MUs the chance to get their own country. 


Edited by Edelmann, 24 February 2015 - 03:52 PM.

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#15 Mr. Indigo

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Posted 24 February 2015 - 03:57 PM

We need some system to lock it for the CS of each country, or, like others already pointed, it will be a TO party even in middle sized countries.


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#16 Gixeska

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Posted 24 February 2015 - 04:00 PM

I would allow to fight only people with the especific CS, or if you want to allow all the people in the country MUs,  at least not allowing the people to change to this country MUs while the revolution is ongoing.


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#17 Marcus Melinus

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Posted 24 February 2015 - 04:00 PM

Ridiculous. 

 

A person from some country can buy MU from other country and become a Dictator there? And since D will control all of the orgs and money, he/she can leave that country broke. Who wrote this? Are you crazy or stupid or both?

 

There should be CS of player required.

And even then, there's possibility that some moron from Congress will sell CS for 5 gold and leave his country in hands of some other moron. 

 

Who writes this kind of stuff?!


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I cannot begin to describe how much I DOOON'T CARE!


#18 Skazis

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Posted 24 February 2015 - 04:09 PM

Congratulations pluto. You can prepare to close this game soon. All small countries will be PTOd, big countries will be watered down because many of players will now live in the PTOd countries, and the only thing that actually keeps players in this game - THE COMMUNITY - will be gone with citizens of all nations living in all countries. Seems like you are aiming for 10 000 active players by the end of 2015. Congrats, you are well on track to achieve it.


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#19 Sisk

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Posted 24 February 2015 - 04:12 PM

bad update


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#20 Feuerstrahl

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Posted 24 February 2015 - 04:20 PM

As introduced this is complete bullshit. Many reasons stated above. Small countries will be in trouble.

 

Suggestions:

-Dictatorship available to ppl who have been mu-leaders for a long time

-MU must be older than average mu

-and of course cs-limitation as stated above


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