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Proposals To Change The Economic Module.

EconomyFix economy National Currency Proposals

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31 replies to this topic

#21 Christopherc245

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Posted 07 April 2015 - 03:31 PM

Signed is very good



#22 Releasethe Krakken

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Posted 09 April 2015 - 12:50 PM

You should be able to do that if you have your security-code(i think it's called that).

click_here_to_disolve.png

If you don't have that or it doesn't work i suggest to send a bug ticket.

there are 1 or 2 your not allowed to dissolve.  what happened here is OP has no factories to speak of and think one can cure the economy by clubbing it to death.  

 

OP what is truly death is the worker module.  i struggle to keep 2 workers. in the alternative the 200 clicks i make take me 2 seconds.  so returning to a worker only module will kill of the economy. limiting the factories is also not the cure as one needs a production of upwards of 80000 WRM to be a financial success.

 

even countries will full bonuses is limited by worker tax requiring even more production.  what plato should is create a supply network and makre more products - change wrm to raw materials and require stuff such as electricity etc.

 

in short let the dreamworks begin.


mh4l.png

 


#23 johnnhy

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Posted 10 April 2015 - 11:27 AM

Signed



#24 pacifyer

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Posted 10 April 2015 - 02:57 PM

Brfjj0l.png

 

 

Sadly his last words were:

 

Gib moni, or I ban yuo!

 


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#25 Anubis.3

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Posted 10 April 2015 - 04:38 PM

^

 

You'd have done better to omit the last line on the tombstone. I highly doubt anyone wants him to rest in peace :P

 

 

more on topic - more emphasis should be made on communities rather than self-sufficiency. Plato, in my opinion has a very poor understanding how to run a business. You got to make heavy investments; make your customers like you if you are in it for the long haul in any business. In a way, his poor understanding is reflected in the game economics. It wouldn't hurt to take some player's opinions seriously



#26 Dr.Male

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Posted 10 April 2015 - 05:27 PM

Signed! I really miss the old national currency system, a single value for all is soo boring  :(
 
I have an alternative proposals:
Instead of the elimination of the "work as manager", another idea can be to give the players a choice between working (as manager) or fighting for that day. Or increasing health consumption for each factory in which you work:
1° factory: -10 healt
2° factory: -15 healt
3° factory: -20 healt
... and so on :)
A little modification but with great effect on economy/gameplay.


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#27 Jaroslav Kolesnik

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Posted 12 April 2015 - 05:42 AM

Let's add another decimal to the price of WRM/FRM/HRM

0,020 instead of current 0,02



#28 Sergei Chenkov

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Posted 12 April 2015 - 03:32 PM

signed



#29 Tokihanatsu Shibou

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Posted 12 April 2015 - 05:26 PM

There needs to be a change in the Economy, it stinks right now FRM's for .01 and WRM's for .02 what gives


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#30 George Chatzifotis

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Posted 13 April 2015 - 12:42 PM

What about restoring the old exchange market? I know it was confusing for many players and that now the game is more flexible, but it was also adding more depth th the economy, some additional opportunities..... just a thought..!!  B)


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#31 Prince Of Estherland

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Posted 09 May 2015 - 07:31 PM

Signed. 

 

Bring back a true economic module. 

So many people started playing for economics, journalism, politics, professions etc, and you wiped them all out eventually. 



#32 Yampi1337

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Posted 21 May 2015 - 11:31 PM

It's hopeless






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