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Quick Economy Module Fixes

España Spain Economy Module Improvements

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#1 Crolaki619

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Posted 12 August 2013 - 01:49 PM

+ Provide rights to goverments to set the lowest and highest price that a product can be sold at market.
+ Provide rights to goverments to set the lowest and highest price that raw material can be sold at market.
+ Provide rights to goverments to set the highest quantity of products can be sold at market.
+ Create an auction house to sell companies instead of the actual frozen market.
+ Create a bank module to help newbies to grow up faster with cash loans.
+ Limit WaM production to 50 companies per day.

+ Create a bazooka conversor: For each 10 bazookas -> A 300,000 damage superbazooka.


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#2 Dimow Brando

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Posted 12 August 2013 - 01:54 PM

I really like the auction, the bank and the bazooka converter suggestions. The other suggestion can be added too. :)


Edited by Dimow Brando, 12 August 2013 - 01:55 PM.

DIO DIO DIO


#3 Henry Pfeiffer Arundel

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Posted 12 August 2013 - 02:09 PM

The bazooka thing is fine, the rest are bad.



#4 Football Casual

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Posted 12 August 2013 - 02:10 PM

+ Create an auction house to sell companies instead of the actual frozen market

Will be abused to swap companies from person to person for 1 gold or from multies to real accounts


+ Create a bank module to help newbies to grow up faster with cash loans.

This will also be abused from multies to get more money for the multi owner



#5 MikeEhrmantraut

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Posted 12 August 2013 - 02:14 PM

@FC Noob

Its called an auction house ... no company's gnna be sold for 1g......a 1g bid is gnna be outbid.


Edited by MikeEhrmantraut, 12 August 2013 - 02:15 PM.

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#6 kacper5422

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Posted 12 August 2013 - 02:15 PM

+ Create an auction house to sell companies instead of the actual frozen market

Will be abused to swap companies from person to person for 1 gold or from multies to real accounts


+ Create a bank module to help newbies to grow up faster with cash loans.

This will also be abused from multies to get more money for the multi owner

 

Soooo... admins should close this game if they don't want multies :F



#7 Crolaki619

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Posted 12 August 2013 - 02:21 PM

Please post a list with features and improvements that you think need to be added :)


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#8 Nelkosan

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Posted 12 August 2013 - 02:31 PM

+ Provide rights to goverments to set the lowest and highest price that a product can be sold at market.
+ Provide rights to goverments to set the lowest and highest price that raw material can be sold at market.
+ Provide rights to goverments to set the highest quantity of products can be sold at market.

 
I've been saying this since I registered in October 2012.
 

+ Create an auction house to sell companies instead of the actual frozen market.

 
It sounds very good.
 

+ Create a bank module to help newbies to grow up faster with cash loans.

 
A bank could be dangerus. Lots of multies, u kno.
 

+ Limit WaM production to 50 companies per day.
+ Create a bazooka conversor: For each 10 bazookas -> A 300,000 damage superbazooka.

 
Meh.


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#9 Raidoh

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Posted 12 August 2013 - 02:36 PM

 

+ Provide rights to goverments to set the lowest and highest price that a product can be sold at market.
+ Provide rights to goverments to set the lowest and highest price that raw material can be sold at market.

 

That could be very interesting, especially in combination with the work-tax.

 

 

+ Provide rights to goverments to set the highest quantity of products can be sold at market.

 

There are too many ways to circumvent that (licences, black market, use a buddy/multi to sell) ... I would skip that.

And also there is a big meta-game with trading stuff. You would kill that with such a limitation ...

 

 

+ Create an auction house to sell companies instead of the actual frozen market.

 

Great idea.

 

 

+ Create a bank module to help newbies to grow up faster with cash loans.

 

No! That would just be abused by multis.

 

 

+ Limit WaM production to 50 companies per day.

 

No. If someone bought his companies, he must have the right to use them.

 

 

+ Create a bazooka conversor: For each 10 bazookas -> A 300,000 damage superbazooka.

 

Nope. At least not with that conversion-rate. That would just favour old players who already have like hundreds or thousands of bazookas in there storage.

 

Maybe with a conversion 15 bazookas -> 300.000 ...

 

There must be some costs for this conversion!



#10 aliy1

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Posted 12 August 2013 - 02:44 PM

3 digit precisions for Raw Material price



#11 Elvis Trout

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Posted 12 August 2013 - 03:29 PM

Either reduce RM companies output by a factor of 100 or increase WRM required for weapons by the same. If weapons are expensive people will actually have use for lower Q weapons. At the moment the problem is over production, most of the products are useless (excess WRM and low Q weapons). This would remedy that.


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#12 I am The Best23

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Posted 12 August 2013 - 04:59 PM

+ Provide rights to goverments to set the lowest and highest price that a product can be sold at market.
+ Provide rights to goverments to set the lowest and highest price that raw material can be sold at market.
+ Provide rights to goverments to set the highest quantity of products can be sold at market.
+ Create an auction house to sell companies instead of the actual frozen market.
+ Create a bank module to help newbies to grow up faster with cash loans.
+ Limit WaM production to 50 companies per day.

+ Create a bazooka conversor: For each 10 bazookas -> A 300,000 damage superbazooka.

i like the bank idea but as far as the government control idea i just don't like it cuz its just more control and not what i want



#13 Crolaki619

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Posted 12 August 2013 - 05:03 PM

I have an idea to fix weapons problem. All Qualities can made the same damage per hit with the same durability as now.

 

With it, we can reactivate the low quality wep market I guess...


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#14 Syz2

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Posted 12 August 2013 - 05:05 PM

There is no quick fix. There needs to be major change if you want to fix it.


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#15 Aarin Wong

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Posted 12 August 2013 - 05:08 PM

There is no quick fix. There needs to be major change if you want to fix it.

and that will make erepublik teams crazy, and took years to wait for it.
how about bring back v1 module into v2. hihi:P


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#16 cc1432

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Posted 12 August 2013 - 05:45 PM

stop posting "my econ fix" , is pure spam and no one will read. not too mention 90% of the suggestion are bad or non applicable. 


Edited by cc1432, 12 August 2013 - 05:46 PM.

I am bound by rationality !


#17 Syz2

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Posted 12 August 2013 - 05:53 PM

stop posting "my econ fix" , is pure spam and no one will read. not too mention 90% of the suggestion are bad or non applicable. 

 

Whether they are bad or not is irrelevant. As long as ideas are being generated, they help to inspire good ones, and help the players that suggested bad ones become better informed.


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#18 Crolaki619

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Posted 12 August 2013 - 07:23 PM

Whether they are bad or not is irrelevant. As long as ideas are being generated, they help to inspire good ones, and help the players that suggested bad ones become better informed.

^THIS


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#19 FuzzX

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Posted 12 August 2013 - 10:37 PM

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#20 Crolaki619

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Posted 13 August 2013 - 11:02 AM

Up!


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