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Why Not Change The Divizions By The Strength Of Players


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#1 Darwarq

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Posted 27 July 2015 - 07:53 PM

 why not change the divizions by the strength of players 



#2 Guest_Dioist_*

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Posted 27 July 2015 - 08:03 PM

The wig's won't read your pleas



#3 Dante Ross

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Posted 27 July 2015 - 09:01 PM

 why not change the divizions by the strength of players 

 

 

Because it's too late for that.

 

Some people wasted a lot of time holding xp so they could be strong in lower divisions. That was a strategy eRepublik allowed when decided divisions is based on level. Now you can not punnish those who followed that strategy.



#4 3xDimi

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Posted 28 July 2015 - 03:59 AM

Because it's too late for that.

 

Some people wasted a lot of time holding xp so they could be strong in lower divisions. That was a strategy eRepublik allowed when decided divisions is based on level. Now you can not punnish those who followed that strategy.

You do though if you want to balance a bit the game, especially in lower Divisions. Plus, you can give a 2x exp booster for a month per Division (p.ex. 1 month to people who are moved from D1 to D2, 2 months to people who are moved from D1 to D3, 3 months to people who are moved from D1 to D4 and so on) to whomever will be affected by that Divisions remake.



#5 Dante Ross

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Posted 28 July 2015 - 05:09 PM

You do though if you want to balance a bit the game, especially in lower Divisions. Plus, you can give a 2x exp booster for a month per Division (p.ex. 1 month to people who are moved from D1 to D2, 2 months to people who are moved from D1 to D3, 3 months to people who are moved from D1 to D4 and so on) to whomever will be affected by that Divisions remake.

I do think the game should be more balanced. I'm just saying that many players decided to hold experience points to have an advantage on lower divisions. I, for example, waited 2 years to have a damage which I could easily compete for BH in my division. I and many other players followed this hard strategy where we log in a game with a huge appeal to fight and not do it. Now, after 2 (or more) long years waiting for the reward, we want to easily compete for the BH. That's it.

 

Look. I answered Darwuarq with one of the reasons I believe Plato should not simply change divisions based on level to divisions based on strength: it's too late.

 

Here you suggest a plus, some that could smooth that change. Well, if Plato decides to make this move, he must compensate those players who addapted the way they play to make the best of the previous rules. My fear is the compensation is something petty like what you suggest. I mean, you probably did not made the math about it since you just wanted an example, so it's ok. Anyway, that kind of change is not just about the xp. Think about the frustration over those players who invested that much time and gold looking for the benefits of having high strength and low level.

 

 

 

 

 

Actually, let's pretend Plato change the divisions based on level to based on strength.

 

What would happen next? Some would be happy, some would offend Plato. Some would leave and some would adapt to the new rule.

 

How would they adapt? By downgrading every training center they have. Obviously. What's the point on gaining more strength if you are not able to face those tankers on next division? So, instead of holding experience points, people would hold strength points when reaching the limit for their divisions.

 

The result is all that gold from the training centers would be dumped on the monetary market, making it really cheap, which is bad for Plato sales. Or people would invest on companies (no need to hold xp means you can work as manager), oversaturating the market.

 

 

 

 

 

What I'm saying is this change would not help improving the game. Sure it will be awesome for those weak and who can't wait to be competitive, but the game needs some deeper change. In my opinion, it needs something more based on strategy, on thinking, not just how many times I can click the fight button. I honestly don't know why people hated the rising version. At least in those times eRepublik really was a strategy game.



#6 3xDimi

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Posted 28 July 2015 - 06:26 PM

Well, another suggestion could be creating a formula and split divisions neither by level, nor by strength, but according to damage per hit. Although that one would be hard 'cause it would have to take into consideration more factors as well (p.ex. rank).






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