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Small Things, Big Changes

Things Changes

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#1 Soldado Vasquez

Soldado Vasquez


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Posted 01 September 2015 - 08:23 PM

Running one of these thoughts will produce large changes in the market and reactivate a large portion of citizens by the disproportion of forces is lost in boredom.
- Weapons quality Q1 to Q5 generates no experience points
- Inhibitor experience for weapons of Q1 to Q6 which can adquerir with gold
- Increase damage Rocket
- Free daily amount Rocket

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#2 Fanaxidiel


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Posted 04 September 2015 - 05:21 AM

I like your ideas. The simpler ones would be:


1) Increase the damage of rockets and allow people to store more than 1 rocket in their storage. Build one/day but store as much as it's possible in the storage itself.


2) Let the Q1-Q2-Q3 rocket factory create a few minutes experience inhibitor. That would even suite Plato's wishes, because more and more people would consider upgrading the factory.

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