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Perfect System For Divisions


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Poll: Division System

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Which idea do you like?

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#1 I am The Best23

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Posted 07 November 2015 - 09:57 PM

The game is dying. Everyone knows that, and why this is happening most likely has to do with poor economy and divisions system that encourages low activity. So I have some new ideas this time for the division part of the game.

 

I want to show first the pros and cons of each idea and then my final proposal at the end.

 

Divisions based on Experience

Pros

low level and most likely low strength players compete with mostly similar players. 

 

Cons

In reality it creates many 2-clickers who don't fight so they don't gain xp and you have division 1 for example ranging anywhere from 1000 to 50000 strength. 

 

Overall this system is unbalanced and encourages inactivity.

 

Divisions based on Strength

Pros

The most evenly matched divisions as far as strength goes. Everyone has a more equal chance at a bh. Battles are less lopsided.

 

Cons

Not entirely perfect because of differences in rank bonus. Everyone is similar damage making it impossible to really get an advantage or get ahead a little. The country with more total citizens for their side will almost always win since average strength per player should be roughly similar for most countries. 

 

Overall this system creates too much balance where it is hard to take any advantage. Would benefit countries with more citizens. 

 

Divisions based on Total Damage

Pros

Just a more extreme version of the Strength description.

 

Cons

Just a more extreme version of the Strength description.

 

Overall this system would just be like strength only more extreme. 

 

Divisions based on In-game Age

Pros

Would put new players on the same playing field as well as other divisions. Encourages fighting the most as well as strength and rank points gain. Encourages the most activity everyday to try to get ahead. 

 

Cons

Would hurt players who can't be active as much. Older players who didn't pursue strength or fighting very much but changed their mind and wants to be a top fighter would have a very hard time being in a high division. Players would always be fighting with/against many of the same people. 

 

Overall this system creates the most encouragement for fighting and gaining strength. Would be decently balanced but hurts some players who aren't active in strength training.

 

 

These all have their own pros and cons as you can see but none are perfect. Below is my proposal which I believe would be fair for all. Although it's impossible to get a perfect system, I believe this one would be the best.

 

Divisions based on Experience, Strength, Rank points, and In-game Age

 

I would like to create a new system that would essentially average all 3 of these into one. I don't have a name for it but for now we will call it your Division Power. The exact formula to be used should be debated on to decide what is best. For this example each area will have a 25% weight. For each category they will get points depending on which bracket they fall in (1-4) one being low and four being high. 

 

To divide up experience between 4 divisions I would either divide equally the players of each country or of the world(Not sure which would be better) into 4 divisions of equal amount of players; or divide players up for experience the same way it is done now by setting static benchmarks of experience levels. 

 

To divide up strength you either do it by static benchmarks like (1) <25,000 (2) 25,000-50,000 (3) 50,000-100,000 (4) 100,000+ or by a constant update with 4 equal divisions of players based on the country or world population level. For example if the country has 1,000 citizens and you rank 300th in strength you would be in D3.

 

To divide up by rank points would be similar to the other ideas by having the benchmark system or a constantly updating system. 

 

To divide up In-game Age should be a constantly updating system, although it could also be static. For example after 1 year you move to D2 and after 2 years you are in D3 and so on. 

 

Now that you understand how it would work, here is the break down of how many Division Points would be for each division and an example of 2 different citizens.

 

Division 1: 4-6 points

Division 2: 7-9 points

Division 3: 10-12 points

Division 4: 13-16 points

 

Citizen A

Experience......4

Strength..........2

Rank Points....2

In game Age...4

Division Power: 12 so a D3 player

 

Citizen B

Experience......1

Strength..........3

Rank Points.....2

In game Age....2

Division power: 8 so a D2 player

 

I think this is a great way to balance out the entire game. It will reduce two-clicking and encourage more activity making the game more fun for everyone. At the same time it doesn't single out any group that could be hurt too much by the system. Of course it would also be nice to see where you rank among fellow citizens easier in all of these categories.

 

So this is essentially my idea any questions or comments let me know!


Edited by I am The Best23, 07 November 2015 - 10:11 PM.

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#2 azurthedictator

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Posted 08 November 2015 - 12:51 PM

almost perfect


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3x MoD eBiH (feb, mar, aug) , 2x Ministar of Imigrations (may, june) , Congressman 2x eBiH - 1x eFra (1984-2075)
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Pozdrav domovini !


#3 tommot

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Posted 08 November 2015 - 03:12 PM

The combination of it all is a great idea...
 
of-course you will always have a few or groups that don't benefit from a system...but you have that in any system.
 
So in my opinion... Divisions based on Experience, Strength, Rank points, and In-game Age - that seems the best way to go.


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For more info, look at my wikipage


#4 Citizen 2806484

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Posted 08 November 2015 - 03:49 PM

Without In-game Age, because there are players who stop playing and then come back after years. But it doesn't matter, because devs won't change anything... 


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screenshot-414.png


#5 PNGS

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Posted 04 December 2015 - 04:03 PM

https://forum.erepub...ules-suggested/



#6 Rippah666

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Posted 10 December 2015 - 03:51 AM

Strength. It's only fair that way.






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