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Diversification Of The Weapons Industry.


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#1 George Norfolk

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Posted 12 November 2015 - 03:10 PM

As it stands, there appears to be a skew in the demand for weapons systems across the different qualities. From my own experience, even as a Division 1 fighter, fighting with anything less than Q7 seems like a waste of energy. This just means that the lower qualities are relatively worthless and makes the industry feel broken. 

 

The most effective way to combat this would be to split weapons companies up among the 4 divisions, for example Q1&2 for Division 1, Q3&4 for Division 2, Q5&6 for Division 3 and Q7 for Division 7. In this scenario, the higher quality company of the two would offer the weapons system for higher damage and lower usage. 

 

Making this change would be beneficial in that it would reinvigorate the lower qualities of the industry, giving players with a limited budget something they can get involved in. This would also increase the demand for low quality companies, adding another gold sink into the game. While this in turn would lower demand for the Q7 companies, it would set a new batch of players down the path of weapons company ownership, resulting in a net gain for players and admins alike. 

 

Thoughts?


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#2 Mikhail Zarevich Kalashnikov

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Posted 12 November 2015 - 04:45 PM

I think is a good idea the limited use of weapons depending the division you are.

 

Q1&2 for Division 1,

Q3&4 for Division 2,

Q5&6 for Division 3

Q7 for Division 4

 

But the problem I see for do this change is that the game loses visa players that want a Q7 factory next day of playing, and beeing division 1.

So for compesate this, I suggest to add "Arms License"...when a soldier cross from Division 1 to Division 2, If he wants to use the Q3 and Q4, must buy an arms license for be able to use those kind of weapons. Then we allow the visa masters to spend not only in the company, also for the arms license.

For non gold buyers...arms licenses could be available by events, gold offers, etc....for not crack the non gold buyers.

 

Maybe with this, the fighters will be more balanced.


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#3 tommot

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Posted 12 November 2015 - 05:24 PM

...

 

...

Both are good..It would definitely spice up everything.

The hardest thing here is the transition time from the current to the proposed system.


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#4 Zordacz

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Posted 12 November 2015 - 06:23 PM

I would make the production supply chain connect all weapon factories.

Q1 factory consumes WRM

Q2 factory consumes Q1 weapons

...

Q7 factory consumes Q6 weapons

 

This way every factory is needed. I'd go one step further and make it more economical to hire workers in lower Q factories by making those factories consume fractions of 'work units'. For example, 1 employee work unit would be consumed per Q7 batch, like today, but a Q1 factory would need much less - let's 0.1 work units.



#5 George Norfolk

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Posted 12 November 2015 - 07:27 PM

I think is a good idea the limited use of weapons depending the division you are.

 

Q1&2 for Division 1,

Q3&4 for Division 2,

Q5&6 for Division 3

Q7 for Division 4

 

But the problem I see for do this change is that the game loses visa players that want a Q7 factory next day of playing, and beeing division 1.

So for compesate this, I suggest to add "Arms License"...when a soldier cross from Division 1 to Division 2, If he wants to use the Q3 and Q4, must buy an arms license for be able to use those kind of weapons. Then we allow the visa masters to spend not only in the company, also for the arms license.

For non gold buyers...arms licenses could be available by events, gold offers, etc....for not crack the non gold buyers.

 

Maybe with this, the fighters will be more balanced.

 

Players would still be able to buy whatever factory they like, so 'visa players' wouldn't be affected much. Why add the Arms License? That just gives the players ranking up a pay barrier, making the game more pay to win. 

 

I would make the production supply chain connect all weapon factories.

Q1 factory consumes WRM

Q2 factory consumes Q1 weapons

...

Q7 factory consumes Q6 weapons

 

This way every factory is needed. I'd go one step further and make it more economical to hire workers in lower Q factories by making those factories consume fractions of 'work units'. For example, 1 employee work unit would be consumed per Q7 batch, like today, but a Q1 factory would need much less - let's 0.1 work units.

 

That'd have the downside of massively reducing the amount of WRM used, less than a percent of WRM goes on Q1 factories. Of course you could have the usual WRM go on top of the lesser quality weapons but that still doesn't address the issue of demand. 



#6 I am The Best23

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Posted 12 November 2015 - 10:32 PM

I like it but for higher division they should have option to use any quality below them too. so a D3 player can use anything form q1-q6 not just q5 and q6. It should be noted that this only applies to using them. A D1 player should still be able to own a q7 factory and buy and sell them. they just can't use them on the battle field. But this is probably the best way to solve this problem


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#7 Mikhail Zarevich Kalashnikov

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Posted 23 November 2015 - 10:44 PM

Players would still be able to buy whatever factory they like, so 'visa players' wouldn't be affected much. Why add the Arms License? That just gives the players ranking up a pay barrier, making the game more pay to win.

 

 

But with your proposal new players only could use Q1 and Q2 weapons.

If you don't add an option, in this case a idea of "Arms License", how they will use Q7 weapons If they want to use them and pay for them? (visa players). You mean a new player can build Q7 but not use them, have sense a new player can build a factory of weapons he cannot use?

 

Arms licenses could be given not only paying, also received by events or missions. But for those who cannot wait, a pay option is fair.


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#8 lovely 1992

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Posted 24 November 2015 - 07:59 PM

I will suggest to have some missile kind of things like "Rocket factory" but with no limitation like rocket factory has , so we have to buy some no. of Q1,Q2,Q3,Q4,Q5,Q6 and Q7 weapons to make it .

 

Missile factory with Q1 for Div 1, Q2 for Div 2, Q3 for Div 3, Q4 for D4 under 250 levels, Q5 for D4 after 250 levels. Same as rocket factory, it creates cruise missiles. But with no limitation, so that even players in D1 with lower str can go for BH.

 

You can leave out that Q7 weapons. Then we will be using all the Quality weapons in this process. Nothing will be wasted.  



#9 Squatriota

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Posted 11 December 2015 - 02:28 PM

But with your proposal new players only could use Q1 and Q2 weapons.
If you don't add an option, in this case a idea of "Arms License", how they will use Q7 weapons If they want to use them and pay for them? (visa players). You mean a new player can build Q7 but not use them, have sense a new player can build a factory of weapons he cannot use?

He may be interested into producing and selling weapons, making some profits, running companies... it could be fun.
These proposals are interesting, but I agree with tommot.
 

Both are good..It would definitely spice up everything.
The hardest thing here is the transition time from the current to the proposed system.

Furthermore, it's too late. eRepublik isn't a beta anymore, we cannot hope or want that its features will get changed radically and against their trend. Admins are making this game simplier and simplier, implenting this complex structure would turn into a mess like in the so-called V2... do you remember it?

In my opinion, we should simply ask to dissolve all weapons qualities, as only q7 are useful and used. We could just use a "weapon" and the booster lovely 1992 proposes.






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