It's really sad to see the state this game is in today. I was a V1 player who has recently started playing again and the differences are massive. I'm not referring to the game itself, the military or political module's, any of that. I am speaking about the mindset of the people who play. There is but one goal for most players, earn money and medals. They don't care where or how they get them. Players watch the military campaign list and fight in battles they have a chance at earning a BH medal from, aswell as freedom fighter medals. Players will literally fight for both sides of the same war trying to earn 2 BH in the same battle.
This is all part of a much larger issue. Back in the day, there was clear cut sides. You fought for team A or team B and the battles actually felt like they mattered. Today, every battle feels like a training war(these things ruined the game IMO). Most battles I see today end with less then 5 players fighting for any given side. Being in Div 2 myself, most BH medals are won with 10-20 mil damage. Essentially this means if you are a new player, or you have not spent years on end raising your strength while keeping your XP as low as possible, you are useless. You will never have any meaningful impact on battles. When one player can single handedly beat an entire country, you know the game is broken.
I don't see any way to fix the issues with player's mindsets, but we can adjust the game rules to stop this endless training war BH medal hunting meta, and maybe even bring a bit more meaning to the game. I have a couple suggestions on how to fix these problems.
1. Divisions based on strength not level. - This is a very simple and effective way to fix the BH hunting meta, no longer will we have players with 80k more strength then 99% of there division opponents. Yes I realize some people will not be happy with this change, but for every unhappy player, there will be many, many happy ones such as myself. This should also help with new player retention because no one wants to play a game in which they will never have any meaningful impact or effect on the game state.
2. Citizenship matters. - The title sounds very broad and at first glance could mean many things but let me explain. When a battle is lost because of a BH hunter who is not a citizen of the involved nations, be it directly or through MPP's, something feels off. My suggestion is this, players can only fight in wars for which their citizenship country is involved regardless of where they are located in the world. This will help stop players from roaming the world hunting medals with no regard for what nation they are fighting for, aswell as help stop MU's or players from selling there damage and hopefully help replace training wars with real wars that players can be motivated to fight in. Placing a cap on the number of MPP's a nation can have active at any given time(10 would be my suggestion) will further serve to bring meaning back to wars and help create a more competitive game state.
This game is dying. If things continue the way they are, no new players will stick around. It will be nothing but old timers who's numbers will slowly dwindle as they realize the game no longer has meaning. I understand at the end of the day, this is a business, and Plato wants to keep the players who spend money happy. If you are happy with what you have made, and are simply milking the last bits of money you can before the game dies completely then so be it. If on the other hand you want this game to remain active and fun for all who play it for years to come, something needs to change. You need to create a game state that new and old players alike can enjoy.