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[Idea] Strength Corrector On Influence Formula In D1,d2 & D3

strenght corrector influence formula battle divisions new player

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#1 Mikhail Zarevich Kalashnikov

Mikhail Zarevich Kalashnikov

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Posted 09 December 2015 - 11:08 PM

Dear eR citizens,

 

I would like to expose the idea of strength corrector on influence formula I saw on wiki eR.

Idea comes due the big ammount of players with very high strength and low division aka holders. And the probably new player surprise when beeing D1 and able to do 5 million damage aprox, you see another citizen that does 300 million on D1.

 

So here comes the idea in below image. Strength and multiplication numbers are only used as example as I don't did a study of the strength of each division. Every Division (D1, D2 and D3) would have diferent ranges of course. D4 there would be no changes, then the original formula I think it's ok. I'm not mathematician so don't complain If mathematically is not well exposed :rolleyes: :P

Main idea is to reduce damage done by hit, for players that don't want to get experience and stay in lower divisions training with a huge ammount of strenght. And in some way, force them increase experience for achieve a new division that will not "punish" them.

 

hPw6EYp.jpg

Example for D1 division.

 

 

If useful or not.....Discuss :lol: :ph34r: And If you have comments and ideas for upgrade this, feel welcome to post!

 

Have all a nice day!


3028465-1.png


#2 pomoor

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Posted 09 December 2015 - 11:58 PM

some kind of f(S) would be needed to make this idea work

also

there is more simple way: remove IK experience inhibitor



#3 Anitam

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Posted 17 December 2015 - 03:16 PM

Dear eR citizens,

 

I would like to expose the idea of strength corrector on influence formula I saw on wiki eR.

Idea comes due the big ammount of players with very high strength and low division aka holders. And the probably new player surprise when beeing D1 and able to do 5 million damage aprox, you see another citizen that does 300 million on D1.

 

So here comes the idea in below image. Strength and multiplication numbers are only used as example as I don't did a study of the strength of each division. Every Division (D1, D2 and D3) would have diferent ranges of course. D4 there would be no changes, then the original formula I think it's ok. I'm not mathematician so don't complain If mathematically is not well exposed :rolleyes: :P

Main idea is to reduce damage done by hit, for players that don't want to get experience and stay in lower divisions training with a huge ammount of strenght. And in some way, force them increase experience for achieve a new division that will not "punish" them.

 

hPw6EYp.jpg

Example for D1 division.

 

 

If useful or not.....Discuss :lol: :ph34r: And If you have comments and ideas for upgrade this, feel welcome to post!

 

Have all a nice day!

 

I like your idea, it will increase the possibility to make similar damage or at least more damage expending less money for noobs :D

 

I could add another point,

 

FP, that is what type of weapons are we using for, so, I would like to propose the next suggestion in order to give more value to Q1 to Q6 weapons.

 

Id1= (1+S-400) x (1 + R/5) x (1 +FP/X) as always BUT X will take some values aligned with QX and strength, it will mean that we'll need to study a little bit more to understand the game.

 

 

so, examples D1 S > 60001 and Sx0.4)

 

If you are using Q1 FP/200

If you are using Q2 FP/200

If you are using Q3 FP/200

If you are using Q4 FP/200

If you are using Q5 FP/200

If you are using Q6 FP/200

If you are using Q7 FP/100

 

EXAMPLE: 70.000Strength Q7 Weapons Titan RIGHT NOW

 

I= 74976

 

EXAMPLE same values with the modification

 

I= 30246

 

 

D1  60001>S>10001 and Sx0.7)

 

If you are using Q1 FP/80

If you are using Q2 FP/70

If you are using Q3 FP/60

If you are using Q4 FP/50

If you are using Q5 FP/60

If you are using Q6 FP/60

If you are using Q7 FP/100

 

Example D1 With 35000 Strength Field Marshall (42) and Q1 to Q7

 

Iq1=7314.375

Iq2=9195.21

Iq3=11703

Iq4=15213.9

Iq5=15604

Iq6=17554.5

Iq7=17554.5

 

Notice that D1 with 60000 Strength, ranking 66 (Titan) and Q6 Weapons will make 45156 damage per HIT and some one with 110.000 Strength, ranking 67 and Q7 will make 47952, that is the IDEA

 

D1 S<10000 and Sx1)

 

If you are using Q1 FP/5

If you are using Q2 FP/7.5

If you are using Q3 FP/20

If you are using Q4 FP/30

If you are using Q5 FP/40

If you are using Q6 FP/50

If you are using Q7 FP/100

 

Example with 8000 Strength Level 34 and Q1 to Q7

 

Iq1=8190

Iq2=10374

Iq3=6652

Iq4=6006

Iq5=5733

Iq6=5569.2

Iq7=4914

 

 

HERE we are talking about D1, that is equal because there is not a difference between D1, D2, D3 and D4.


Edited by Anitam, 17 December 2015 - 03:20 PM.






Also tagged with one or more of these keywords: strenght, corrector, influence, formula, battle, divisions, new player

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