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Changing Number Of Country Regions


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#1 AragonTom

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Posted 28 January 2016 - 02:25 PM

hello, I have offer how to make game more interesting and fair: give 5 regions or so for all countries, because now it seems to be unfair when USA has 50 regions , while some countries have 3 regions only, in this way big countries would have to try their best to collect best bonuses as possible . also make new regions bonus tournament, and this time with even less rare bonuses , so only like 5 countries could have max bonuses, so everyone would have to compete for these bonuses. 



#2 George Norfolk

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Posted 26 February 2016 - 01:34 PM

It may be unfair to have different numbers of regions, different resources and different region accessibility by invading forces but this is what makes each campaign unique. Everyone with 5 regions would take what little tactics remain out the game and generally make the game more generic and boring. 

 

I agree on the resource front, many countries have little to fight for now that they have (almost) full bonuses in their original regions.



#3 gudzwabofer

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Posted 07 April 2016 - 09:58 PM

Regions need more realism. Every country should be added and should be split according to it's RL administrative divisions, and resources should go back to a more RL simulated setup along with companies being region fixed and requiring specialist workers and multiple resources especially for more high end goods.

 

For example. Western Australia produces Iron, Southern Low Amazon in Peru produces Rubber,  Eastern Province in Saudi Arabia produced Oil, and so on, you could have 7 different resources necessary to produce Q7 tanks, and the 7th could be something rare only found in a few countries,

 

Bolivia, for example, has half of the world's lithium reserves, 9 administrative regions, based on their main industries, their other industries could be wood, soy, cotton, coffee, sugar, tin, silver, gas. Most of these are quite common elsewhere, and Bolivia wouldn't be able to produce high end tanks without importing a large amount of the raw materials.

 

Overall productivity percentage would be based on things like worker skill and strength, population, and upgrading the specialised mines or factories.



#4 Guest_Dioist_*

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Posted 08 April 2016 - 02:36 AM

gudzwabofer I made a suggestion similar to that not long ago but the Wigs primary objective seems to be adding more artwork to the site.

#5 gudzwabofer

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Posted 08 April 2016 - 02:48 PM

True. Maybe when eRepublik has less than 1000 logged in at one time they will actually listen and not just pretend to listen. Or maybe they will remain arrogant and say it is the market that is the problem and not them.






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