So... eRepublik is at a Point at which it has become boring.
Nothing really new, the economy is boring and one-sided, the military is ruledand ruined by exploiters who have 100k+ Strength in D1, newbies are chanceless.
To sum it up, problems are the following:
- Q1-6 Weapons are useless
- Division System by XP is unfair to newbies
- The game is not fun anymore every day and every week is the same (e.g. the weekly challanged, it used to change from week to week)
- Small countries being oppressed, making players leave the country or the game entirely
- Dictatorshi...... t.
1. Limit the allowed weapon quality in D1-D3
To fight the first three problems at once, limit the weapon quality each division is allowed to use.
D1: No Weapons
This would force high strength players who hunt all the BHs and make newbie's life hard outside D1, because
- Experience inhibitor: no experience points gained while fighting with weapons for 30 days.
This means that it is useless for D1, they have to fight without weapons, get XP and enter D2.
Then D2-D3 are for the exploiters using the experience inhibitor, however D1 is only for newbies.
Where newbies can fight each other, earn BHs and CHs, have an actual (but not too large) impact on the campaigns, feel like being a part of the game and having a chance to survive and build something up.
A positive side effect is that they don't have to (or can) pay for weapons to have an advantage over each other. This makes the poorest players save some money.
Also people would finally start to consume lower Quality weapons (Q3 and Q6 mostly...) and so, people would produce them again.
This would diversify the Weapon industry and make the economy at least a bit more interesting.
2. Award XP for Winning BHs and CHs
I posted this Idea earlier, but want to try it again.
Award XP for Winning BHs or CHs to slowly force "too successful" fighters into higher Divisions where they belong to. Also it is a nice Reward for those who already are in D4.
It should be like...
D1: 5 XP
D2: 20 XP
D3: 50 XP
per BH or CH. Additionally multipliers like "4x/8x/10x more Gold on BHs/CHs" should also apply to the XP awarded.
3. Give small Countires a defensive Bonus
I would make it like that:
When an attacked Country (or when in an RW) has 25% or less the population of the attacker, it gets 0.25 more Determination Bonus.
This way, these countries are not too easy to invade. A big country has to either put more afford into it or don't attack, because it's not worth it.
Another possibility is that in RWs, the Resistance gets like 0.02-0.05 Determination Bonus for each foreign Region the oppressing Country has captured.
The more foreign regions you have, the harder is each one to hold.
This is very realistic, because the Mongolian Empire collapsed, because it grew too huge and fast.
4. Diversify the Weekly Challange
The weekly challange is always the same and the rewards are not interesting.
There might be some events where this changes, but they became rarer and rarer, also more and more boring.
The last Changelog of the Weekly Challange is more than a year ago, from Day 2625.
From then, it stayed the same. It saved some work to change it from week to week and prevents mistakes being made,
but it has become boring and also less rewarding btw...
To solve this a little bit, 4 sets of rewards for the Weekly Challange should be made that rotate every 4 weeks. (1234-1234-1234-... and so on)
They can be the same in terms of +10HP/6 Minutes, but should differ in some ways. Like 10 Gold instead of 9k Storage at 6.500 PP,
10x Q1 Moving Tickets instead of 5x Q5 and so on.
Maybe there should be one or two weeks with an additional +10HP/6 Minutes at low PP to boost the economy a bit.
When there are weeks with special events (I name them "X"), the order whould be like that:
1234 - 123X4 - 1234 - 12X34 - X1234 -....
to tread no one unfair, because his favourite Weekly Challange has been replaced. This way every Weekly Challange has been delayed by a week.