May 04 2016
- Various preparative updates for Resource Wars
- Implemented multiple (distinct) resources per region in Resource Wars pre-allocation phase
- Finalized and implemented Resource Pool allocation timetable
May 06 2016
- Implemented Allocation Map auto-update on resource allocation
- Fixed a bug causing some travel distances to be computed as zero km
- Fixed a bug in presidential Resource Placement page (remnant from the old event)
- Resource Wars event goes live
May 10 2016
- Implemented new type of citizen objectives (energy based) for the duration of Resource Wars
- Implemented Division Switching based on the aforementioned Citizen Objectives
- Fixed several bugs with Division Switching that were undiscovered by QA dept in testing phase
- Disabled Small Bombs in other divisions (community feedback on Division Switching)
May 11 2016
- Fixed a bug with Fortumo SMS payment
- Improved local caching mechanism for string translation in internalization module
May 12 2016
- Fixed a bug affecting low level player fighting in MPP battles
- Marketplace for mobile version has been revamped/updated to Angular Modules
- Fixed a bug causing double allocation on Resource Pool
- The inventory module has been rewritten in Angular. Boosters made visible in Inventory page.
May 13 2016
- Fixed a bug in inventory suggested price feature when selling items
May 16 2016
- Fixed misc bugs in event-related Domination Points Leaderboards
May 25 2016
- Fixed a bug with inventory not being updated when setting/removing items on sale
May 29 2016
- Fixed a bug affecting Weekly Leaderboards decorations
- Fixed a bug causing flicker on battlefield when one or more divisions became epic
P.S.: Apologies for the lateness of this month's Developer Log.