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New Industry And Aircraft Battles - Guidelines

aircraft new industry battles

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#1 kittib

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Posted 15 July 2016 - 01:33 PM

Dear Citizens,

Starting next week, you will be able to measure your forces on a new Aerial Battlefield. With this new type of Battle, we are trying to address a number of historic game design flaws and incorporate as much of the valuable feedback received over the years. The current release is the first step of the final outcome and its future will be mostly driven by the reception and suggestions of the community. We had two main constraints when developing the new module: it had to appeal to new players while the negative impact on the engaged player base needed to be minimal.


The Aircraft Battles


Aircraft battles are part of the regular Campaign, mixed with regular Tank Battles at a ratio of 1 to 3 (after each 3 Tank Battles the fourth one will be an Aircraft Battle).


Aircraft Battles are not divided between Divisions, and all the fighters’ influence will count against one Wall.


An Aircraft Battle will give 22 Campaign points to the winning side (winning all Divisions of a Tank Battle awards 11 Campaign points). A total of 94 Campaign points is still required for winning a Campaign.


Mutual Protection Pacts are active in Aircraft battles.


Players can fight in Aircraft and Tanks battles.


In the initial release Aircraft Battles will not be subject to the Epic state mechanic.


As a strategy element we are considering the ability of the attacking side to pick the order for type of Battles the Campaign will be fought on.


The Aircraft Weapon Industry


The New Industry will not allow Working as Manager (similar to the Housing Industry).


The Raw Material production facilities for the New Industry have the same parameters as the one of the Housing Industry.


The finished goods Factories have a base productivity of 5.
 

In order to be able to use higher quality weapons, a Citizen will need to reach specific Airforce Military Ranks. As a first step, only Q1 Weapons are available and further qualities will be added based on the progression of the Citizens.

We would like to let you know that we have on the roadmap a number of changes for all the production facilities that should address a number of current issues in terms of both usability and gameplay.


Fighting as a Pilot


Your pilot career will start from scratch and you will need to prove yourself in Battles in order to gain new Air Force specific Ranks.


Eye to hand coordination is a valuable skill for those maneuvering the flight stick, hence your in-game Strength will not impact your pilot abilities. A new skill that can be evolved daily will be available in the future. Once available, the maximal daily progression of that skill will be far lower than what is currently possible for the strength attribute in order to avoid significant gaps between old and new players over short periods of time.


Developing the coordination using dedicated facilities similar to the Training Grounds will be possible but again, the coordination bonus will be lower than what the Training Grounds accustomed us to.


When fighting as a pilot all the players will gain Experience Points, even the ones that have purchased Infantry Kits.


Current Damage Booster items cannot be used when fighting on an Aircraft battle. The damage bonus received with the Elite Citizen status  and the  Natural Enemy Bonus applies when fighting as a pilot.

The Damage Accelerator Booster can be used on Aircraft battles.


The Military Rank bonus available in the War Stash pack will count towards pilot military ranks progression.


Only weapons produced in the Aircraft weapons industry can be used as a pilot.  Bazookas, Rockets, Cruise Missile and bombs and other existing “super weapons” cannot be used in Aircraft Battles.


The pilot can also fight without Weapons as the damage formula used in the Tank Battles applies.


The Infantry Kit in Aircraft Battles


The inhibitor feature of the Infantry Kit will not work in Aircraft Battles.


For those Citizens that are used to dominate their Division and do want a taste of the Aerial Battles and unlock the benefits of the higher Experience levels as Elite Citizen Damage Bonus or free Strength training, we will add a new test Pack next week.


The new Pack, added as a test at this stage, will enable players to switch Divisions without any constraints such as bringing down an Objective or consuming Currency.


The Pack will be available to all the Citizens for a limited period of time. If a Manticore owner decides to purchase the Pack, the requirements needed to switch Division will be lifted for the duration of the Pack's bonus.


The max hit rule introduced during the latest Resource War event (your damage per hit is capped to the highest one done by a Citizen belonging to that Division on that specific Battle) will apply for the new Pack. Citizens that purchase the new Pack will still be able to get the Infantry Kit Pack.


Medals and Decorations
 

Special Decorations will be available for the Citizens that manage to achieve first the new military in their worldwide and in their citizenship Country.


The first Citizen to reach a new Rank (in either Worldwide or National rankings) will receive a golden Decoration, while the next 9 Citizens will receive silver Decorations. Please note that only the very first Rank of its kind will count (the “Squadron Leader” Rank will be award decorations, the “Squadron Leader **” will not).


The Citizens that deal the most damage in Aircraft battles (for each of the involved sides) will earn the new Sky Hero Medal (similar to the current Battle Hero Medal), and receive 30 Gold as reward. Sky Hero Medals will be available for each Aircraft battle of the Campaign.


We would like you to consider the fact that we are aware that the changes introduced although significant do not cover the whole eRepublik gameplay and a number of interventions will be required to address inconsistencies  over the next period. We would love to hear your feedback and ways to address them as they arise.


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#2 Kattrrina

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Posted 15 July 2016 - 01:57 PM

Is that starting monday or tuesday next week?



#3 Lord Doel

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Posted 15 July 2016 - 02:01 PM

You never cease to amuse us Plato... a new pack for the new module!


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#4 Jaroslav Kolesnik

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Posted 15 July 2016 - 02:02 PM

Infographics would help a lot...


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#5 Edin-N

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Posted 15 July 2016 - 02:05 PM

why dont can work like a manager... sucks


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#6 Boyan

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Posted 15 July 2016 - 02:14 PM

When fighting as a pilot all the players will gain Experience Points, even the ones that have purchased Infantry Kits.

 

I'm not happy with this.


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#7 NO CARRIER

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Posted 15 July 2016 - 02:17 PM

https://youtu.be/ETxmCCsMoD0


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#8 Gabriel Cruzzz

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Posted 15 July 2016 - 02:30 PM

Thanks to kill my game, no more Euros to plato



#9 The.Hound

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Posted 15 July 2016 - 02:39 PM

A new skill that can be evolved daily will be available in the future.

 

are we talking about new training grounds here?

if so will those training grounds give medals similar to super solder medals?

and what about the training contract, will the current one provide discount for new training?

 

 


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#10 Misho

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Posted 15 July 2016 - 02:46 PM

Sounds like a well balanced and though through change. I'm one of the strongest players in the game and I'm totally fine that my strenght will mean nothing and be nullified in the Aircraft Battles. It makes sense in order to attract new players.

Give this a couple of years and you can follow up with Marine and Ships and a new skill set and naval ranks in order to attract new players who feel to far behind 'Tank' or 'Air'. It all makes sense and does give a chance for a restart of the game and attracting new players while still not punishing the old ones.

 

Thumbs up.


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#11 MightAndMagic

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Posted 15 July 2016 - 02:46 PM

New pack should be at least 29.99 euro, because air battles give 2x more points considering land battles. Hence, the pack should be 2x expensive or more.


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#12 Citizen 2806484

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Posted 15 July 2016 - 02:52 PM

New pack should be at least 29.99 euro, because air battles give 2x more points considering land battles. Hence, the pack should be 2x expensive or more.

 

You got scared about your medals? 


screenshot-414.png


#13 costin1989

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Posted 15 July 2016 - 02:57 PM

why could you donate airplanes when you have marketplace?



#14 Golika

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Posted 15 July 2016 - 02:57 PM

Only 4 weeks late and you still don't understand the very basics of how to communicate with your customers. GG


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#15 Deli Voyvoda

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Posted 15 July 2016 - 03:08 PM

how much air rar materials needed to produce 5 Q1 airplanes


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#16 Mr. Indigo

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Posted 15 July 2016 - 03:16 PM

I am perfectly fine with nerfing the whole exhisting accounts to attract new players, and I say that being among the T50 or T60 in strenght.

Infact, people should be able to get to the same level of damage if they are dedicated players in, say, six months. Too bad you did not move to this type of solution...

However, the fact that D1/D2/D3 players will gain XP in the air battles and this new pack that will let D4 players rape them in their own divisions is really bad to that part of the community.

The worst is that one of the two big problems in the game still remain: new people still can't fully play the game without screwing their accounts. And the second problem, huge difference of damage done per hit between the players, still is not perfectly solved.
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#17 Skazis

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Posted 15 July 2016 - 03:21 PM

That switch division pack is probably the stupidest thing I have ever seen from you, and I`ve seen a lot. Maybe lets just remove divisions as a mechanic, because they don`t fulfil their purpose anymore. The sole purpose of that thing was to seperate the old and strong profiles from the new and weak. The Infantry Kit itself was a shot in the leg in that regard, but now you allow D4 profiles to move into lower divisions?

 

This is the moment when the faith of the game pretty much will be decided - either countries will be able to attract new players or the game may as well be shut down now, and you are here adding more pay2win elements to further alienate your existing community?


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#18 Laf u srcu

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Posted 15 July 2016 - 03:22 PM

Until when do you expect to aply all the update you are planing?

 

And when the Aircraft Batles start?



#19 Lozni

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Posted 15 July 2016 - 03:27 PM

A new skill that can be evolved daily will be available in the future.

 

are we talking about new training grounds here?

if so will those training grounds give medals similar to super solder medals?

and what about the training contract, will the current one provide discount for new training?

 

 

Dear The.Hound,

 Yes, there will be new facilities similar to the Training Grounds as it already says in the post. A possible Super Soldier Medal and whether Training Contracts will affect or not the new facilities are features that have not been decided yet. The next steps will be based on the community's response to the new module.

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#20 n0s3

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Posted 15 July 2016 - 03:38 PM

Will the new skill ("Eye to hand coordination"?) and the aircraft battles be introduced at the same time or will we be fighting with a skill value of 0 until the new skill has been implemented?







Also tagged with one or more of these keywords: aircraft, new industry, battles

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