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New Industry And Aircraft Battles - Guidelines

aircraft new industry battles

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#101 Citizen 2806484

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Posted 20 July 2016 - 10:52 AM

Can we use boosters and will elite citizens have 10% bonus? 


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#102 apez

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Posted 20 July 2016 - 12:00 PM

ok, it's 5 hours after day change & a campaign I know for certain started after the day change just entered 4th battle; regular battle, am I missing something?



#103 Furious Tank

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Posted 20 July 2016 - 12:02 PM

@apez your Credit Card :D



#104 Gucio

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Posted 20 July 2016 - 12:16 PM

ok, it's 5 hours after day change & a campaign I know for certain started after the day change just entered 4th battle; regular battle, am I missing something?

Working fine as far as I can see.

 

Can we use boosters and will elite citizens have 10% bonus? 

 

Current Damage Booster items cannot be used when fighting on an Aircraft battle. The damage bonus received with the Elite Citizen status  and the  Natural Enemy Bonus applies when fighting as a pilot.


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#105 costin1989

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Posted 20 July 2016 - 12:20 PM

In order to be able to use higher quality weapons, a Citizen will need to reach specific Airforce Military Ranks. As a first step, only Q1 Weapons are available and further qualities will be added based on the progression of the Citizens.

 

 

 

which are these specific Airforce Military Ranks ?



#106 MaZzA

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Posted 20 July 2016 - 12:32 PM

after first fights... not funny at all :D


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#107 pitagora71

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Posted 20 July 2016 - 12:36 PM

when is 

 

Working fine as far as I can see.

 

When we can expect Decorations to be given?

 

At the Topics beginning, it is stated that:

"The first Citizen to reach a new Rank (in either Worldwide or National rankings) will receive a golden Decoration, while the next 9 Citizens will receive silver Decorations."

Will there be a Silver Decoration, or you change your mind?



#108 Imoenbg1

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Posted 20 July 2016 - 12:41 PM

By the way, and that is just an advice.

 

Can you change your links so when you click on your air rank it does not send you to the GROUND rank wiki?

 

Thanks :)



#109 pitagora71

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Posted 20 July 2016 - 12:43 PM

It seems to be that kills done as a Pilot (at the Air Battlefield) are not counted on the MU  weekly Leaderboard?



#110 Rohirrin

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Posted 20 July 2016 - 03:09 PM

I have a question abou the new training grounds, they will be released all at once or first a Q1 then Q2, then Q3...?

And the price will be the same? I don't want to be caught unprepared...



#111 Mr. Indigo

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Posted 20 July 2016 - 06:55 PM

Well, the prices of missiles and wages went crazy.

The game does not have enough workers for this setup. We need WAM in this new industry, at least in the RAW companies.

Edited by Mr. Indigo, 20 July 2016 - 06:55 PM.


#112 clawy

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Posted 20 July 2016 - 07:42 PM

Unless this is meant as a paytowin feature, increase productivity or increase durability on the air weapons.

Do not add WAM to it, WAM is stupid and should be gradually removed altogether (with according compensations for players of course).



#113 Mr. Indigo

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Posted 20 July 2016 - 11:04 PM

To solve the supply issue through increased productivity and/or durability will require a huge increase on these factors.

 

I can easily use 1000 missiles in a single round of an air campaign, for example, WITHOUT using a single energy bar and without leveling up. That means over 119 workers to sustain a SINGLE fighter like me (estimated with effective productivity of 183%, which is the best in the game at the moment).

 

Full energy in a single day goes from 2400 to 19200, which means an usage per player between 240 and 1920 missiles. So each full daily energy fighter needs between 29 and 228 workers sustaining him per day, again without the fighter using EBs.

 

We need WAM, at least in the RAW, simple as that. And that might not be enough...

 

People that don`t see it are likely blinded by the desire to make 200k profit in the missile market with regularity, just like I did today, by the way.


Edited by Mr. Indigo, 21 July 2016 - 05:10 AM.


#114 CheetahCurtis

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Posted 21 July 2016 - 04:43 PM

To solve the supply issue through increased productivity and/or durability will require a huge increase on these factors.

 

I can easily use 1000 missiles in a single round of an air campaign, for example, WITHOUT using a single energy bar and without leveling up. That means over 119 workers to sustain a SINGLE fighter like me (estimated with effective productivity of 183%, which is the best in the game at the moment).

 

Full energy in a single day goes from 2400 to 19200, which means an usage per player between 240 and 1920 missiles. So each full daily energy fighter needs between 29 and 228 workers sustaining him per day, again without the fighter using EBs.

 

We need WAM, at least in the RAW, simple as that. And that might not be enough...

 

People that don`t see it are likely blinded by the desire to make 200k profit in the missile market with regularity, just like I did today, by the way.

 

You can fight without weapons you know. I don't see a problem with it. Everyone complains because you can't make a profit in this game, and now that you can make a profit people still complain. There is no pleasing some people.


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#115 KIPPERS OF THE MUD

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Posted 21 July 2016 - 06:53 PM

Can I disable Aircraft fighting?

Just bring back the multiplayer grids we had in the past... that was way more fun.

 

kp3-innerm.jpg

 

With this, we'd actually USE the eRep built-in chatroom and co-ordinate attacks with military units. 


Edited by KIPPERS OF THE MUD, 21 July 2016 - 06:54 PM.

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#116 Mr. Indigo

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Posted 21 July 2016 - 10:16 PM

You can fight without weapons you know. I don't see a problem with it. Everyone complains because you can't make a profit in this game, and now that you can make a profit people still complain. There is no pleasing some people.

Fighting without weapons sucks, and having a profit of 200% on your investiment in less than 4 days is insane.

The math is quite cruel without WAM. Try to address that next time.

The whole economic model of the game is broke now with these labor costs, btw.

Edited by Mr. Indigo, 21 July 2016 - 10:17 PM.


#117 costin1989

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Posted 22 July 2016 - 06:47 AM

when will you fix the bug with maximum CO limit? 

 

CO is almost useless for aviation battles!



#118 Gucio

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Posted 22 July 2016 - 11:51 AM

when will you fix the bug with maximum CO limit? 

 

CO is almost useless for aviation battles!

Should be solved from what I understood.



#119 Z3R05

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Posted 09 August 2016 - 05:21 PM

What happens if i press delete holding company with my factories?e1375a696c5c4906afc29960bdfa4639.png

 

factories will be dissolve? or game wont let me delete company? i want create other holding but...i want dissolve the other

 

can i disolve one and then create other holding? or i have to create the second holding move my factories and then delete the first holding?


Edited by Z3R05, 09 August 2016 - 07:09 PM.


#120 Gucio

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Posted 09 August 2016 - 07:47 PM

What happens if i press delete holding company with my factories?e1375a696c5c4906afc29960bdfa4639.png

 

factories will be dissolve? or game wont let me delete company? i want create other holding but...i want dissolve the other

 

can i disolve one and then create other holding? or i have to create the second holding move my factories and then delete the first holding?

You will not be able to dissolve a holding that has companies in it.


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