We are happy to celebrate such deeds of valor with a new event: “League of Allies,” rewarding soldiers who go above the call of duty for their allies. In an attempt to even out the odds, we are also changing the way Mutual Protection Pacts work, adding an element of strategy to compensate raw numbers.
League of Allies
During the five days of the event, fighting for allies will enable every player to win gold and friends.
The event starts on day 3,583 at 00:00 and end day 3,587 at 23:59:59.
Players are grouped in 5 leagues, each named after a famous general. The distribution is based on the military activity during the last month.

Players will gather event points by using energy while fighting for their allies. Fighting in both direct battles and resistance wars involving your allies will count for this event. Look for the event icon on the wars list or on the battlefield when picking a valid battle which will bring you points.

Each day, 4 different Gold rewards are available; they can be unlocked by gathering event points.These are awarded when fighting for your allies in valid battles. Each league will have its own requirements and rewards.

The number of energy required for one event point is dependent on the league the player is in. I.e. a Julius Caesar league player gets 1 point after each 50 energy used in a battle for a side his country has an MPP with. If the player has a partial point at the end of the round, the point is not awarded. The energy for the partial point used IS NOT carried over to the following round or to another battle (round) or division.
As mentioned above, 4 Gold prizes are available to unlock every day by gathering the points required to complete the milestones. Unlocked prizes need to be claimed by the end of the day.
The players completing all the milestones will receive a decoration based on their league, with the effigy of the general who gives the name of the league. The top performing players in each league will be rewarded with gold based on their placement in the top 100 ranks of the event (based on the total points gathered throughout the event).
Deploying Allied Forces
Starting day 3,579, military leaders (country presidents, dictators, prime ministers and defense ministers) will be able to choose the allies they wish to deploy in battles. Only by deploying an army will its soldiers be able to fight from their homeland, without the need to travel to the theater of war (as previously all the soldiers located in a country with a valid MPP were able to).
As financing a military campaign is an expensive undertaking, only forces amounting to 15% of the total military power of the world can be deployed for a battle and benefit from the fight from homeland advantage (the power of the country directly involved in the battle included).
The military power of each country is based on its citizens’ performance during the previous weekly challenge.
Allied armies are deployed in the order decided by the military leader. A deployment is valid for the future battles (rounds) and will not affect the ongoing battles.
For instance, assuming Russia has a military power of 1.84% and its president picks the deployment order A, Poland’s army will not be able to benefit of the fight from home perk. But by moving Poland up in the list of deployments, soldiers from Poland can fight from Polish territories.

The deployment order can be changed at any time from the wars page, the battle console or the country’s military page and is valid for future battles (rounds).