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#1 I am The Best23

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Posted 12 August 2013 - 05:04 PM

this was a ticket i submitted awhile ago you can also read it here http://www.erepublik...my-2236691/1/20

hi there i think i have a good idea to fix the economy if that is what you are trying to do. i think that you should consider eliminating the option to work as manager in a company. i think at least for higher qualitys. but i also think you might have to keep this option for raw materials. but i think if you were to eliminate this and make it so you can only hire people that it would decrease the supply of everything. this would also then raise wages because people need to hire people to make products to then sell at the markets. i'm not sure what it would do to gold prices i think it would raise them because people would want to upgrade so they would buy gold. i think by working as manager as it is now in not like in real life because it is impossible to lose money at it pretty much so you never see any body sell or go out of business. under my system if the price of a product gets too low then it will make people either upgrade or sell because they are making little money at it. if the price is very high then it will encourage people to buy or upgrade to that quality of company. 

i don't know however if it is a good idea to do this for raw materials because of some problems would be that you would either have a shortage of workers or they would raise wages too high maybe because they have to hire people and still make a profit 

long story short though i definately think this is a great idea to be considered by simply eliminating the option to work as manager because it creates too much supply. the only problem i can see is maybe a shortage of workers but i don't know. also i think gold prices are so low because it is easier to make now and we are earning more than we get rid of by upgrading companys or training grounds.

hope this helps!



#2 Magic

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Posted 12 August 2013 - 05:07 PM

Chaotic! WaM is good thing in economy, at least I like it. Everyone wants to earn, and this option is good for earning. Economy is broken, economy is broken. Yea, it kinda is, but not because of WaM, and even if economy would be ok, you still wouldn't be able to get a lof of gold in short time - that game is very old, and if everyone after 1 year would have a lot of money, it'd be boring. There're still ways to earn, but you need to be patient.



#3 Syz2

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Posted 12 August 2013 - 05:12 PM

This would be very harmful for new players. Wages are based on the q7 companies. It would be even more harmful to own any company at all besides q7 if you do this when they are already not profitable. The companies can't make profit off of q7-based wages. Reducing supply is good, but harming new players isn't especially when they don't know they are losing money.

 

Make lower qualities profitable first. 



#4 I am The Best23

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Posted 12 August 2013 - 05:15 PM

This would be very harmful for new players. Wages are based on the q7 companies. It would be even more harmful to own any company at all besides q7 if you do this when they are already not profitable. The companies can't make profit off of q7-based wages. Reducing supply is good, but harming new players isn't especially when they don't know they are losing money.

 

Make lower qualities profitable first. 

i see your point maybe there is a way around it though like adding skill level for workers or something


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#5 Aarin Wong

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Posted 12 August 2013 - 05:16 PM

This would be very harmful for new players. Wages are based on the q7 companies. It would be even more harmful to own any company at all besides q7 if you do this when they are already not profitable. The companies can't make profit off of q7-based wages. Reducing supply is good, but harming new players isn't especially when they don't know they are losing money.

 

Make lower qualities profitable first. 

agree, erepublik should think how to make Q1-Q6 weapons valueable, not just from rockets,maybe part to complete q7 weapons instead of raw material or other ways. That will increase the economy and salary and Q1-Q6 will be active again in the market, at the time being, Q1-Q6 is just a trash,valueable to those newbies only


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#6 FuzzX

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Posted 12 August 2013 - 10:37 PM

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#7 N3mesis

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Posted 12 August 2013 - 11:58 PM

Solution is many different products and many different raw materials, different use of products and consumption of them. 

 

If manager work or not - result is the same as productions outcome in the market, because multies are "fixing" deficit. 

 

Beside that,.. this can be harmful for newbies because manager with higher salary on market will always get his workers meanwhile newb cannot afford them.

Doing business doesn't mean that you deal with "positive zero". 

Solution in first place is preventing multies doing their dirty job. Than we can talk about fixing economy.

 

Hiperproduction of 2 products (food and weapon) is stupid and cannot be stopped. There are more and more players each day, and they became more and more stabilized with their companie$ and thier incom€.

 

In the game, players for best results always use best equipment - Q7. Thats why other products are garbage after implement of new weapons in the game system.

Admin thought to fix this with ROCKET Factory... heh.. did they calculated outcome of expenses for building one rocket and if it's worth melting all those weapons for one rocket?? 

 

 

There are many other solutions which admin can handle situation (check other browser games, there are milions for comparison or ideas )  but.. we are not paid for "ideas", and developers are not doing any great effort for their own game. Only facelifting...


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#8 Fosite

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Posted 13 August 2013 - 11:16 AM

you never see any body sell or go out of business.

 

have you actually looked under the companies for sale? have a look mainly under China and Poland as most people with big companies are there and you'll see 100s of q7 factory's being up for sale.
Q7 even now seems to really only bring in profits now if you can produce between this events and sell during them, or make heavy use of multies, paying decent wages with average market price outside event times doesn't make profit but tends to turn a loss.

I would say 1 of the better fixes for the economics of the game would be a better way of countering mutlie account usages.



#9 Demonaire

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Posted 16 August 2013 - 12:28 AM

Solution is many different products and many different raw materials, different use of products and consumption of them.

 

If manager work or not - result is the same as productions outcome in the market, because multies are "fixing" deficit. 

 

Beside that,.. this can be harmful for newbies because manager with higher salary on market will always get his workers meanwhile newb cannot afford them.

Doing business doesn't mean that you deal with "positive zero". 

Solution in first place is preventing multies doing their dirty job. Than we can talk about fixing economy.

 

Hiperproduction of 2 products (food and weapon) is stupid and cannot be stopped. There are more and more players each day, and they became more and more stabilized with their companie$ and thier incom€.

 

In the game, players for best results always use best equipment - Q7. Thats why other products are garbage after implement of new weapons in the game system.

Admin thought to fix this with ROCKET Factory... heh.. did they calculated outcome of expenses for building one rocket and if it's worth melting all those weapons for one rocket?? 

 

 

There are many other solutions which admin can handle situation (check other browser games, there are milions for comparison or ideas )  but.. we are not paid for "ideas", and developers are not doing any great effort for their own game. Only facelifting...

The hiperproductions could be stopped putting some of the reality to the game. :)


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