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Pollution, Country Bonuses, Production Roundup

pollution roundup bonuses

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#1 semiRocket

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Posted 19 November 2017 - 07:15 AM

Hi,

 

I know productivity is calculated by following formula:

Total Productivity = 100%(base_productivity) + 100%(country_bonus) + 18%(region_bonus) + 0%(individual_booster) - 25%(pollution) = 193% (93% productivity bonus)

 
But how this applies to final production if the result is not a round number, For example if productivity is 193% or 197%, does the weapon company still produce 19 weapons, or does it produce 20 weapons in some cases?


#2 Zordacz

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Posted 19 November 2017 - 09:02 AM

It's rounded with one decimal:

 

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#3 semiRocket

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Posted 19 November 2017 - 09:10 AM

I still don't understand, did you produce 959 tanks or 958, what happens with the remaining 0.8 fractal?

 

 

EDIT: Hmm, I can see it took the raw material to produce that additional 0.8 tank, but I am assuming you do not get an incomplete tank in your inventory.

 

Also I can see it accounted 18.8 tanks per worker, that is nice. But what would happen if you did not batch work, for example by producing 18.8 tanks per work, what would happen with that 0.8. Would it be lost or accounted for the next work?


Edited by semiRocket, 19 November 2017 - 09:20 AM.


#4 Zordacz

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Posted 19 November 2017 - 09:32 AM

Those fractions are like partially used weapons. If you produce 18.8 tanks, you'll have 19 tanks in your inventory, of which one with 8 hits left.


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#5 semiRocket

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Posted 19 November 2017 - 09:42 AM

I've tested it out on food company, for food it seems it remembers fraction for the next work. Although it produced 211.53 Q5 food, only 211 appeared in storage. On the next work there were 423 Q5 food in storage!

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