Jump to content

  •     

Photo

Erepublik Mobile App - Closed Alpha


  • Please log in to reply
24 replies to this topic

#21 LIKE A B0SS

LIKE A B0SS

    Advanced Member

  • Members
  • PipPipPip
  • 524 posts
  • Location/r/outside

Posted 14 May 2018 - 09:35 AM

There is a mobile version of the web game, why not just improve or upgrade it? (m.erepublik.com)

It's not a waste of resources. More people will join if they find the game from Google Play Store or Apple App Store. 


  • Alex.L and Jimkats1 like this

hero.png


#22 zazgan85

zazgan85

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts

Posted 15 May 2018 - 12:12 AM

It's not a waste of resources. More people will join if they find the game from Google Play Store or Apple App Store. 

Lol

If this is aimed at new players, then it would be best to start fresh and make a new game. Who the hell will start a game, where the outcome of the battles is dominated by 10 year old players with an uncatchable advantage. Developing a mobile application on old apis with integration to a patched up database and business logic is a waste of resources.

 

And again, if you wanted to speed things along, you could convert the angular mobile page to cordova and just build it for ios and android. 

 

I would make a new game, take concepts and what they learned from this, make a hybrid app for a mobile and web game and "maybe" allowed some transfer of the old players resources.

 

For example the guerrilla battles and the regular battle concept dont work together at all. If the guerrilla is a mini game, then it should be a type of battle. Like regular tank/weapon battle, airbattles, guerrilla battles, where each should be a "mini" game. From a simple, pressing the button real fast, to maybe something more interesting for an aerial battle, to the more complex guerrilla stuff. 

 

Any software is due to a complete overhaul/rebuild after 10 years.

 

And from the game design point of view, all mobile apps tend to scale in such a way, that getting to "endgame" of being a top player, requires you to buy a lot of different packs. Here, the only scaling is time, and there is no other individual growth. All the spending is done for a collective success of wining a battle, which grants no real advantages (since the economy is pointless anyway). I dont see how such a concept would work on a mobile game, where you want the player to keep playing your game, and spending the money to get better, stronger, and to have some sort of an impact on the game. I can create an account, spend 3000 euros to buy gold and energy bars, and then i do what? I cant sell anything for a profit so playing the game as an strategy based game is out of the question, i cant dominate the leaderboards in damage, since my strength or rank will only grow with enough time, and i will allways be far behind the players that started years ago. The only thing i can do, is write articles and try to dominate politics, but this is not a fun mobile game.

 

In a mobile game i want to shoot stuff and get more kills than my opponents, i want to lvl up and get some kind of cool upgrades, i want to build factories, that give profit or better weapons, or more energy. And i want to have some kind of impact on the game in a couple of weeks, or at least see some nice progress in maybe some missions or something. Can i do any of that in erepublik as a new player?

No i cant. I can register, then start collecting 10g a day for my training centers, upgrade my str every day, fight in aerial battles and other battles to slowly improve my rank, and maybe in two months, i will be gaining str at the same rate as the old players. There are no more discounts on factories, so i can forget to competing in the economy, the market is so inflated with goods, that there is no profit in raw materials, and i will be encouraged to fight in battles that dont matter to me as a player just to get cc from co or weapons from some old players.

 

Never ever is such a mobile game going to attract new players let alone make them spend money. It just another waste of resources. That is my opinion and i could be wrong.   

 

But since there is a tendency in the last 5 years, to promise new, exciting stuff, to attract money, then not fulfilling the promised (houses, air battles, cities), i only see this as a step in the same direction. All the effort invested into this will yield minimum profit, that will barely cover the cost of production and will leave the game the same or worse shape that it already is. 

 

After all that happened, i think the only way forward is a completely new game, since the acquired debt of false promises is to big.



#23 YanCurtis

YanCurtis

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 15 May 2018 - 04:37 PM

Yes

#24 Varvarin1976

Varvarin1976

    Member

  • Members
  • PipPip
  • 20 posts
  • LocationBanja Luka, RS-BiH

Posted 16 May 2018 - 07:15 PM

Lol

If this is aimed at new players, then it would be best to start fresh and make a new game. Who the hell will start a game, where the outcome of the battles is dominated by 10 year old players with an uncatchable advantage. Developing a mobile application on old apis with integration to a patched up database and business logic is a waste of resources.

 

And again, if you wanted to speed things along, you could convert the angular mobile page to cordova and just build it for ios and android. 

 

I would make a new game, take concepts and what they learned from this, make a hybrid app for a mobile and web game and "maybe" allowed some transfer of the old players resources.

 

For example the guerrilla battles and the regular battle concept dont work together at all. If the guerrilla is a mini game, then it should be a type of battle. Like regular tank/weapon battle, airbattles, guerrilla battles, where each should be a "mini" game. From a simple, pressing the button real fast, to maybe something more interesting for an aerial battle, to the more complex guerrilla stuff. 

 

Any software is due to a complete overhaul/rebuild after 10 years.

 

And from the game design point of view, all mobile apps tend to scale in such a way, that getting to "endgame" of being a top player, requires you to buy a lot of different packs. Here, the only scaling is time, and there is no other individual growth. All the spending is done for a collective success of wining a battle, which grants no real advantages (since the economy is pointless anyway). I dont see how such a concept would work on a mobile game, where you want the player to keep playing your game, and spending the money to get better, stronger, and to have some sort of an impact on the game. I can create an account, spend 3000 euros to buy gold and energy bars, and then i do what? I cant sell anything for a profit so playing the game as an strategy based game is out of the question, i cant dominate the leaderboards in damage, since my strength or rank will only grow with enough time, and i will allways be far behind the players that started years ago. The only thing i can do, is write articles and try to dominate politics, but this is not a fun mobile game.

 

In a mobile game i want to shoot stuff and get more kills than my opponents, i want to lvl up and get some kind of cool upgrades, i want to build factories, that give profit or better weapons, or more energy. And i want to have some kind of impact on the game in a couple of weeks, or at least see some nice progress in maybe some missions or something. Can i do any of that in erepublik as a new player?

No i cant. I can register, then start collecting 10g a day for my training centers, upgrade my str every day, fight in aerial battles and other battles to slowly improve my rank, and maybe in two months, i will be gaining str at the same rate as the old players. There are no more discounts on factories, so i can forget to competing in the economy, the market is so inflated with goods, that there is no profit in raw materials, and i will be encouraged to fight in battles that dont matter to me as a player just to get cc from co or weapons from some old players.

 

Never ever is such a mobile game going to attract new players let alone make them spend money. It just another waste of resources. That is my opinion and i could be wrong.   

 

But since there is a tendency in the last 5 years, to promise new, exciting stuff, to attract money, then not fulfilling the promised (houses, air battles, cities), i only see this as a step in the same direction. All the effort invested into this will yield minimum profit, that will barely cover the cost of production and will leave the game the same or worse shape that it already is. 

 

After all that happened, i think the only way forward is a completely new game, since the acquired debt of false promises is to big.

Signed!



#25 Demonaire

Demonaire

    Advanced Member

  • Members
  • PipPipPip
  • 334 posts

Posted 19 May 2018 - 04:46 PM

Lol

If this is aimed at new players, then it would be best to start fresh and make a new game. Who the hell will start a game, where the outcome of the battles is dominated by 10 year old players with an uncatchable advantage. Developing a mobile application on old apis with integration to a patched up database and business logic is a waste of resources.

 

And again, if you wanted to speed things along, you could convert the angular mobile page to cordova and just build it for ios and android. 

 

I would make a new game, take concepts and what they learned from this, make a hybrid app for a mobile and web game and "maybe" allowed some transfer of the old players resources.

 

For example the guerrilla battles and the regular battle concept dont work together at all. If the guerrilla is a mini game, then it should be a type of battle. Like regular tank/weapon battle, airbattles, guerrilla battles, where each should be a "mini" game. From a simple, pressing the button real fast, to maybe something more interesting for an aerial battle, to the more complex guerrilla stuff. 

 

Any software is due to a complete overhaul/rebuild after 10 years.

 

And from the game design point of view, all mobile apps tend to scale in such a way, that getting to "endgame" of being a top player, requires you to buy a lot of different packs. Here, the only scaling is time, and there is no other individual growth. All the spending is done for a collective success of wining a battle, which grants no real advantages (since the economy is pointless anyway). I dont see how such a concept would work on a mobile game, where you want the player to keep playing your game, and spending the money to get better, stronger, and to have some sort of an impact on the game. I can create an account, spend 3000 euros to buy gold and energy bars, and then i do what? I cant sell anything for a profit so playing the game as an strategy based game is out of the question, i cant dominate the leaderboards in damage, since my strength or rank will only grow with enough time, and i will allways be far behind the players that started years ago. The only thing i can do, is write articles and try to dominate politics, but this is not a fun mobile game.

 

In a mobile game i want to shoot stuff and get more kills than my opponents, i want to lvl up and get some kind of cool upgrades, i want to build factories, that give profit or better weapons, or more energy. And i want to have some kind of impact on the game in a couple of weeks, or at least see some nice progress in maybe some missions or something. Can i do any of that in erepublik as a new player?

No i cant. I can register, then start collecting 10g a day for my training centers, upgrade my str every day, fight in aerial battles and other battles to slowly improve my rank, and maybe in two months, i will be gaining str at the same rate as the old players. There are no more discounts on factories, so i can forget to competing in the economy, the market is so inflated with goods, that there is no profit in raw materials, and i will be encouraged to fight in battles that dont matter to me as a player just to get cc from co or weapons from some old players.

 

Never ever is such a mobile game going to attract new players let alone make them spend money. It just another waste of resources. That is my opinion and i could be wrong.   

 

But since there is a tendency in the last 5 years, to promise new, exciting stuff, to attract money, then not fulfilling the promised (houses, air battles, cities), i only see this as a step in the same direction. All the effort invested into this will yield minimum profit, that will barely cover the cost of production and will leave the game the same or worse shape that it already is. 

 

After all that happened, i think the only way forward is a completely new game, since the acquired debt of false promises is to big.

 

Although I disagree in some things, your message's core is esentially correct.


(╯°□°)╯︵ ┻━┻ FLIP THIS TABLE. ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE. ┻━┻ ︵ \('0')/ ︵ ┻━┻ FLIP ALL THE TABLES
ಠ_ಠ Put. ಠ__ಠ The tables. ಠ___ಠ Back.
(╮°-°)╮┳━┳
(╯°□°)╯︵ ┻━┻ NEVER!!!!!!!!!!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users