Jump to content

  •     

Get Rid Of The Weekly Challenge

Challenge? Strategy

  • Please log in to reply
17 replies to this topic

#1 Guest_Dioist_*

Guest_Dioist_*
  • Guests

Posted 10 August 2020 - 02:19 PM

The Weekly Challenge has not done anything worthy to the game except make more and more people spend real life cash to attain more and more worthless rewards. The game used to be user oriented, where nations and individuals fought in battles to defeat a foe. Today is nothing like that. We see dozens of battles with no sense of gamesmanship. Dozens of battles for farming gold from medals all predicated by the weekly challenge mantra: Spend Spend Spend. 

 

We need Nations and Individuals to be in change of the game world. Not some fictitious reward system for logging in more (most are bots anyway running on 24/7/365 scripts). We need goals like more MPP Battles and global warfare centered around capturing resources. This game has become a monotonous, soulless, version of v1. People do not log in to chat with friends or hit in mass attack channels anymore, or even devise stratagems. They merely hit the go button on their latest script and/or steal medals from poor e-youths with their maverick packs. 

 

I have boycotted the game financially because you administrators don't seem to give a toss about your games community, ever since you killed several of my friends during the rebellion, people have moved further and further away from accepting this as a serious game. You are basically seen as thieves, milking as many people as you possibly can, until they hopefully move on to something more strategic. I have many friends in the New World... maybe not enough to have an ambassador award. But you are not getting a dime from me until you fix this game back to a v1 standard of gamesmanship.   

 

I have offered tons of critical game improvements. Few have been implemented. Nerf our stats so new citizens can thrive. Fin.


  • Naveed Akhter, N e v a n d e r, Zero Two and 2 others like this

#2 Strywgr

Strywgr

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 10 August 2020 - 04:54 PM

I, agree!

 

Weekly challenge.
The only players competing in weekly challenge are those who already have enough resources to change course of any war. Rewards are given to new-players in most of the games so they can compete with higher level players and to make the game interesting for them. What is the point of giving more energy refills per 6min, energy-bars and moving tickets to someone who already has all quality houses, hundreds of energy-bars, can buy energy-bars and probably thousands of cc with them?

New players & the App.
A new app has been developed. Nice. You are already late with the app at this point in the game. Secondly, where is the wiki for the mobile app? Old players were already logging in via browsers on cell phones and I believe the primary reason for introducing the app is to make new players join the game. Lana tells about the game and just stops. The community was active which made players stay. They taught new players about the game, helped new players with ccs and gold, etc. No one is going to read a wiki to understand things in a mobile game. There is a reason why most of the games on cell phones are characters running, jumping, and sliding.

Nerf our stats so new citizens can thrive.
Ranks should stop. Not even division 4 players can fight against the new ranks and they are impossible to achieve by any new-player even after investing rl monies. Why anyone will play a game where they are nothing?
If your answer to this question is that "it's a different kind of game and it requires time and patience." Let me enlighten you.. 'It is still a game'.

Community.
Combat orders killed the community. The game was fun when people use to interact with each other for elections, wars and strategies. There was a time when someone with good P.R could easily get you win battles and it wasn't only about monies.

Find a way to remove scripts for fair game-play. Encourage online chat presence for better understanding of the game and a better experience.

 

With love.

Strywgr.


Edited by Strywgr, 10 August 2020 - 04:54 PM.

  • Naveed Akhter, isibu69 and eastwindrain like this

#3 Raptor F22

Raptor F22

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 11 August 2020 - 05:21 AM

I couldn't agree more, The game is real nice but the problem is laid back mentality of the devs.

A newbie can never go on top if user could even spend 100mn dollars here and none of the game would have the same.

The terrain system somehow subside this issue which should be appreciated, Wish this kind of feature extends atleast new players can farm and have fun in the terrains. 

 

This game is a sinking ship and admins have to wake up and understand this game would end if the legends leave the game and new players are needed.


  • Strywgr and isibu69 like this

#4 N e v a n d e r

N e v a n d e r

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted 11 August 2020 - 11:28 AM

Give people a default 24 life recovery points and remove the weekly challenge. If they want more, then they buy the power pack.

The air and tanks skins should be available on shop for 600 gold or 5 euro each (should be for a fair price to attract more profit). Not anymore only in anniversary event.

It's annoying for a young player that has other priorities like commodities and factories to wait for a chance to get skins. Because of their priorities it may take years in their agenda to get a single skin. Very annoying.

The player should buy training contract every month and sometimes may want buy a periodical pack.

The gold is a resource that the young players are always needing and spending. The mechanics of your game mainly beneficts big dogs, you should not expect community growing this way.

Ridiculous. It's absurd of how they have a game with a lot of potential that might be still alive for more many years but they are not using it. It might be even more profitable.

Edited by memoryman1175, 20 August 2020 - 02:44 PM.

  • Strywgr and eastwindrain like this

#5 Citizen 2806484

Citizen 2806484

    Advanced Member

  • Members
  • PipPipPip
  • 657 posts
  • Locationur mom

Posted 12 August 2020 - 03:32 AM

why are you posting suggestions?

erepublik labs never cared about players suggestions

they do half of what they want and then abandon their roadmap 


  • Strywgr and Chochi like this

screenshot-414.png


#6 Guest_Dioist_*

Guest_Dioist_*
  • Guests

Posted 12 August 2020 - 12:54 PM

I am an old softy for Xastia



#7 Chochi

Chochi

    Newbie

  • Members
  • Pip
  • 7 posts

Posted 14 August 2020 - 02:32 PM

To echo LIKE A B0SS, eRep has long ago turned into a naked money grab. They're not interested in improving the game, whether it's simply upgrading the game mechanics, following through on their own stated initiatives, or trying to actually make it interesting for players. The thing is, they realised that people are still willing not just to play the game without these improvements but to pay for the privelege.

 

I get it, to a certain extent: it is a business, after all. They can see how much money is coming in each month compared to their expenses. Clearly they're happy enough with that to maintain the status quo. Putting in the effort to improve the game means putting in money so if they can't determine how much more money they'll make after making a change - or worse, know they'll actually lose money - they're not going to do it.

 

Some games take the concerns of their players seriously and want to make improvements as a point of pride, to make a good game that people will actually like. In many cases, they're also making a lot more money than eRep is. Even if a part of them sympathises with us, money is absolutely the key driver in decision making. It is what it is.



#8 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 30 June 2022 - 11:39 PM

Give people a default 24 life recovery points and remove the weekly challenge. If they want more, then they buy the power pack.

The air and tanks skins should be available on shop for 600 gold or 5 euro each (should be for a fair price to attract more profit). Not anymore only in anniversary event.

It's annoying for a young player that has other priorities like commodities and factories to wait for a chance to get skins. Because of their priorities it may take years in their agenda to get a single skin. Very annoying.

The player should buy training contract every month and sometimes may want buy a periodical pack.

The gold is a resource that the young players are always needing and spending. The mechanics of your game mainly beneficts big dogs, you should not expect community growing this way.

Ridiculous. It's absurd of how they have a game with a lot of potential that might be still alive for more many years but they are not using it. It might be even more profitable.

bo64RsU.gif



#9 Code-Y

Code-Y

    Member

  • Members
  • PipPip
  • 20 posts

Posted 01 July 2022 - 01:02 AM

I like the weekly challenge :)

 

My suggestions would be:

 

 

Re-work air weapons to make Q1-Q5 more useful for new players so they aren't confined to stingers

 

give all players more energy recovery and make Q2-5 houses hold more energy or release Q6/Q7 with a black friday sale preferably :P

 

Pat yourselves on the back, not many games have lasted this long.

 

 

 

Allow large countries like poland or serbia to withdraw more from the country accounts


  • eastwindrain likes this

#10 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 01 July 2022 - 01:27 AM

I wrote this thread a while ago, but the same sentiment applies now. The average newbie, once they realize the massive cost involved with even gaining strength properly, will immediately see that this a money grab.

The weekly challenge can only be completed by saving up months of eb's. Normally speaking the only ones that semi-benefit by the event related wc's are spenders... this is vast move to retain players that buy over gaining new citizens to stay.

The game is far too esoteric. And since communes now hardly function (as you said tons of capital is locked out of org because of donation law minimums) state production is not a thing. There is no group effort.... nearly all countries utilize right-wing profiteering leaving the e-Left castrated in economic practice.



#11 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 01 July 2022 - 01:28 AM

Quality (In this term only means spenders) vs. Quantity. Admins goals are off, I applaud them on the anti-multis thing but what's the point if they still allow people to trade account and/or sell them. 


Edited by Janakpur, 01 July 2022 - 01:29 AM.


#12 Amber Flame

Amber Flame

    Advanced Member

  • Forum Administrators
  • 132 posts

Posted 01 July 2022 - 07:26 AM

I like the weekly challenge :)

 

My suggestions would be:

 

 

Re-work air weapons to make Q1-Q5 more useful for new players so they aren't confined to stingers

 

give all players more energy recovery and make Q2-5 houses hold more energy or release Q6/Q7 with a black friday sale preferably :P

 

Pat yourselves on the back, not many games have lasted this long.

 

 

 

Allow large countries like poland or serbia to withdraw more from the country accounts

 

 

I wrote this thread a while ago, but the same sentiment applies now. The average newbie, once they realize the massive cost involved with even gaining strength properly, will immediately see that this a money grab.

The weekly challenge can only be completed by saving up months of eb's. Normally speaking the only ones that semi-benefit by the event related wc's are spenders... this is vast move to retain players that buy over gaining new citizens to stay.

The game is far too esoteric. And since communes now hardly function (as you said tons of capital is locked out of org because of donation law minimums) state production is not a thing. There is no group effort.... nearly all countries utilize right-wing profiteering leaving the e-Left castrated in economic practice.

 

 

Quality (In this term only means spenders) vs. Quantity. Admins goals are off, I applaud them on the anti-multis thing but what's the point if they still allow people to trade account and/or sell them. 

I will make sure to share these suggestions with the devs, thanks for letting me know. 


  • Code-Y and eastwindrain like this

#13 N e v a n d e r

N e v a n d e r

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted 02 July 2022 - 07:35 AM

@Janakpur, what you quoted i posted near 2 years ago.

Nowadays my opnions may be a little different.

Edited by Neoblade, 02 July 2022 - 10:17 AM.


#14 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 02 July 2022 - 09:37 AM

@Janakpur, what you quoted i posted near 2 years ago.

 

Nowadays we have an updated game, my opnions may be a little different now.

I wanted to spam + I love that gif   :lol:

 

 

Plus a dev got back with us!  :D


Edited by Janakpur, 02 July 2022 - 09:39 AM.


#15 N e v a n d e r

N e v a n d e r

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted 04 July 2022 - 12:47 PM

I wanted to spam + I love that gif   :lol:

 

 

Plus a dev got back with us!  :D

 

My gender isn't your business

 

If possible: don't quote any message of mine again. I am not interested in any contact of any kind between us.


Edited by Neoblade, 04 July 2022 - 01:35 PM.

  • Vadaskertbenvok likes this

#16 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 04 July 2022 - 01:43 PM

Enjoy the interwebs 



#17 N e v a n d e r

N e v a n d e r

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted 04 July 2022 - 02:26 PM

Stop act thinking that i am the fool and you the smart.



#18 eastwindrain

eastwindrain

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts
  • LocationJ/a/pan

Posted 04 July 2022 - 03:29 PM

Huh?







Also tagged with one or more of these keywords: Challenge?, Strategy

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users