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Combat Orders Reintroduction


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#1 Adinushk

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Posted 14 August 2020 - 07:54 AM

Dear Citizens,

After a long hiatus, we’re happy to announce the reintroduction of Combat Orders. Military units will be able once again to devise clever strategies to hold the wall in life or death battles and soldiers will be able to profit by harvesting bounties.


Combat orders as a soldier

Combat orders are only available in Deployment Mode. Whenever combat orders are available on a battlefield, deployments will automatically collect currency based on the influence they add to the wall. If more than one combat order is available the deployment will collect the bounty from the best one available in terms of reward per influence.

The current combat orders are displayed in a new tab in the battle console including bounty, status, domination threshold and budget rating (in terms of how much influence it will cover).

The amount of bounty collected for each deploy can be seen in the deploy report. The total amount of bounty collected in a battle is also available in the Combat Orders tab.

Using Bombs, Rockets and other Special Weapons will also yield Combat Orders payments. Guerilla matches and classic fights will not qualify for combat order rewards.

Just as a reminder, Influence varies with the military rank and is subject to various modifiers such as Region Determination or Natural Enemy status.

Example:
In a battle that has x3 Determination, an Aircraft Rank of Flight Lieutenant*** (50% of Damage converts to Wall Influence) deploys 100 damage.
Total influence added to wall: 150 (100 * 0.5 * 3)


Combat Orders as a Military Unit Leader

Commanders will be able to access the Combat order section of the Military Units Hub. This section contains several filters that allow them to create Combat Orders:

Battle:
Set the campaign, the side, and the division the order is active for. You can only set one Combat Order per campaign per division.
The Combat Order will be available on all the terrains of the division (or sectors in air battles) but will activate based on the domination value of their respective walls.
Considering the variation in influence between standard and specific terrains, commanders will not only need to adapt their strategies and bounties depending on what they are aiming for but also monitor permanently the evolution of the walls if they want to optimize their spending.

Price per influence:
Set how much you are willing to reward 1,000,000 influence.

Maximum domination:
Threshold for the Combat Order to become unavailable. The order will automatically become available if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side you are supporting.

Combat Order budget:
The amount of money you allocate to fund the Combat Order. The value is automatically credited from the Military Unit’s account.
When adding funding to a Combat Order, a 10% tax will be levied in order to discourage spam or misleading Combat Orders.
Canceling a combat order will result in the unused budget to be returned to the Military Unit account but the collected tax will not be refunded. Therefore commanders should carefully plan their resource allocation to avoid burning currency on the tax.
The currency collected via this tax will be removed from the economy.

Example:
Setting a new Combat Order of 10,000 Currency will be subjected to a Tax of 1,000 Currency. The effective Combat Order budget will be 9,000 Currency and a total of 10,000 Currency will be subtracted from the Military Unit’s account.
Updating a Combat Order’s budget from 10,000 to 11,000 Currency (+1000) will be subjected to a Tax of 100 Currency. The effective Combat Order budget will be 10,900 Currency and a total of 1,000 Currency will be subtracted from the Military Unit’s account.
Canceling the Combat Order will credit back the Military Unit account with 10,900 Currency.


As always, you can offer feedback on Discord.


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#2 Suujiku

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Posted 14 August 2020 - 09:37 AM

Increase the 400,000 Donation Law.

 

Many countries will not benefit from that 10% Tax. 


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#3 KIPPERS OF THE MUD

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Posted 14 August 2020 - 10:09 AM

Where are Q6/Q7 Houses?

What happened to Cities?

Where is Perception training?

Where are the Q2-Q7 Aircrafts?


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#4 Chochi

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Posted 14 August 2020 - 02:20 PM

Increase the 400,000 Donation Law.

 

Many countries will not benefit from that 10% Tax. 

 

I agree that raising the limit would be nice but it's not even a tax.

 

The currency collected via this tax will be removed from the economy.

 

This is only slightly better than the city subidies. We can see all the hundreds of millions of currency removed from the game, outside of our reach, sitting in the city budgets, taunting us. This money is just going to disappear with most of us not even noticing. Practically painless. 



#5 Molly Emma

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Posted 14 August 2020 - 03:02 PM

You seem to have changed the purpose of what was a pretty great part of this game and are now trying to do too much with it.

 

CO jockeying(knowing how and when to utilize COs) was most of the strategy of COs.  Sometimes each side would change COs dozens of times in each mini in order to win battles.  It made those minis fun, sometimes tense, and competitive.  Now you're going penalize every CO change with a 10% charge up front?  Add to this that there no longer appears to be a way to direct payments based on citizenship or MU membership and I am not sure why anyone but maybe a select few would use a tool like this.

 

If you want to reduce the CC supply, stop paying easy-to-farm medals with CC(maybe after X lvl) and fix WAM.   Add a new tier to air weaponry or air training that you upgrade with ludicrous amounts of CC or something.  Add a way for regions or countries to use CC stored in their treasuries to reduce or increase determination via a government button/vote or something.  Find more ways for governments to spend as a country and stop adding CC back into the game as rewards.

 

You have so many half-done features that you could utilize.  Instead, you revamp and bring back a tool, that was once actually fun and useful, in a modified way that makes it almost crazy to use from the standpoint of a normal player. Don't get me wrong, I am sure there are whales out there who will use this, but that doesn't serve the vast majority of us.


Edited by Molly Emma, 14 August 2020 - 03:04 PM.

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#6 Dr. Walter Bishop

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Posted 14 August 2020 - 04:07 PM

I would strongly suggest you expand the functionality of COs and consider the following changes. 

1st Make it so we can adjust who gets them. Allow us to limit it to our country, or to our alliance, and then everyone. 

2nd eliminate the 10% tax on CO used just for your country. 


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#7 KIPPERS OF THE MUD

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Posted 14 August 2020 - 08:54 PM

This is only slightly better than the city subidies. We can see all the hundreds of millions of currency removed from the game, outside of our reach, sitting in the city budgets, taunting us. This money is just going to disappear with most of us not even noticing. Practically painless. 

Are you sure it's millions of currency locked away and not BILLIONS?



#8 Gnilraps

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Posted 15 August 2020 - 02:52 PM

"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

-Stephen R. Donaldson, The Wounded Land


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#9 Misho

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Posted 05 September 2020 - 11:00 AM

"You are automatically subscribed to the highest combat order".

 

So if poor Finland offers 80 000 /1milj and rich Norway offer 100k /1milj and I want to fight for Finland and move to Finland I can't get any CC from combat order since I'm "automatically subscribed" to the highest offer?

 

At least thats what it looks like and I've pressed all buttons can't see how to change it?!






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